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Dangerous Caves 2
# | Dangerous Caves by Evil-Lootlye
# | Recoded by imDaniX
# Version of this configuration file
version: 24
# NOTE: Chances
# All the chances are in percents
# NOTE: Formulas
# For formulas you can use all common operators + - * / ^ ( ), for square roots you can use operator #
# Also plugin will give you some variables to use in your expression
# So, "12^2 * (45.342+32.1) / #43.1" will result you approximately "1698.6" (which is right)
# NOTE: Worlds
# World names are case-sensitive
# Instead of specifying worlds you can leave them blank - all the OVERWORLD worlds are going to be used automatically
# NOTE: Ticks
# Plugin utilizes its own tick system which is based on vanilla one
# WORLD tick is 6300 vanilla ticks (about 5 minutes 15 seconds)
# PLAYER tick is 800 vanilla ticks (about 40 seconds)
# ENTITY tick is 4 vanilla ticks (about 200 milliseconds)
# NOTE: Per-version
# 1.13+ Materials(ignore LEGACY) https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# -1.12 Materials https://helpch.at/docs/1.12.2/index.html?org/bukkit/Material.html
# 1.13+ Sounds https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
# -1.12 Sounds https://helpch.at/docs/1.12.2/index.html?org/bukkit/Sound.html
#
# Some plugin integrations
#
integration:
# For disabling features in specific regions
protection:
# Available options: worldguard, worldguard-flags, griefprevention, griefprevention-flags, lands, lands-effectless, none
# If you have several plugins, you can use multiple checks - just separate modes with comma
# mode: worldguard-flags,griefprevention
mode: none
# WorldGuard flags:
# dc-entity-grief (magma monster, lava creeper)
# dc-block-change (cave-ins, caves aging)
# dc-player-effect (ambient sounds, hypoxia)
# `griefprevention-flags` mode requires GriefPreventionFlags plugin. You don't need it for `griefprevention`
# GriefPreventionFlags flags:
# DCNoEntityGrief (magma monster, lava creeper)
# DCNoBlockChange (cave-ins, caves aging)
# DCNoPlayerEffect (ambient sounds, hypoxia)
# Lands settings:
# ENTITY_GRIEFING (magma monster, lava creeper)
# LEAF_DECAY (cave-ins, caves aging)
# `lands-effectless` (ambient sounds, hypoxia)
# Invert checks by default
invert: false
# PlaceholderAPI required. For displaying some data from the plugin.
placeholders:
# %dangerouscaves_hypoxia_chance% - a chance to get Hypoxia, scales from 0 to 100
hypoxia-chance:
enabled: false
# Time in ticks between updates
# Set to 0 if you want to update it only on PLAYER tick
# Setting to 20 or lower is not recommended
schedule: 200
# Count try-chance in final result
respect-try-chance: true
# Calculate chance on join too
calculate-on-join: true
#
# Cave-related things
#
caverns:
# Cave-Ins - blocks may fall down when mining
ins:
enabled: true
# List of worlds where cave-ins may appear
worlds:
- world
# Chance of cave-ins while mining blocks
# In percents
chance: 0.25
# Cuboid-shaped cave-ins. Doesn't affect performance
cuboid: false
# Sand-like fall. Can cause client-side lags and block drops, but looks fancy
slow-fall: true
# Immunity to cave-ins if player has rabbit foot in inventory
rabbit-foot: true
# Radius of cave-ins
radius: 2
# Maximal Y where cave-ins may appear
y-max: 25
# Give player effects on cave-ins?
blast-effect: true
# Play explosion sound on cave-ins?
blast-sound: true
# Ambient Sounds - special sound may be played underground
ambient:
enabled: true
# List of worlds where ambient sounds can be played
worlds:
- world
# Chance of sound will be played
# Checking every PLAYER tick
chance: 6.35
# Maximal Y where sound can be played
y-max: 64
# Play sound in random location near player. 0 to play sound on player's location
near: 7
# Everyone will hear a sound in its radius
server-wise: true
# Minimal distance between sound sources if server-wise option is used.
# May affect performance when enabled. Set to 0 or lower to disable
server-wise-distance: 0
# List of sounds to play - you can add more or remove some
sounds:
MUSIC_DISC_11:
volume: 1
pitch: 0.5
ENCHANT_THORNS_HIT:
volume: 0.04
pitch: 0.2
ENTITY_GHAST_SCREAM:
volume: 1
pitch: 0.5
# Depth Hypoxia - will cause player to move and dig slower
hypoxia:
enabled: true
# List of worlds where players can sense hypoxia
worlds:
- world
# Chance of checking the player
# Checking every PLAYER tick
try-chance: 60
# Result should be between 0 and 1, where 0 is 0% and 1 is 100%
# Depth (0-1) - depth of player, where 1 is Y 0, and 0 is y-max(from config)
# Inventory (0-1) - inventory fullness, where 1 is full and 0 is empty; slot considered as full if it has maximal amount of item inside(like 1 iron pickaxe, 16 ender pearls or 64 dirt)
# For v2.1.9 behavior use "(depth+inventory)/2"
# For original-like behavior just use "1" and set try-chance to 40
chance-formula: "depth*inventory"
# Limit maximal and minimal chance of activation
chance-min: 10
chance-max: 90
# Maximal Y where players can sense lack of air
y-max: 42
# Use actionbar instead of chat to show messages
actionbar: true
# Messages when player is feeling lack of air. You can use %player placeholder
messages:
- "&4I really need more fresh air..."
