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April 7, 2017 04:49
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Refer Phaser Group that allows for depth sorting and multiple groups
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/** | |
* | |
* Example | |
* object_group = Playground.game.add.group(game.world, "group_all"); | |
* order_item = new ReferGroup("item", object_group); | |
* order_hero = new ReferGroup("hero", object_group); | |
* | |
* // add sprite | |
* order_hero.add(sprite); | |
* // sort | |
* object_group.sort('y', Phaser.Group.SORT_ASCENDING); | |
*/ | |
ReferGroup = {}; | |
ReferGroup = function(name, parentGroup) { | |
this.name = name; | |
this.parentGroup = parentGroup; | |
this.children = []; | |
}; | |
ReferGroup.prototype.name = ""; | |
ReferGroup.prototype.parentGroup = null; | |
ReferGroup.prototype.children = []; | |
ReferGroup.prototype.add = function(sprite) { | |
this.parentGroup.add(sprite); | |
this.children.push(sprite); | |
}; | |
ReferGroup.prototype.addChild = function(sprite) { | |
this.add(sprite); | |
}; | |
ReferGroup.prototype.removeChildren = function() { | |
for (var i = this.children.length; i > 0; i--) { | |
sprite = this.children.pop(); | |
sprite.kill(); | |
} | |
this.children = []; | |
}; | |
ReferGroup.prototype.removeAll = function() { | |
this.removeChildren(); | |
}; | |
ReferGroup.prototype.removeChildAt = function(index) { | |
sprite = this.children.splice(index, 1)[0]; | |
sprite.kill(); | |
}; | |
ReferGroup.prototype.alpha = function(alpha_n) { | |
for (var i = 0; i < this.children.length; i++) { | |
this.children[i].alpha(alpha_n); | |
} | |
}; | |
ReferGroup.prototype.bringToTop = function() { | |
for (var i = 0; i < this.children.length; i++) { | |
this.parentGroup.bringToTop(this.children[i]); | |
} | |
} | |
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