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April 12, 2014 01:07
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title Threes: The Demake | |
author Benjamin Davis | |
homepage threesgame.com | |
again_interval 0.5 | |
background_color #F9F9F9 | |
color_palette arnecolors | |
flickscreen 11x6 | |
key_repeat_interval 0.25 | |
noaction | |
noundo | |
text_color #777E8C | |
run_rules_on_level_start | |
======== | |
OBJECTS | |
======== | |
1 | |
#F9F9F9 | |
000.0 | |
000.0 | |
000.0 | |
000.0 | |
000.0 | |
2 | |
#F9F9F9 | |
....0 | |
000.0 | |
....0 | |
.0000 | |
....0 | |
3 | |
#F9F9F9 | |
....0 | |
000.0 | |
0...0 | |
000.0 | |
....0 | |
4 | |
#F9F9F9 | |
.00.0 | |
.00.0 | |
....0 | |
000.0 | |
000.0 | |
5 | |
#F9F9F9 | |
....0 | |
.0000 | |
....0 | |
000.0 | |
....0 | |
6 | |
#F9F9F9 | |
.0000 | |
.0000 | |
....0 | |
.00.0 | |
....0 | |
7 | |
#F9F9F9 | |
....0 | |
000.0 | |
000.0 | |
000.0 | |
000.0 | |
8 | |
#F9F9F9 | |
....0 | |
.00.0 | |
....0 | |
.00.0 | |
....0 | |
9 | |
#F9F9F9 | |
....0 | |
.00.0 | |
....0 | |
000.0 | |
000.0 | |
0 | |
#F9F9F9 | |
....0 | |
.00.0 | |
.00.0 | |
.00.0 | |
....0 | |
Carry | |
#F9F9F9 | |
00000 | |
00.00 | |
0...0 | |
00.00 | |
00000 | |
Block1 | |
#65CDFF #5DAAFA | |
.000. | |
.000. | |
.000. | |
.111. | |
..... | |
Block2 | |
#FF6780 #CA4F7B | |
.000. | |
.000. | |
.000. | |
.111. | |
..... | |
Block1Grey | |
#999999 #666666 | |
.000. | |
.000. | |
.000. | |
.111. | |
..... | |
Block2Grey | |
#666666 #333333 | |
.000. | |
.000. | |
.000. | |
.111. | |
..... | |
Block3 | |
White #F8CB66 LightGrey #D8A667 | |
.200. | |
.000. | |
.000. | |
.111. | |
..... | |
Block6 | |
White #F8CB66 LightGrey #D8A667 | |
.220. | |
.000. | |
.000. | |
.111. | |
..... | |
Block12 | |
White #F8CB66 LightGrey #D8A667 | |
.222. | |
.000. | |
.000. | |
.111. | |
..... | |
Block24 | |
White #F8CB66 LightGrey #D8A667 | |
.222. | |
.200. | |
.000. | |
.111. | |
..... | |
Block48 | |
White #F8CB66 LightGrey #D8A667 | |
.222. | |
.220. | |
.000. | |
.111. | |
..... | |
Block96 | |
White #F8CB66 LightGrey #D8A667 | |
.222. | |
.222. | |
.000. | |
.111. | |
..... | |
Block192 | |
White #F8CB66 LightGrey #D8A667 | |
.222. | |
.222. | |
.200. | |
.311. | |
..... | |
Block384 | |
White #F8CB66 LightGrey #D8A667 | |
.222. | |
.222. | |
.220. | |
.331. | |
..... | |
Block768 | |
White #F8CB66 LightGrey #D8A667 | |
.222. | |
.222. | |
.222. | |
.333. | |
..... | |
Scored | |
#999999 | |
..... | |
..... | |
..... | |
.000. | |
..... | |
Scoring | |
#FF6780 #CA4F7B | |
.0.0. | |
..... | |
.0.0. | |
.1.1. | |
..... | |
Background | |
#505050 #484848 #414141 #3A3A3A #333333 | |
00000 | |
11111 | |
22222 | |
33333 | |
44444 | |
Grid | |
#D2E5DF #BBD9D9 | |
00000 | |
01110 | |
01110 | |
01110 | |
00000 | |
Spawn | |
#D2E5DF | |
Wall | |
#F9F9F9 | |
(..... | |
..... | |
..... | |
..... | |
.....) | |