- "&4It is so stuffy down here."
- "&4Maybe drop some items from the inventory?"
# Caves Aging - over time caves will get some vines and rocks
aging:
enabled: true
# List of worlds where aging will be processed
worlds:
- world
# Chance of caves near player will be affected
# Checking every WORLD tick
chance: 50
# Use `chance` for every chunk near players rather than just every player
use-chance-per-chunk: false
# Radius of cave aging near player
# In chunks (+1 where the player is)
radius: 3
# Maximal Y where aging will be processed
y-max: 64
# Chance of block will be affected
change-chance: 2.5
# Maximal light level of block (0-15)
# WARNING: Can cause lags. This option checks every horizontal side of block to detect if there's any light
max-light-level: 0
# Vanilla ticks between chunk changes calculations. Larger value - better performance, but slower process
schedule-timer: 4
# Force chunk loading if chunk was unloaded during scheduled aging. Disable if it's too intensive for your server
# Plugin will try to load it async if you're using Paper or its forks
force-load: true
# Maximal percentage of aged blocks per chunk
percentage: 30
# List of materials that are affected by aging
replace-blocks:
- STONE
- ANDESITE
- COBBLESTONE
- COBBLESTONE_WALL
# What to do with replace-blocks?
age-types:
vines: true
rocks: true
mushrooms: true
replace: true
# Replace torch on caves aging. Not affected by `change-chance`
torch-remove-chance: 40
# List of coordinates of chunks that should be ignored
# To get chunk coordinates just divide your coordinates by 16 and ignore remainder(or use command)
# "-1,-1" variant is allowed(just one chunk)
# Worlds are case-sensitive!
skip-chunks:
# world:
# - "-1,-1 1,1"
# - "10,24"
# second_world:
# - "0,0"
#
# Generator-related things
#
generator:
enabled: true
# Force Dangerous Caves' generator to wait for other plugins (other generators)
wait-other: false
# Chance of custom structure generations in chunk
chance: 50
# Maximal amount of tries to find empty space for generation
max-tries: 3
# Worlds where generator will work
worlds:
- world
# Items in generated chests
chest-items:
- OAK_PLANKS
- TORCH
- COBWEB
- BONE
- STICK
- OAK_LOG
- WATER_BUCKET
- WOODEN_PICKAXE
- STONE_PICKAXE
- OAK_SAPLING
- COAL
- BEEF
- APPLE
- CHICKEN
- WHITE_WOOL
- BREAD
- DIRT
- CARROT
- COOKIE
- WOODEN_AXE
- STONE_AXE
- PAPER
- SUGAR_CANE
- SUGAR
- TORCH
- DIRT
# List of *default* structures to generate
# Larger priority - larger chance in comparison with others. Set to 0 to disable
# Chance formula - (structure_priority)/(total_priority)
structures:
traps: 1
pillars: 1
boulders: 1
buildings: 1
# Chance of spawning a mimic inside of custom structure with chests
mimic-chance: 10
#
# Mob-related things
#
mobs:
enabled: true
# Chance of spawning custom mob instead of vanilla one
try-chance: 25
# World where mob can spawn(and work as it's intended to work)
worlds:
- world
# Minimal and maximal Y coordinate where custom mobs can spawn
y-min: 4
y-max: 64
# (Paper only) Use PreCreatureSpawnEvent when trying to spawn mobs. More performance-friendly, but a bit less accurate
# Disabled for 1.16+
use-prespawn: false
# Block renaming with name-tags
restrict-rename: false
# Maximal light level where mobs can spawn. Vanilla level for monsters is 7. Set to 16 or more to disable
max-light-level: 16
# Only these mobs will be replaced
replace-mobs:
