Created
January 22, 2017 18:43
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<!DOCTYPE HTML> | |
<html> | |
<head> | |
<title>pooppsøøoŒõ</title> | |
<style> | |
html {height:592px;} | |
body {width:100%; height:100%; overflow:hidden;} | |
#game {background:black;margin: 0 auto;margin-top: 40px;display: block;} | |
</style> | |
<script> | |
/* | |
Hi! If you can see this, that means your browser doesn't support | |
downloading your bitsy game directly. | |
Don't panic! | |
All you need to do now is save this page as an ".html" file. | |
You should be able to use cmd-s or ctrl-s to save. Then | |
you may be given multiple download formats; if so, pick | |
"page source" or the closest looking thing. | |
The most important thing is when you save, you name the file | |
"mygame.html" or something similar. Your browser may ask | |
to append ".txt" or something, but don't do that. It should | |
end in ".html" so your computer knows it's a webpage. | |
Now you should be able to click on your game and play it | |
in your browser! | |
- adam | |
*/ | |
var xhr; | |
var canvas; | |
var context; | |
var ctx; | |
var title = ""; | |
var room = {}; | |
var tile = {}; | |
var sprite = {}; | |
var dialog = {}; | |
var palette = { | |
"0" : [[0,0,0],[255,0,0],[255,255,255]] //start off with a default palette (can be overriden) | |
}; | |
//stores all image data for tiles, sprites, drawings | |
var imageStore = { | |
source: {}, | |
render: {} | |
}; | |
var spriteStartLocations = {}; | |
function clearGameData() { | |
title = ""; | |
room = {}; | |
tile = {}; | |
sprite = {}; | |
dialog = {}; | |
palette = { | |
"0" : [[0,0,0],[255,0,0],[255,255,255]] //start off with a default palette (can be overriden) | |
}; | |
//stores all image data for tiles, sprites, drawings | |
imageStore = { | |
source: {}, | |
render: {} | |
}; | |
spriteStartLocations = {}; | |
} | |
var width = 128; | |
var height = 128; | |
var scale = 4; //this is stupid but necessary | |
var tilesize = 8; | |
var mapsize = 16; | |
var curRoom = "0"; | |
var key = { | |
left : 37, | |
right : 39, | |
up : 38, | |
down : 40, | |
space : 32, | |
enter : 13, | |
w : 87, | |
a : 65, | |
s : 83, | |
d : 68 | |
}; | |
var prevTime = 0; | |
var deltaTime = 0; | |
//methods used to trigger gif recording | |
var didPlayerMoveThisFrame = false; | |
var onPlayerMoved = null; | |
var didDialogUpdateThisFrame = false; | |
var onDialogUpdate = null; | |
//only used by games exported from the editor | |
var exportedGameData = "pooppsøøoŒõ\n\nPAL 0\n0,82,204\n128,159,255\n255,255,255\n\nROOM 0\n0000000000000000\n0aaaaaaaaaaaaaa0\n0a000000000000a0\n0a000000000000a0\n0a000000000000a0\n0a000000000000a0\n0a000000000000a0\n0a000000000000a0\n0a000000000000a0\n0a000000000000a0\n0a000000000000a0\n0a000000000000a0\n0a000000000000a0\n0a000000000000a0\n0aaaaaaaaaaaaaa0\n0000000000000000\n\nROOM 1\n0000aaaa00000000\n000aa000aaaa0000\n000a00000000aa00\n000aaaa000000a00\n00a0a0a000000a00\n00a0a0a000000a00\n00a0000000000a00\n00a000000000a000\n00a000000000a000\n00a00000000aa000\n00a0000000aaa000\n00a0000aaaaaa000\n00aaaaa00000a000\n0000000000000000\n0000000000000000\n0000000000000000\n\nROOM 2\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n\nTIL a\n11111111\n11000001\n10000001\n10011001\n10011001\n10000001\n10000001\n11111111\n\nSPR A\n00011000\n00011000\n00011000\n00111100\n01111110\n10111101\n00100100\n00100100\nPOS 0 4,4\n\nSPR a\n00000000\n00000000\n01010001\n01110001\n01110010\n01111100\n00111100\n00100100\nPOS 0 8,12\n\nDLG a\nI'm a cat\n\n"; | |
