I hereby claim:
- I am imann24 on github.
- I am imann24 (https://keybase.io/imann24) on keybase.
- I have a public key ASDWME_h74m46Z1DqrRBKpP0TpfYjhDrNGnEtoNG3XXhgAo
To claim this, I am signing this object:
# you can write to stdout for debugging purposes, e.g. | |
# print("this is a debug message") | |
DAY_HEADERS = "Su Mo Tu We Th Fr Sa" | |
DAYS_IN_ROW = 7 | |
def solution(numberOfDays, startDay): | |
cal_lines = [DAY_HEADERS] | |
curr_line = [] | |
for i in range(0, startDay): |
I hereby claim:
To claim this, I am signing this object:
[Serializable] | |
public class SerializedRandom | |
{ | |
int place; | |
int seed; | |
Random rand; | |
public SerializedRandom(int seed, int place) | |
{ | |
this.place = place; | |
this.seed = seed; |
data = [["Mansion", "House", "Shack", "Apartment"], ["Dave", "Tom", "Mark", "Joey"]] | |
interval = 2 | |
def trim(array, interval) | |
running = true | |
interval_counter = 1 | |
inner_pointer = 0 | |
outer_pointer = 0 | |
flags = Array.new(array.length, false) | |
while(running) |
// AUTHOR: Muriel Brunet | |
var currentImage; | |
var captionText; | |
function openModal(imgID){ | |
currentImage = imgID; //define the current image as the one that was clicked to open modal window | |
// Get the modal | |
var modal = document.getElementById('myModal'); |
/* | |
* Author(s): Isaiah Mann | |
* Description: Used to control the audio in the game | |
* Is a Singleton (only one instance can exist at once) | |
* Attached to a GameObject that stores all AudioSources and AudioListeners for the game | |
* Dependencies: AudioFile, AudioLoader, AudioList, AudioUtil, RandomizedQueue<AudioFile> | |
*/ | |
using UnityEngine; | |
using System; | |
using System.Collections; |
/* | |
* Author(s): Isaiah Mann | |
* Description: Used to control the audio in the game | |
* Is a Singleton (only one instance can exist at once) | |
* Attached to a GameObject that stores all AudioSources and AudioListeners for the game | |
* Dependencies: AudioFile, AudioLoader, AudioList, AudioUtil, RandomizedQueue<AudioFile> | |
*/ | |
using UnityEngine; | |
using System; | |
using System.Collections; |
/** | |
* @description Sets the active state if the hittest is successful | |
* @param {int} x The x position of the hittest | |
* @param {int} y The y position of the hittest | |
* @param {Matrix} transformMatrix The transform matrix affecting the drawing of the map | |
* @returns {Boolean} | |
*/ | |
VisualMap.prototype.hitTest = function (x, y, transformMatrix) { | |
x = parseInt(x); | |
y = parseInt(y); |
;; Definitions for shooter agents. | |
(ns pucks.agents.blue-grunt | |
(:use [pucks globals util vec2D maneuvers] | |
[pucks.agents active] | |
[clojure.set])) | |
(defn blue-grunt-proposals [p] | |
(let | |
[enemies (concat (filter #(= (:mobile %) true) (filter :red-grunt (:sensed p))) | |
(filter #(= (:mobile %) true) (filter :red-medic (:sensed p)))) |
class BasicFiles | |
attr_accessor :name | |
attr_accessor :content | |
def initialize (name, filePath) | |
@name = name; | |
@content = File.read(filePath).split(""); | |
end | |
def print () | |
puts @content |