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@illuzor
Created December 25, 2014 21:51
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package com.illuzor.display {
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.events.TimerEvent;
import flash.geom.Point;
import flash.geom.Rectangle;
import flash.utils.Timer;
/**
* Класс для создания ротаторов (preloaders.net)
* Класс получает битмапдату и показывает её отдельные части через определённые заданные времени
*
* @author illuzor
*/
public class Rotator extends Sprite {
private var totalElements:uint;
private var counter:uint;
private var rectangle:Rectangle;
private var bitmap:Bitmap;
private var bitmapData:BitmapData;
private var elementWidth:uint;
private var elementHeight:uint;
private var timer:Timer;
/**
* @param bitmapData битмапдата прелоадера
* @param rectangle прямоугольник, равный размеру одного элемента
* @param autoplay начать автоматическое воспроизведение
* @param interval интервал смены кадров в миллисекундах
*/
public function Rotator(bitmapData:BitmapData, rectangle:Rectangle, autoplay:Boolean = true, interval:uint = 35) {
this.bitmapData = bitmapData;
this.rectangle = rectangle;
totalElements = bitmapData.width / rectangle.width;
elementWidth = rectangle.width;
elementHeight = rectangle.height;
bitmap = new Bitmap();
bitmap.smoothing = true;
addChild(bitmap);
timer = new Timer(interval);
timer.addEventListener(TimerEvent.TIMER, onUpdate);
onUpdate();
if (autoplay) play();
}
public function play():void {
timer.start();
}
public function pause():void {
timer.stop();
}
private function onUpdate(e:TimerEvent = null):void {
if (counter < totalElements - 1) counter++;
else counter = 0;
rectangle.x = elementWidth * counter;
var bdata:BitmapData = new BitmapData(elementWidth, elementHeight);
bdata.copyPixels(bitmapData, rectangle, new Point());
bitmap.bitmapData = bdata;
bitmap.smoothing = true;
}
public function dispose():void {
timer.stop();
timer.removeEventListener(TimerEvent.TIMER, onUpdate);
}
}
}
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