function startExportedGame() { | |
canvas = document.getElementById("game"); | |
canvas.width = width * scale; | |
canvas.height = width * scale; | |
ctx = canvas.getContext("2d"); | |
load_game(exportedGameData); | |
} | |
function getGameNameFromURL() { | |
var game = window.location.hash.substring(1); | |
console.log("game name --- " + game); | |
return game; | |
} | |
function load_game(game_data) { | |
parseWorld(game_data); | |
renderImages(); | |
onready(); | |
} | |
var update_interval = null; | |
function onready() { | |
clearInterval(loading_interval); | |
document.addEventListener('keydown', onkeydown); | |
canvas.addEventListener("mousedown", onTouch); | |
console.log("hello"); | |
update_interval = setInterval(update,-1); | |
isTitle = true; | |
startDialog(title); | |
} | |
function onTouch(e) { | |
//dialog mode | |
if (isDialogMode) { | |
if (isDialogReadyToContinue) { | |
continueDialog(); | |
} | |
return; | |
} | |
//walking mode | |
var off = getOffset(e); | |
var x = Math.floor(off.x / (tilesize*scale)); | |
var y = Math.floor(off.y / (tilesize*scale)); | |
//abort if you touch the square you're already on | |
if (player().x == x && player().y == y) { | |
return; | |
} | |
//did we touch a sprite? | |
var touchedSprite = null; | |
for (id in sprite) { | |
var spr = sprite[id]; | |
if (spr.room === curRoom) { | |
if (spr.x == x && spr.y == y) { | |
touchedSprite = id; | |
} | |
} | |
} | |
//respond to sprite touch | |
if (touchedSprite) { | |
var spr = sprite[touchedSprite]; | |
console.log(Math.abs(player().x - spr.x)); | |
console.log(Math.abs(player().y - spr.y)); | |
if ( Math.abs(player().x - spr.x) == 0 | |
&& Math.abs(player().y - spr.y) == 1 ) | |
{ | |
//touched a sprite next to you | |
} | |
else if ( Math.abs(player().y - spr.y) == 0 | |
&& Math.abs(player().x - spr.x) == 1 ) | |
{ | |
//touched a sprite next to you | |
} | |
else | |
{ | |
return; //oh no! touched a sprite that's out of range | |
} | |
if (dialog[touchedSprite]) { | |
console.log() | |
startDialog( dialog[touchedSprite] ); | |
} | |
return; | |
} | |
//did we touch an open square? | |
var row = room[curRoom].tilemap[y]; | |
var til = row.charAt(x); | |
if ( room[curRoom].walls.indexOf(til) != -1 ) { | |
//touched a wall | |
return; | |
} | |
//find path to open square, if there is one | |
var map = collisionMap(curRoom); | |
var path = breadthFirstSearch( map, {x:player().x, y:player().y}, {x:x,y:y} ); | |
path = path.slice(1); //remove player's start square | |
//console.log( pathToString(path) ); | |
player().walkingPath = path; | |
} | |
function breadthFirstSearch(map, from, to) { | |
from.trail = []; | |
var visited = []; | |
var queue = [from]; | |
visited.push( posToString(from) ); | |
//console.log( "~ bfs ~"); | |
//console.log( posToString(from) + " to " + posToString(to) ); | |
while ( queue.length > 0 ) { | |
//grab pos from queue and mark as visited | |
var curPos = queue.shift(); | |
//console.log( posToString(curPos) ); | |
//console.log( ".. " + pathToString(curPos.trail) ); | |
//console.log( visited ); | |
if (curPos.x == to.x && curPos.y == to.y) { | |
//found a path! | |
var path = curPos.trail.splice(0); | |
path.push( curPos ); | |