Grey | |
#999999 #919191 #8A8A8A #838383 #7B7B7B | |
00000 | |
11111 | |
22222 | |
33333 | |
44444 | |
Player | |
Black | |
..... | |
..... | |
..... | |
..... | |
..... | |
======= | |
LEGEND | |
======= | |
Block = Block1 or Block2 or Block3 or Block6 or Block12 or Block24 or Block48 or Block96 or Block192 or Block384 or Block768 or Block1Grey or Block2Grey | |
Lost = Grey | |
Number = 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9 or 0 | |
, = Background | |
. = Grid and Spawn | |
q = Spawn and Wall | |
s = Spawn | |
# = Wall | |
+ = Carry | |
a = Grid and Spawn and Block48 | |
b = Grid and Spawn and Block96 | |
c = Grid and Spawn and Block192 | |
d = Grid and Spawn and Block384 | |
e = Grid and Spawn and Block768 | |
======= | |
SOUNDS | |
======= | |
Player Move 58475507 | |
SFX0 2494907 | |
SFX1 98118707 | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
Spawn Grey | |
Grid Carry | |
Block | |
Player Number Scored | |
Wall Scoring | |
====== | |
RULES | |
====== | |
( Reset bonus pool ) | |
right [ Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn ] -> [ Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey ] | |
( Create bonus block ) | |
right [ Wall Spawn Block1Grey | Wall no Spawn ] [ Grid Block768 ] -> [ Wall Spawn random Block6 random Block12 random Block24 random Block48 random Block96 | Wall ] [ Grid Block768 ] | |
right [ Wall Spawn Block1Grey | Wall no Spawn ] [ Grid Block384 ] -> [ Wall Spawn random Block6 random Block12 random Block24 random Block48 | Wall ] [ Grid Block384 ] | |
right [ Wall Spawn Block1Grey | Wall no Spawn ] [ Grid Block192 ] -> [ Wall Spawn random Block6 random Block12 random Block24 | Wall ] [ Grid Block192 ] | |
right [ Wall Spawn Block1Grey | Wall no Spawn ] [ Grid Block96 ] -> [ Wall Spawn random Block6 random Block12 | Wall ] [ Grid Block96 ] | |
right [ Wall Spawn Block1Grey | Wall no Spawn ] [ Grid Block48 ] -> [ Wall Spawn Block6 | Wall ] [ Grid Block48 ] | |
( Restock stack if empty ) | |
right [ Wall Spawn no Block | Wall Spawn no Block | Wall Spawn no Block | Wall Spawn no Block | Wall Spawn no Block | Wall Spawn no Block | Wall Spawn no Block | Wall Spawn no Block | Wall Spawn no Block | Wall Spawn no Block | Wall Spawn no Block | Wall Spawn no Block | Spawn no Wall ] -> [ Wall Spawn Block1 | Wall Spawn Block1 | Wall Spawn Block1 | Wall Spawn Block1 | Wall Spawn Block2 | Wall Spawn Block2 | Wall Spawn Block2 | Wall Spawn Block2 | Wall Spawn Block3 | Wall Spawn Block3 | Wall Spawn Block3 | Wall Spawn Block3 | Spawn no Wall ] | |
( Take 9 cards from the stack and place them onto the grid at the start ) | |
random right [ Grid Spawn no Block ] [ Spawn Wall Block | ... | Spawn no Wall no Grid ] -> [ Grid Spawn Block Player ] [ Spawn Wall | ... | Spawn ] | |
random right [ Grid Spawn no Block ] [ Spawn Wall Block | ... | Spawn no Wall no Grid ] -> [ Grid Spawn Block Player ] [ Spawn Wall | ... | Spawn ] | |
