Created
January 28, 2020 22:25
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HDRP Mask Map Generator
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/** | |
* Licence: MIT | |
* Author: Felix Queißner, 2020 | |
* | |
* Compile with: | |
* csc /out:Generator.cs /r:System.Drawing.dll Generator.cs | |
* | |
* Usage: | |
* Execute with a single file argument, this tool will generate a mask map for | |
* the Unity HDRP shader set. It assumes that the required files exist with | |
* the corresponding file postfixes (_metallic, _ao, _detail, _roughness). | |
* | |
* The file that is used as an argument is read in, and all channels are replaced | |
* by either the default (255) or the corresponding pixel from the map file (if any). | |
* | |
* The pixel mapping done is the following: | |
* | Parameter | Channel | Postfixes | | |
* | Metallic | R | _metallic | | |
* | AO | G | _ao | | |
* | Detail mask | B | _detail | | |
* | Smoothness | A | _roughness, _smoothness | | |
* | |
* This tool will then create a new file "filename_mask.ext" that will replace the original | |
* postfix with `_mask` and keep all other settings. | |
* | |
* Pro Tip for Windows: Put a link to the file into the `shell:sendto`-Folder to allow simpe generation | |
* by using `Right Click → Send To → HDRP MaskMap Generator`. | |
*/ | |
using System; | |
using System.Drawing; | |
using System.IO; | |
class Program | |
{ | |
static string[] postfixes = new[]{ | |
"_metallic", | |
"_normal", | |
"_albedo", | |
"_ao", | |
"_detail", | |
"_roughness", | |
"_height", | |
}; | |
static void PixelMap(Bitmap _out, string fileIn, Func<Color, int, Color> mapper) | |
{ | |
using (var src = new Bitmap(fileIn)) | |
{ | |
for (int y = 0; y < src.Height; y++) | |
{ | |
for (int x = 0; x < src.Width; x++) | |
{ | |
var s = src.GetPixel(x, y); | |
var d = _out.GetPixel(x, y); | |
var c = mapper(d, s.R); | |
_out.SetPixel(x, y, c); | |
} | |
} | |
} | |
} | |
[STAThread] | |
static int Main(string[] args) | |
{ | |
if (args.Length != 1) | |
return 1; | |
var path = Path.GetDirectoryName(args[0]); | |
var ext = Path.GetExtension(args[0]); | |
var name = Path.GetFileNameWithoutExtension(args[0]); | |
int i; | |
for (i = 0; i < postfixes.Length; i++) | |
{ | |
if (name.EndsWith(postfixes[i])) | |
{ | |
name = name.Substring(0, name.Length - postfixes[i].Length); | |
break; | |
} | |
} | |
if (i == postfixes.Length) | |
return 1; | |
using (var any = new Bitmap(args[0])) | |
{ | |
using (var g = Graphics.FromImage(any)) | |
g.Clear(Color.White); | |
if (File.Exists(path + "/" + name + "_metallic" + ext)) | |
PixelMap(any, path + "/" + name + "_metallic" + ext, (rgb, v) => Color.FromArgb(rgb.A, v, rgb.G, rgb.B)); | |
if (File.Exists(path + "/" + name + "_ao" + ext)) | |
PixelMap(any, path + "/" + name + "_ao" + ext, (rgb, v) => Color.FromArgb(rgb.A, rgb.R, v, rgb.B)); | |
if (File.Exists(path + "/" + name + "_detail" + ext)) | |
PixelMap(any, path + "/" + name + "_detail" + ext, (rgb, v) => Color.FromArgb(rgb.A, rgb.R, rgb.G, v)); | |
if (File.Exists(path + "/" + name + "_roughness" + ext)) | |
PixelMap(any, path + "/" + name + "_roughness" + ext, (rgb, v) => Color.FromArgb(255 - v, rgb.R, rgb.G, rgb.B)); | |
if (File.Exists(path + "/" + name + "_smoothness" + ext)) | |
PixelMap(any, path + "/" + name + "_smoothness" + ext, (rgb, v) => Color.FromArgb(v, rgb.R, rgb.G, rgb.B)); | |
any.Save(path + "/" + name + "_mask" + ext); | |
} | |
return 0; | |
} | |
} |
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