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@immengineer
Created February 26, 2019 04:22
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eBUS SDK Sample
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Diagnostics;
using System.Threading;
using PvDotNet;
using PvGUIDotNet;
namespace Sample
{
public partial class Form1 : Form
{
private PvSystem mSys;
private const UInt16 cBufferCount = 16;
private PvDevice mDevice = null;
private PvStream mStream = null;
private Thread mThread = null;
private bool mIsStopping = false;
public Form1()
{
InitializeComponent();
mSys = new PvSystem();
}
private void Form1_Load(object sender, EventArgs e)
{
label1.Text += mSys.InterfaceCount.ToString();
}
private void button1_Click(object sender, EventArgs e)
{
using (PvDeviceFinderForm lForm = new PvDeviceFinderForm())
{
if ((lForm.ShowDialog() == DialogResult.OK) && (lForm.Selected != null))
{
try
{
// Get DeviceInfo, Show DisplayID
PvDeviceInfo lDeviceInfo = lForm.Selected as PvDeviceInfo;
label2.Text += lDeviceInfo.DisplayID;
// Create and connect device.
mDevice = PvDevice.CreateAndConnect(lDeviceInfo);
// Create and Open stream.
mStream = PvStream.CreateAndOpen(lDeviceInfo);
// Perform GigE Vision only configuration
PvDeviceGEV lDGEV = mDevice as PvDeviceGEV;
if (lDGEV != null)
{
// Negotiate packet size
lDGEV.NegotiatePacketSize();
// Set stream destination.
PvStreamGEV lSGEV = mStream as PvStreamGEV;
lDGEV.SetStreamDestination(lSGEV.LocalIPAddress, lSGEV.LocalPort);
}
// Read payload size, preallocate buffers of the pipeline.
Int64 lPayloadSize = mDevice.PayloadSize;
// Get minimum buffer count, creates and allocates buffer.
UInt32 lBufferCount = (mStream.QueuedBufferMaximum < cBufferCount) ? mStream.QueuedBufferMaximum : cBufferCount;
PvBuffer[] lBuffers = new PvBuffer[lBufferCount];
for (UInt32 i = 0; i < lBufferCount; i++)
{
lBuffers[i] = new PvBuffer();
lBuffers[i].Alloc((UInt32)lPayloadSize);
}
// Queue all buffers in the stream.
for (UInt32 i = 0; i < lBufferCount; i++)
{
mStream.QueueBuffer(lBuffers[i]);
}
}
catch (PvException ex)
{
MessageBox.Show(ex.Message, Text, MessageBoxButtons.OK, MessageBoxIcon.Error);
}
// Enable Start Button
button2.Enabled = true;
}
}
}
private void Form1_FormClosing(object sender, FormClosingEventArgs e)
{
if (mStream != null)
{
// Close and release stream
mStream.Close();
mStream = null;
}
if (mDevice != null)
{
// Disconnect and release device
mDevice.Disconnect();
mDevice = null;
}
}
private void button2_Click(object sender, EventArgs e)
{
// Start display thread.
mThread = new Thread(new ParameterizedThreadStart(ThreadProc));
Form1 lP1 = this;
object[] lParameters = new object[] { lP1 };
mIsStopping = false;
mThread.Start(lParameters);
// Enables streaming before sending the AcquisitionStart command.
mDevice.StreamEnable();
// Start acquisition on the device
mDevice.Parameters.ExecuteCommand("AcquisitionStart");
// Disable Start Button & Enable Stop Button
button2.Enabled = false;
button3.Enabled = true;
}
private void button3_Click(object sender, EventArgs e)
{
try
{
PvBuffer lBuffer = null;
PvResult lOperationResult = new PvResult(PvResultCode.OK);
PvResult lResult = new PvResult(PvResultCode.OK);
// Stop acquisition.
mDevice.Parameters.ExecuteCommand("AcquisitionStop");
// Disable streaming after sending the AcquisitionStop command.
mDevice.StreamDisable();
// Stop display thread.
mIsStopping = true;
mThread.Join();
mThread = null;
// Abort all buffers in the stream and dequeue
mStream.AbortQueuedBuffers();
for (int i = 0; i < mStream.QueuedBufferCount; i++)
{
lResult = mStream.RetrieveBuffer(ref lBuffer, ref lOperationResult);
if (lResult.IsOK)
{
lBuffer = null;
}
}
}
catch (PvException lExc)
{
MessageBox.Show(lExc.Message, Text);
}
// Enaable Start Button & Disable Stop Button
button2.Enabled = true;
button3.Enabled = false;
}
private static void ThreadProc(object aParameters)
{
object[] lParameters = (object[])aParameters;
Form1 lThis = (Form1)lParameters[0];
for (; ; )
{
if (lThis.mIsStopping)
{
// Signaled to terminate thread, return.
return;
}
PvBuffer lBuffer = null;
PvResult lOperationResult = new PvResult(PvResultCode.OK);
// Retrieve next buffer from acquisition pipeline
PvResult lResult = lThis.mStream.RetrieveBuffer(ref lBuffer, ref lOperationResult, 100);
if (lResult.IsOK)
{
// Operation result of buffer is OK, display.
if (lOperationResult.IsOK)
{
lThis.label3.Text = lBuffer.Timestamp.ToString();
}
// We have an image - do some processing (...) and VERY IMPORTANT,
// re-queue the buffer in the stream object.
lThis.mStream.QueueBuffer(lBuffer);
}
}
}
}
}
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