random right [ Grid Spawn no Block ] [ Spawn Wall Block | ... | Spawn no Wall no Grid ] -> [ Grid Spawn Block Player ] [ Spawn Wall | ... | Spawn ] | |
random right [ Grid Spawn no Block ] [ Spawn Wall Block | ... | Spawn no Wall no Grid ] -> [ Grid Spawn Block Player ] [ Spawn Wall | ... | Spawn ] | |
random right [ Grid Spawn no Block ] [ Spawn Wall Block | ... | Spawn no Wall no Grid ] -> [ Grid Spawn Block Player ] [ Spawn Wall | ... | Spawn ] | |
random right [ Grid Spawn no Block ] [ Spawn Wall Block | ... | Spawn no Wall no Grid ] -> [ Grid Spawn Block Player ] [ Spawn Wall | ... | Spawn ] | |
random right [ Grid Spawn no Block ] [ Spawn Wall Block | ... | Spawn no Wall no Grid ] -> [ Grid Spawn Block Player ] [ Spawn Wall | ... | Spawn ] | |
random right [ Grid Spawn no Block ] [ Spawn Wall Block | ... | Spawn no Wall no Grid ] -> [ Grid Spawn Block Player ] [ Spawn Wall | ... | Spawn ] | |
random right [ Grid Spawn no Block ] [ Spawn Wall Block | ... | Spawn no Wall no Grid ] -> [ Grid Spawn Block Player ] [ Spawn Wall | ... | Spawn ] | |
( Clear Spawns at start ) | |
[ Grid Spawn ] -> [ Grid No Spawn ] | |
( Move Block when Player moves ) | |
[ Moving Player Stationary Block ] -> [ Moving Player Moving Block ] | |
( Stop when we hit a Wall ) | |
[ > Block | Wall ] -> [ Block | Wall ] | |
startloop | |
[ > Block1 | Player Stationary Block2 ] -> [ > Block3 | ] SFX0 | |
[ > Block2 | Player Stationary Block1 ] -> [ > Block3 | ] SFX0 | |
[ > Block3 | Player Stationary Block3 ] -> [ > Block6 | ] SFX0 | |
[ > Block6 | Player Stationary Block6 ] -> [ > Block12 | ] SFX0 | |
[ > Block12 | Player Stationary Block12 ] -> [ > Block24 | ] SFX0 | |
[ > Block24 | Player Stationary Block24 ] -> [ > Block48 | ] SFX0 | |
[ > Block48 | Player Stationary Block48 ] -> [ > Block96 | ] SFX0 | |
[ > Block96 | Player Stationary Block96 ] -> [ > Block192 | ] SFX0 | |
[ > Block192 | Player Stationary Block192 ] -> [ > Block384 | ] SFX0 | |
[ > Block384 | Player Stationary Block384 ] -> [ > Block768 | ] SFX0 | |
( Stop when we hit a stationary Block ) | |
[ > Block | Stationary Block ] -> [ action Block | Block ] | |
[ action Block ] -> [ Block ] | |
endloop | |
( Stop Player when Block stops ) | |
[ Moving Player Stationary Block ] -> [ Stationary Player Stationary Block ] | |
( Move block from spawn to side of grid ) | |
up random [ Spawn Block no Wall ] [ Wall | Grid | ... | up Player ] -> [ Spawn ] [ Wall up Block up Player | Grid | ... | up Player ] | |
down random [ Spawn Block no Wall ] [ Wall | Grid | ... | down Player ] -> [ Spawn ] [ Wall down Block down Player | Grid | ... | down Player ] | |
left random [ Spawn Block no Wall ] [ Wall | Grid | ... | left Player ] -> [ Spawn ] [ Wall left Block left Player | Grid | ... | left Player ] | |
