Created
April 13, 2015 12:35
-
-
Save increpare/53619afa60bc4ed7da8a to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// simple "dissolving" shader by genericuser (radware.wordpress.com) | |
// clips materials, using an image as guidance. | |
// use clouds or random noise as the slice guide for best results. | |
//@increpare with separate color and lighting disabled | |
Shader "Custom/Dissolve" { | |
Properties { | |
_MainTex ("Texture (RGB)", 2D) = "white" {} | |
_SliceGuide ("Slice Guide (RGB)", 2D) = "white" {} | |
_SliceAmount ("Slice Amount", Range(0.0, 1.0)) = 0.5 | |
_Color ("Main Color", Color) = (1,.5,.5,1) | |
} | |
SubShader { | |
Tags { "RenderType" = "Opaque" } | |
Cull Off | |
Lighting Off | |
CGPROGRAM | |
//if you're not planning on using shadows, remove "addshadow" for better performance | |
#pragma surface surf Lambert addshadow | |
struct Input { | |
float2 uv_MainTex; | |
float2 uv_SliceGuide; | |
float _SliceAmount; | |
}; | |
sampler2D _MainTex; | |
sampler2D _SliceGuide; | |
float _SliceAmount; | |
float4 _Color; | |
void surf (Input IN, inout SurfaceOutput o) { | |
clip(tex2D (_SliceGuide, IN.uv_SliceGuide).rgb - _SliceAmount); | |
o.Emission = tex2D (_MainTex, IN.uv_MainTex).rgb*_Color; | |
} | |
ENDCG | |
} | |
Fallback "Diffuse" | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment