Created
October 13, 2011 18:49
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static void SetViewport(int x, int y, int w, int h, int outwidth, int outheight) | |
{ | |
float device_aspect = psglGetDeviceAspectRatio(psgl_device); | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
GLfloat left = 0; | |
GLfloat right = outwidth; | |
GLfloat bottom = 0; | |
GLfloat top = outheight; | |
GLfloat zNear = -1.0; | |
GLfloat zFar = 1.0; | |
float desired_aspect = vidScrnAspect; | |
GLuint lowerleft_x, lowerleft_y, viewport_width, viewport_height; | |
GLuint real_width = w, real_height = h; | |
if(custom_aspect_ratio_mode) | |
{ | |
lowerleft_x = x + nXOffset; | |
lowerleft_y = y + nYOffset; | |
real_width = w + nXScale; | |
real_height = h + nYScale; | |
left = x + nXOffset; | |
right = y + nYOffset; | |
bottom = gl_height + nYOffset; | |
} | |
else if ( (int)(device_aspect*1000) > (int)(desired_aspect*1000) ) | |
{ | |
float delta = (desired_aspect / device_aspect - 1.0) / 2.0 + 0.5; | |
lowerleft_x = w * (0.5 - delta); | |
lowerleft_y = 0; | |
real_width = (2.0 * w * delta); | |
real_height = h; | |
} | |
else if ( (int)(device_aspect*1000) < (int)(desired_aspect*1000) ) | |
{ | |
float delta = (device_aspect / desired_aspect - 1.0) / 2.0 + 0.5; | |
lowerleft_x = 0; | |
lowerleft_y = h * (0.5 - delta); | |
real_width = w; | |
real_height = (2.0 * h * delta); | |
} | |
else | |
{ | |
lowerleft_x = 0; | |
lowerleft_y = 0; | |
real_width = w; | |
real_height = h; | |
} | |
glViewport(lowerleft_x, lowerleft_y, real_width, real_height); | |
cg_viewport_width = real_width; | |
cg_viewport_height = real_height; | |
cgGLSetStateMatrixParameter(ModelViewProj_cgParam, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY); | |
glOrthof(left, right, bottom, top, zNear, zFar); | |
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); | |
glClear(GL_COLOR_BUFFER_BIT); | |
glMatrixMode(GL_MODELVIEW); | |
glLoadIdentity(); | |
} |
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