right random [ Spawn Block no Wall ] [ Wall | Grid | ... | right Player ] -> [ Spawn ] [ Wall right Block right Player | Grid | ... | right Player ] | |
up random [ Spawn Block no Wall ] [ Wall | Grid up Player ] -> [ Spawn ] [ Wall up Block up Player | Grid up Player ] | |
down random [ Spawn Block no Wall ] [ Wall | Grid down Player ] -> [ Spawn ] [ Wall down Block down Player | Grid down Player ] | |
left random [ Spawn Block no Wall ] [ Wall | Grid left Player ] -> [ Spawn ] [ Wall left Block left Player | Grid left Player ] | |
right random [ Spawn Block no Wall ] [ Wall | Grid right Player ] -> [ Spawn ] [ Wall right Block right Player | Grid right Player ] | |
( Take random block from bonus pool ) | |
random right [ Spawn Wall Block | ... | Wall | Wall | Grid ] [ Spawn no Wall no Block ] -> [ Spawn Wall | ... | Wall | Wall | Grid ] [ Spawn Block ] | |
( If bonus block is a grey 1, discard it ) | |
right [ Spawn no Wall Block1Grey | Wall ] -> [ Spawn | Wall ] | |
( If not using a bonus block, take new block from stack ) | |
random right [ Spawn Wall Block | ... | Spawn No Block No Number no Wall no Grid ] -> [ Spawn Wall | ... | Spawn Block ] | |
( Lose condition: All Grids have Blocks on and there are no compatible blocks next to each other [e.g. 1 | 2 or 3 | 3 ) | |
( Set as lost ) | |
Late [ Grid No Lost ] -> [ Grid Lost ] | |
( Check for conditions which mean it's not lost ) | |
Late [ Lost Grid No Block ] -> [ Grid ] | |
Late [ Lost Block1 | Block2 ] -> [ Block1 | Block2 ] | |
Late [ Lost Block3 | Block3 ] -> [ Block3 | Block3 ] | |
Late [ Lost Block6 | Block6 ] -> [ Block6 | Block6 ] | |
Late [ Lost Block12 | Block12 ] -> [ Block12 | Block12 ] | |
Late [ Lost Block24 | Block24 ] -> [ Block24 | Block24 ] | |
Late [ Lost Block48 | Block48 ] -> [ Block48 | Block48 ] | |
Late [ Lost Block96 | Block96 ] -> [ Block96 | Block96 ] | |
Late [ Lost Block192 | Block192 ] -> [ Block192 | Block192 ] | |
Late [ Lost Block384 | Block384 ] -> [ Block384 | Block384 ] | |
( If there are any tiles without a Lost, remove all Losts) | |
Late [ Grid No Lost | Grid Lost ] -> [ Grid | Grid ] | |
( Move grid, removing Player ) | |
Late Right [ Lost Grid Block Player | | | | | | | ] -> [ | | | | | | | Lost Grid Block ] | |
( Turn 1s and 2s grey ) | |
Late [ Lost Block1 ] -> [ Lost Block1Grey ] | |
Late [ Lost Block2 ] -> [ Lost Block2Grey ] | |
( Add ) | |
late down [ 1 | ... | 0 ] -> [ 0 | ... | 1 ] | |
late down [ 2 | ... | 0 ] -> [ 0 | ... | 2 ] | |
late down [ 3 | ... | 0 ] -> [ 0 | ... | 3 ] | |
late down [ 4 | ... | 0 ] -> [ 0 | ... | 4 ] | |
late down [ 5 | ... | 0 ] -> [ 0 | ... | 5 ] | |
late down [ 6 | ... | 0 ] -> [ 0 | ... | 6 ] | |
late down [ 7 | ... | 0 ] -> [ 0 | ... | 7 ] | |
late down [ 8 | ... | 0 ] -> [ 0 | ... | 8 ] | |
late down [ 9 | ... | 0 ] -> [ 0 | ... | 9 ] | |
late down [ 1 | ... | 1 ] -> [ 0 | ... | 2 ] | |