return path; | |
} | |
//look at neighbors | |
neighbors(curPos).forEach( function(n) { | |
var inBounds = (n.x >= 0 && n.x < 16 && n.y >= 0 && n.y < 16); | |
if (inBounds) { | |
var noCollision = map[n.y][n.x] <= 0; | |
var notVisited = visited.indexOf( posToString(n) ) == -1; | |
if (noCollision && notVisited) { | |
n.trail = curPos.trail.slice(); | |
n.trail.push(curPos); | |
queue.push( n ); | |
visited.push( posToString(n) ); | |
} | |
} | |
}); | |
} | |
return []; // no path found | |
} | |
function posToString(pos) { | |
return pos.x + "," + pos.y; | |
} | |
function pathToString(path) { | |
var s = ""; | |
for (i in path) { | |
s += posToString(path[i]) + " "; | |
} | |
return s; | |
} | |
function neighbors(pos) { | |
var neighborList = []; | |
neighborList.push( {x:pos.x+1, y:pos.y+0} ); | |
neighborList.push( {x:pos.x-1, y:pos.y+0} ); | |
neighborList.push( {x:pos.x+0, y:pos.y+1} ); | |
neighborList.push( {x:pos.x+0, y:pos.y-1} ); | |
return neighborList; | |
} | |
function collisionMap(roomId) { | |
var map = [ | |
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], | |
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], | |
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], | |
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], | |
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], | |
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], | |
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], | |
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], | |
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], | |
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], | |
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], | |
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], | |
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], | |
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], | |
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], | |
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] | |
]; | |
for (r in room[roomId].tilemap) { | |
var row = room[roomId].tilemap[r]; | |
for (var c = 0; c < row.length; c++) { | |
if (room[roomId].walls.indexOf( row.charAt(c) ) != -1) { | |
map[r][c] = 1; | |
} | |
} | |
} | |
for (id in sprite) { | |
var spr = sprite[id]; | |
if (spr.room === roomId) { | |
map[spr.y][spr.x] = 2; | |
} | |
} | |
return map; | |
} | |
//from stack overflow (I know *gasp*) | |
function getOffset(evt) { | |
var el = evt.target, | |
x = 0, | |
y = 0; | |
while (el && !isNaN(el.offsetLeft) && !isNaN(el.offsetTop)) { | |
x += el.offsetLeft - el.scrollLeft; | |
y += el.offsetTop - el.scrollTop; | |
el = el.offsetParent; | |
} | |
x = evt.clientX - x; | |
y = evt.clientY - y; | |
return { x: x, y: y }; | |
} | |
function stopGame() { | |
document.removeEventListener('keydown', onkeydown); | |
clearInterval(update_interval); | |
} | |
/* loading animation */ | |
var loading_anim_data = [ | |
[ | |
0,1,1,1,1,1,1,0, | |
0,0,1,1,1,1,0,0, | |
0,0,1,1,1,1,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,1,0,0,1,0,0, | |
0,0,1,0,0,1,0,0, | |
0,1,1,1,1,1,1,0, | |
], | |
[ | |
0,1,1,1,1,1,1,0, | |
0,0,1,0,0,1,0,0, | |
0,0,1,1,1,1,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,1,0,0,1,0,0, | |
0,0,1,1,1,1,0,0, | |
0,1,1,1,1,1,1,0, | |
], | |
[ | |
0,1,1,1,1,1,1,0, | |
0,0,1,0,0,1,0,0, | |
0,0,1,0,0,1,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,1,1,1,1,0,0, | |