- ZOMBIE
- HUSK
- SKELETON
- STRAY
- CREEPER
- SPIDER
- WITCH
- ENDERMAN
# Add metadata "DangerousCaves" when mob is spawned. Useful for some plugins like SAML.
# Not sure, but can cause memory leak, so disabled by default
add-metadata: false
# List of *default* custom mobs
# To disable mob's name just leave it blank, like
# name: ""
# Larger priority - larger chance to spawn in comparison with others.
# Set priority to 0 to disable mob, like
# priority: 0
# Spawn chance formula - (mob_priority)/(total_priority)
# Alpha Spider
# Spawns cave-spiders as minions and covers player in cobweb
alpha-spider:
priority: 9
health: 18
name: "&4Alpha Spider"
# When spider is damaged
cobweb-chance: 14.29
# When spider is damaged
minion-chance: 6.67
# Crying Bat
# Just screams and eventually dies. What a legend
crying-bat:
priority: 9
name: "&4Crying Bat"
# Every ENTITY tick
cry-chance: 3.33
# Every ENTITY tick if cry was successful
death-chance: 20
# Dead Miner
# Places torches when it's too dark and drops some items when damaged
dead-miner:
priority: 10
name: "&4Dead Miner"
health: 22
# Get your custom head here https://minecraft-heads.com/
# Just copy a "Value" (with =)
head-value: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzE5MzdiY2Q1YmVlYWEzNDI0NDkxM2YyNzc1MDVlMjlkMmU2ZmIzNWYyZTIzY2E0YWZhMmI2NzY4ZTM5OGQ3MyJ9fX0="
# Place torches when it's too dark?
place-torches: true
# Place redstone torches instead of normal?
red-torches: false
# Place torches only if Dead Miner has entity as a target?
requires-target: false
# Cooldown in seconds between torches placing. Useful for preventing torch farms. Set to 0 to disable
torches-cooldown: 12
# When Dead Miner is damaged
drop-chance: 30
# Materials list
drop-items:
- COBBLESTONE
- DIRT
- COAL
- TORCH
# Hexed Armor
# When attacks gives player all its armor
hexed-armor:
priority: 6
name: "&4Hexed Armor"
health: 20
# Add binding curse to armor
binding-curse: true
# When player is attacked
apply-chance: 25
# Hungering Darkness
# Spawns in the dark and kills player if there's no light
hungering-darkness:
priority: 8
name: ""
# Kill the entity on light?
remove-on-light: false
# Play death sound on light?
death-sound: true
# Is night vision effect considered as light?
night-vision: false
# When player is attacked
damage: 200
# Lava Creeper
# When blows up creates a crater with magma, obsidian and lava
lava-creeper:
priority: 6
name: "&4Lava Creeper"
health: 20
# When Lava Creeper is damaged. In ticks
fire-touch: 10
# Radius in blocks
radius: 4
# Chance that the block will be changed
change-chance: 50
block-chances:
fire: 33.33
magma_block: 25
obsidian: 20
lava: 16.67
# Magma Monster
# Leaves a trail of magma on its way
magma-monster:
priority: 4
name: "&4Magma Monster"
health: 20
# If monster is extinguished it will receive damage
extinguished-damage: false
# Placing fire. Every ENTITY tick
fire-chance: 7.14
# Placing magma-blocks. Every ENTITY tick
magma-chance: 3.57
# Place magma and fire only if Magma Monster has entity as a target?
requires-target: true
# Smoke Demon
# Creates a smoke and gives wither effect
smoke-demon:
priority: 7
name: ""
health: 20
# Radius in blocks
harm-radius: 3
# Condition for spawning and harm/wither effect
max-light: 11
# TNT Creeper
# Spawns additional TNTs when explodes and creates small explosion when damaged
tnt-creeper:
priority: 9
name: "&4TNT Creeper"
health: 20
# Amount of TNT to spawn after explosion
tnt-amount: 2
# When TNT Creeper is damaged
explosion-chance: 33.33
# Watcher
# Just jumpscares a player
watcher:
priority: 7
name: "&4Watcher"
health: 20
# Get your custom head here https://minecraft-heads.com/
# Just copy a "Value" (with =)
head-value: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDI5MzhmMjQxZDc0NDMzZjcyZjVjMzljYjgzYThlNWZmN2UxNzdiYTdjYjQyODY5ZGI2NGUzMDc5MTAyYmZjNSJ9fX0="
# Mimic
# Becomes a chest when it has no target
mimic:
priority: 0
name: "&4Mimic"
health: 30
# List of dropped materials after death
drop-items:
- BOOK
- SADDLE
- OAK_PLANKS
- TORCH
- COAL
- GOLDEN_APPLE
- COBWEB
# Cave Golem
# Has strong attack, can be damaged only with pickaxe, drops its head on death
cave-golem:
priority: 3
name: "&4Cave Golem"
health: 35
# Give Cave Golem slowness effect
slowness: true
# When Cave Golem is attacking give its victim slowness, nausea and blindness effects
distract-attack: true
# Damage multiplier when Cave Golem is attacking
damage-modifier: 2.0
# Damage multiplier when player is attacking Cave Golem without pickaxe
nonpickaxe-modifier: 0.07
# These blocks will be on Cave Golem's head and will be dropped after death
variants:
- COAL_ORE
- IRON_ORE
- GOLD_ORE
- LAPIS_ORE
- DIAMOND_ORE
- EMERALD_ORE
# Chance of spawning from block (only variants above)
spawn-from-block: 0.5
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