late down [ 2 | ... | 1 ] -> [ 0 | ... | 3 ] | |
late down [ 3 | ... | 1 ] -> [ 0 | ... | 4 ] | |
late down [ 4 | ... | 1 ] -> [ 0 | ... | 5 ] | |
late down [ 5 | ... | 1 ] -> [ 0 | ... | 6 ] | |
late down [ 6 | ... | 1 ] -> [ 0 | ... | 7 ] | |
late down [ 7 | ... | 1 ] -> [ 0 | ... | 8 ] | |
late down [ 8 | ... | 1 ] -> [ 0 | ... | 9 ] | |
late down [ 9 | ... | 1 ] -> [ 0 | ... | 0 Carry ] | |
late down [ 1 | ... | 2 ] -> [ 0 | ... | 3 ] | |
late down [ 2 | ... | 2 ] -> [ 0 | ... | 4 ] | |
late down [ 3 | ... | 2 ] -> [ 0 | ... | 5 ] | |
late down [ 4 | ... | 2 ] -> [ 0 | ... | 6 ] | |
late down [ 5 | ... | 2 ] -> [ 0 | ... | 7 ] | |
late down [ 6 | ... | 2 ] -> [ 0 | ... | 8 ] | |
late down [ 7 | ... | 2 ] -> [ 0 | ... | 9 ] | |
late down [ 8 | ... | 2 ] -> [ 0 | ... | 0 Carry ] | |
late down [ 9 | ... | 2 ] -> [ 0 | ... | 1 Carry ] | |
late down [ 1 | ... | 3 ] -> [ 0 | ... | 4 ] | |
late down [ 2 | ... | 3 ] -> [ 0 | ... | 5 ] | |
late down [ 3 | ... | 3 ] -> [ 0 | ... | 6 ] | |
late down [ 4 | ... | 3 ] -> [ 0 | ... | 7 ] | |
late down [ 5 | ... | 3 ] -> [ 0 | ... | 8 ] | |
late down [ 6 | ... | 3 ] -> [ 0 | ... | 9 ] | |
late down [ 7 | ... | 3 ] -> [ 0 | ... | 0 Carry ] | |
late down [ 8 | ... | 3 ] -> [ 0 | ... | 1 Carry ] | |
late down [ 9 | ... | 3 ] -> [ 0 | ... | 2 Carry ] | |
late down [ 1 | ... | 4 ] -> [ 0 | ... | 5 ] | |
late down [ 2 | ... | 4 ] -> [ 0 | ... | 6 ] | |
late down [ 3 | ... | 4 ] -> [ 0 | ... | 7 ] | |
late down [ 4 | ... | 4 ] -> [ 0 | ... | 8 ] | |
late down [ 5 | ... | 4 ] -> [ 0 | ... | 9 ] | |
late down [ 6 | ... | 4 ] -> [ 0 | ... | 0 Carry ] | |
late down [ 7 | ... | 4 ] -> [ 0 | ... | 1 Carry ] | |
late down [ 8 | ... | 4 ] -> [ 0 | ... | 2 Carry ] | |
late down [ 9 | ... | 4 ] -> [ 0 | ... | 3 Carry ] | |
late down [ 1 | ... | 5 ] -> [ 0 | ... | 6 ] | |
late down [ 2 | ... | 5 ] -> [ 0 | ... | 7 ] | |
late down [ 3 | ... | 5 ] -> [ 0 | ... | 8 ] | |
late down [ 4 | ... | 5 ] -> [ 0 | ... | 9 ] | |
late down [ 5 | ... | 5 ] -> [ 0 | ... | 0 Carry ] | |
late down [ 6 | ... | 5 ] -> [ 0 | ... | 1 Carry ] | |
late down [ 7 | ... | 5 ] -> [ 0 | ... | 2 Carry ] | |
late down [ 8 | ... | 5 ] -> [ 0 | ... | 3 Carry ] | |
late down [ 9 | ... | 5 ] -> [ 0 | ... | 4 Carry ] | |
late down [ 1 | ... | 6 ] -> [ 0 | ... | 7 ] | |
late down [ 2 | ... | 6 ] -> [ 0 | ... | 8 ] | |
late down [ 3 | ... | 6 ] -> [ 0 | ... | 9 ] | |
late down [ 4 | ... | 6 ] -> [ 0 | ... | 0 Carry ] | |
late down [ 5 | ... | 6 ] -> [ 0 | ... | 1 Carry ] | |
late down [ 6 | ... | 6 ] -> [ 0 | ... | 2 Carry ] | |
late down [ 7 | ... | 6 ] -> [ 0 | ... | 3 Carry ] | |
late down [ 8 | ... | 6 ] -> [ 0 | ... | 4 Carry ] | |
late down [ 9 | ... | 6 ] -> [ 0 | ... | 5 Carry ] | |
late down [ 1 | ... | 7 ] -> [ 0 | ... | 8 ] | |
late down [ 2 | ... | 7 ] -> [ 0 | ... | 9 ] | |
late down [ 3 | ... | 7 ] -> [ 0 | ... | 0 Carry ] | |
