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@imaNNeo
Created March 13, 2023 11:56
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Flame memory leak reproducible code
import 'package:flame/components.dart';
import 'package:flame/effects.dart';
import 'package:flame/game.dart';
import 'package:flame_bloc/flame_bloc.dart';
import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return BlocProvider<MyCubit>(
create: (BuildContext context) => MyCubit(),
child: const MaterialApp(
home: HomePage(),
),
);
}
}
class HomePage extends StatelessWidget {
const HomePage({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: TextButton(
onPressed: () {
Navigator.of(context).push(
MaterialPageRoute(builder: (context) => const GamePage()),
);
},
child: const Text('Play'),
),
),
appBar: AppBar(title: const Text('HomePage')),
);
}
}
class GamePage extends StatefulWidget {
const GamePage({Key? key}) : super(key: key);
@override
State<GamePage> createState() => _GamePageState();
}
class _GamePageState extends State<GamePage> {
late final MyGame _game;
@override
void initState() {
super.initState();
_game = MyGame(BlocProvider.of<MyCubit>(context));
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: GameWidget(game: _game),
appBar: AppBar(title: const Text('GamePage')),
floatingActionButton: FloatingActionButton(
onPressed: () {
BlocProvider.of<MyCubit>(context).increase();
},
child: const Icon(Icons.add),
),
);
}
}
class MyCubit extends Cubit<int> {
MyCubit() : super(0);
void increase() {
emit(state + 1);
}
}
class MyGame extends FlameGame {
MyGame(this.myCubit);
final MyCubit myCubit;
@override
void onMount() {
add(
FlameBlocProvider<MyCubit, int>.value(
value: myCubit,
children: [
LeakingCounterComponent(),
],
),
);
super.onMount();
}
@override
void onRemove() {
print('MyGame.onRemove()');
// Uncomment below code to fix the memory leak issue
// removeAll(children);
// processPendingLifecycleEvents();
super.onRemove();
}
}
class LeakingCounterComponent extends TextComponent
with HasGameRef<FlameGame>, FlameBlocListenable<MyCubit, int> {
@override
void onMount() {
super.onMount();
mounted.then((value) {
text = bloc.state.toString();
});
textRenderer = TextPaint(
style: const TextStyle(
color: Colors.white,
fontSize: 80,
),
);
position = game.size / 2;
anchor = Anchor.center;
add(ScaleEffect.to(
Vector2.all(2),
EffectController(
duration: 0.6,
infinite: true,
alternate: true,
),
));
}
@override
void onNewState(int state) {
text = state.toString();
print('LeakingCounterComponent.onNewState($state)');
super.onNewState(state);
}
@override
void onRemove() {
print('LeakingCounterComponent.onRemove()');
super.onRemove();
}
}
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