0,0,1,1,1,1,0,0, | |
0,1,1,1,1,1,1,0, | |
], | |
[ | |
0,1,1,1,1,1,1,0, | |
0,0,1,0,0,1,0,0, | |
0,0,1,0,0,1,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,0,1,1,0,0,0, | |
0,0,1,1,1,1,0,0, | |
0,0,1,1,1,1,0,0, | |
0,1,1,1,1,1,1,0, | |
], | |
[ | |
0,0,0,0,0,0,0,0, | |
1,0,0,0,0,0,0,1, | |
1,1,1,0,0,1,1,1, | |
1,1,1,1,1,0,0,1, | |
1,1,1,1,1,0,0,1, | |
1,1,1,0,0,1,1,1, | |
1,0,0,0,0,0,0,1, | |
0,0,0,0,0,0,0,0, | |
] | |
]; | |
var loading_anim_frame = 0; | |
var loading_anim_speed = 500; | |
var loading_interval = null; | |
function loadingAnimation() { | |
//create image | |
var loadingAnimImg = ctx.createImageData(8*scale, 8*scale); | |
//draw image | |
for (var y = 0; y < 8; y++) { | |
for (var x = 0; x < 8; x++) { | |
var i = (y * 8) + x; | |
if (loading_anim_data[loading_anim_frame][i] == 1) { | |
//scaling nonsense | |
for (var sy = 0; sy < scale; sy++) { | |
for (var sx = 0; sx < scale; sx++) { | |
var pxl = 4 * ( (((y*scale)+sy) * (8*scale)) + ((x*scale)+sx) ); | |
loadingAnimImg.data[pxl+0] = 255; | |
loadingAnimImg.data[pxl+1] = 255; | |
loadingAnimImg.data[pxl+2] = 255; | |
loadingAnimImg.data[pxl+3] = 255; | |
} | |
} | |
} | |
} | |
} | |
//put image on canvas | |
ctx.putImageData(loadingAnimImg,scale*(width/2 - 4),scale*(height/2 - 4)); | |
//update frame | |
loading_anim_frame++; | |
if (loading_anim_frame >= 5) loading_anim_frame = 0; | |
console.log(loading_anim_frame); | |
} | |
function update() { | |
var curTime = Date.now(); | |
deltaTime = curTime - prevTime; | |
//clear screen | |
ctx.fillStyle = "rgb("+palette[curPal()][0][0]+","+palette[curPal()][0][1]+","+palette[curPal()][0][2]+")"; | |
ctx.fillRect(0,0,canvas.width,canvas.height); | |
if (!isTitle) | |
drawRoom( room[curRoom] ); // draw world if game has begun | |
if (isDialogMode) { // dialog mode | |
updateDialog(); | |
drawDialogBox(); | |
} | |
else { | |
moveSprites(); | |
if (player().walkingPath.length > 0) { | |
var dest = player().walkingPath[ player().walkingPath.length - 1 ]; | |
ctx.fillStyle = "#fff"; | |
ctx.globalAlpha = 0.5; | |
ctx.fillRect( dest.x * tilesize*scale, dest.y * tilesize*scale, tilesize*scale, tilesize*scale ); | |
ctx.globalAlpha = 1; | |
} | |
} | |
prevTime = curTime; | |
//for gif recording | |
if (didPlayerMoveThisFrame && onPlayerMoved != null) onPlayerMoved(); | |
didPlayerMoveThisFrame = false; | |
if (didDialogUpdateThisFrame && onDialogUpdate != null) onDialogUpdate(); | |
didDialogUpdateThisFrame = false; | |
} | |
var moveCounter = 0; | |
var moveTime = 200; | |
function moveSprites() { | |
moveCounter += deltaTime; | |
if (moveCounter >= moveTime) { | |
for (id in sprite) { | |
var spr = sprite[id]; | |
if (spr.walkingPath.length > 0) { | |
//move sprite | |
var nextPos = spr.walkingPath.shift(); | |
spr.x = nextPos.x; | |
spr.y = nextPos.y; | |
//if the sprite hits an exit | |
var ext = getExit( spr.room, spr.x, spr.y ); | |
if (ext) { | |
//move it to another scene | |
spr.room = ext.dest.room; | |
spr.x = ext.dest.x; | |
spr.y = ext.dest.y; | |
if (id === "A") { | |
//if the player changes scenes, change the visible scene | |
curRoom = ext.dest.room; | |
} | |
} | |
if (id === "A") didPlayerMoveThisFrame = true; | |
} | |
} | |
moveCounter = 0; | |
} | |
} | |
function getSpriteAt(x,y) { | |
for (id in sprite) { | |
var spr = sprite[id]; | |