late down [ 4 | ... | 7 ] -> [ 0 | ... | 1 Carry ] | |
late down [ 5 | ... | 7 ] -> [ 0 | ... | 2 Carry ] | |
late down [ 6 | ... | 7 ] -> [ 0 | ... | 3 Carry ] | |
late down [ 7 | ... | 7 ] -> [ 0 | ... | 4 Carry ] | |
late down [ 8 | ... | 7 ] -> [ 0 | ... | 5 Carry ] | |
late down [ 9 | ... | 7 ] -> [ 0 | ... | 6 Carry ] | |
late down [ 1 | ... | 8 ] -> [ 0 | ... | 9 ] | |
late down [ 2 | ... | 8 ] -> [ 0 | ... | 0 Carry ] | |
late down [ 3 | ... | 8 ] -> [ 0 | ... | 1 Carry ] | |
late down [ 4 | ... | 8 ] -> [ 0 | ... | 2 Carry ] | |
late down [ 5 | ... | 8 ] -> [ 0 | ... | 3 Carry ] | |
late down [ 6 | ... | 8 ] -> [ 0 | ... | 4 Carry ] | |
late down [ 7 | ... | 8 ] -> [ 0 | ... | 5 Carry ] | |
late down [ 8 | ... | 8 ] -> [ 0 | ... | 6 Carry ] | |
late down [ 9 | ... | 8 ] -> [ 0 | ... | 7 Carry ] | |
late down [ 1 | ... | 9 ] -> [ 0 | ... | 0 Carry ] | |
late down [ 2 | ... | 9 ] -> [ 0 | ... | 1 Carry ] | |
late down [ 3 | ... | 9 ] -> [ 0 | ... | 2 Carry ] | |
late down [ 4 | ... | 9 ] -> [ 0 | ... | 3 Carry ] | |
late down [ 5 | ... | 9 ] -> [ 0 | ... | 4 Carry ] | |
late down [ 6 | ... | 9 ] -> [ 0 | ... | 5 Carry ] | |
late down [ 7 | ... | 9 ] -> [ 0 | ... | 6 Carry ] | |
late down [ 8 | ... | 9 ] -> [ 0 | ... | 7 Carry ] | |
late down [ 9 | ... | 9 ] -> [ 0 | ... | 8 Carry ] | |
( Carry ) | |
startloop | |
late right [ no Number | ... | 0 | Number Carry ] -> [ | ... | 1 | Number ] | |
late right [ no Number | ... | 1 | Number Carry ] -> [ | ... | 2 | Number ] | |
late right [ no Number | ... | 2 | Number Carry ] -> [ | ... | 3 | Number ] | |
late right [ no Number | ... | 3 | Number Carry ] -> [ | ... | 4 | Number ] | |
late right [ no Number | ... | 4 | Number Carry ] -> [ | ... | 5 | Number ] | |
late right [ no Number | ... | 5 | Number Carry ] -> [ | ... | 6 | Number ] | |
late right [ no Number | ... | 6 | Number Carry ] -> [ | ... | 7 | Number ] | |
late right [ no Number | ... | 7 | Number Carry ] -> [ | ... | 8 | Number ] | |
late right [ no Number | ... | 8 | Number Carry ] -> [ | ... | 9 | Number ] | |
late right [ no Number | ... | 9 no Carry | Number Carry ] -> [ | ... | 0 Carry | Number ] | |
late right [ no Number | 0 Carry ] -> [ | 0 ] | |
endloop | |
( After scoring, set block border to grey ) | |
late [ Scoring Block ] -> [ Scored Block ] | |
( Count each block, starting with the lowest value ) | |
late [ Carry No Number No Block ] [ Grid Lost no Scored Block3 ] -> [ Carry Block3 ] [ Grid Lost Scoring Block3 ] | |
late [ Carry No Number No Block ] [ Grid Lost no Scored Block6 ] -> [ Carry Block6 ] [ Grid Lost Scoring Block6 ] | |
late [ Carry No Number No Block ] [ Grid Lost no Scored Block12 ] -> [ Carry Block12 ] [ Grid Lost Scoring Block12 ] | |
late [ Carry No Number No Block ] [ Grid Lost no Scored Block24 ] -> [ Carry Block24 ] [ Grid Lost Scoring Block24 ] | |
late [ Carry No Number No Block ] [ Grid Lost no Scored Block48 ] -> [ Carry Block48 ] [ Grid Lost Scoring Block48 ] | |
late [ Carry No Number No Block ] [ Grid Lost no Scored Block96 ] -> [ Carry Block96 ] [ Grid Lost Scoring Block96 ] | |
late [ Carry No Number No Block ] [ Grid Lost no Scored Block192 ] -> [ Carry Block192 ] [ Grid Lost Scoring Block192 ] | |
late [ Carry No Number No Block ] [ Grid Lost no Scored Block384 ] -> [ Carry Block384 ] [ Grid Lost Scoring Block384 ] | |
late [ Carry No Number No Block ] [ Grid Lost no Scored Block768 ] -> [ Carry Block768 ] [ Grid Lost Scoring Block768 ] | |
( Set score to add ) | |
late right [ Carry Block3 | 0 | 0 | 0 | 0 | 0 ] -> [ Carry Block3 | 0 | 0 | 0 | 0 | 3 ] again | |
late right [ Carry Block6 | 0 | 0 | 0 | 0 | 0 ] -> [ Carry Block6 | 0 | 0 | 0 | 0 | 9 ] again | |
late right [ Carry Block12 | 0 | 0 | 0 | 0 | 0 ] -> [ Carry Block12 | 0 | 0 | 0 | 2 | 7 ] again | |
late right [ Carry Block24 | 0 | 0 | 0 | 0 | 0 ] -> [ Carry Block24 | 0 | 0 | 0 | 8 | 1 ] again | |
late right [ Carry Block48 | 0 | 0 | 0 | 0 | 0 ] -> [ Carry Block48 | 0 | 0 | 2 | 4 | 3 ] again | |
late right [ Carry Block96 | 0 | 0 | 0 | 0 | 0 ] -> [ Carry Block96 | 0 | 0 | 7 | 2 | 9 ] again | |
late right [ Carry Block192 | 0 | 0 | 0 | 0 | 0 ] -> [ Carry Block192 | 0 | 2 | 1 | 8 | 7 ] again | |
late right [ Carry Block384 | 0 | 0 | 0 | 0 | 0 ] -> [ Carry Block384 | 0 | 6 | 5 | 6 | 1 ] again | |
late right [ Carry Block768 | 0 | 0 | 0 | 0 | 0 ] -> [ Carry Block768 | 1 | 9 | 6 | 8 | 3 ] again | |
( Colour adding row of numbers ) | |
late right [ Carry no Number | ... | Number ] -> [ Carry Grey | ... | Number Grey ] | |
( Show numbers ) | |
Late [ Wall Number ] -> [ Number ] | |
( Show only significant digits for the adding line ) | |
late right [ Carry No Number | 0 | 0 | 0 | 0 | 0 ] -> [ Carry Wall | 0 Wall | 0 Wall | 0 Wall | 0 Wall | 0 Wall ] | |
late right [ Carry No Number | 0 | 0 | 0 | 0 ] -> [ Carry No Wall | 0 Wall | 0 Wall | 0 Wall | 0 Wall ] | |
late right [ Carry No Number | 0 | 0 | 0 ] -> [ Carry No Wall | 0 Wall | 0 Wall | 0 Wall ] | |
late right [ Carry No Number | 0 | 0 ] -> [ Carry No Wall | 0 Wall | 0 Wall ] | |
late right [ Carry No Number | 0 ] -> [ Carry No Wall | 0 Wall ] | |
late right [ Carry No Block ] -> [ Carry Wall ] | |
( Remove block we're scoring from adding row ) | |
late [ Carry Block ] -> [ Carry Player ] | |
============== | |
WINCONDITIONS | |
============== | |
======= | |
LEVELS | |
======= | |
############################################ | |
############qqqqqqqqqqqqs#....###,,,,####### | |
##########################....###,,,,#+00000 | |
###qqqqqqqqqqqqqqqqqqqqq##....###,,,,####### | |
##########################....###,,,,#000000 | |
############################################ |
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