if (spr.room === curRoom) { | |
if (spr.x == x && spr.y == y) { | |
return id; | |
} | |
} | |
} | |
return null; | |
} | |
function onkeydown(e) { | |
console.log(e.keyCode); | |
e.preventDefault(); | |
if (isDialogMode) { | |
/* CONTINUE DIALOG */ | |
if (isDialogReadyToContinue) { | |
continueDialog(); | |
} | |
} | |
else { | |
/* WALK */ | |
var spr = null; | |
if ( (e.keyCode == key.left || e.keyCode == key.a) && !(spr = getSpriteLeft()) && !isWallLeft()) { | |
player().x -= 1; | |
didPlayerMoveThisFrame = true; | |
} | |
else if ( (e.keyCode == key.right || e.keyCode == key.d) && !(spr = getSpriteRight()) && !isWallRight()) { | |
player().x += 1; | |
didPlayerMoveThisFrame = true; | |
} | |
else if ( (e.keyCode == key.up || e.keyCode == key.w) && !(spr = getSpriteUp()) && !isWallUp()) { | |
player().y -= 1; | |
didPlayerMoveThisFrame = true; | |
} | |
else if ( (e.keyCode == key.down || e.keyCode == key.s) && !(spr = getSpriteDown()) && !isWallDown()) { | |
player().y += 1; | |
didPlayerMoveThisFrame = true; | |
} | |
var ext = getExit( player().room, player().x, player().y ); | |
if (ext) { | |
player().room = ext.dest.room; | |
player().x = ext.dest.x; | |
player().y = ext.dest.y; | |
curRoom = ext.dest.room; | |
} | |
else if (spr) { | |
if (dialog[spr]) { | |
startDialog(dialog[spr]); | |
} | |
} | |
} | |
} | |
function getSpriteLeft() { //repetitive? | |
return getSpriteAt( player().x - 1, player().y ); | |
} | |
function getSpriteRight() { | |
return getSpriteAt( player().x + 1, player().y ); | |
} | |
function getSpriteUp() { | |
return getSpriteAt( player().x, player().y - 1 ); | |
} | |
function getSpriteDown() { | |
return getSpriteAt( player().x, player().y + 1 ); | |
} | |
function getSpriteAt(x,y) { | |
for (s in sprite) { | |
if (sprite[s].room === curRoom) { | |
if (sprite[s].x == x && sprite[s].y == y) { | |
console.log(s); | |
return s; | |
} | |
} | |
} | |
return null; | |
} | |
function isWallLeft() { | |
return isWall( player().x - 1, player().y ); | |
} | |
function isWallRight() { | |
return isWall( player().x + 1, player().y ); | |
} | |
function isWallUp() { | |
return isWall( player().x, player().y - 1 ); | |
} | |
function isWallDown() { | |
return isWall( player().x, player().y + 1 ); | |
} | |
function isWall(x,y) { | |
console.log(x + " " + y); | |
var i = getRoom().walls.indexOf( getTile(x,y) ); | |
return i > -1; | |
} | |
function getExit(roomId,x,y) { | |
for (i in room[roomId].exits) { | |
var e = room[roomId].exits[i]; | |
if (x == e.x && y == e.y) { | |
return e; | |
} | |
} | |
return null; | |
} | |
function getTile(x,y) { | |
console.log(x + " " + y); | |
var t = getRoom().tilemap[y][x]; | |
return t; | |
} | |
function player() { | |
return sprite["A"]; | |
} | |
function getRoom() { | |
return room[curRoom]; | |
} | |
function isSpriteOffstage(id) { | |
return sprite[id].room == null; | |
} | |
function parseWorld(file) { | |
var lines = file.split("\n"); | |
var i = 0; | |
while (i < lines.length) { | |
var curLine = lines[i]; | |
if (i == 0) { | |
i = parseTitle(lines, i); | |
} | |
else if (curLine.length <= 0 || curLine.charAt(0) === "#") { | |
//skip blank lines & comments | |
i++; | |
} | |
else if (getType(curLine) == "PAL") { | |
i = parsePalette(lines, i); | |
} | |
else if (getType(curLine) === "ROOM" || getType(curLine) === "SET") { //SET for back compat | |
i = parseRoom(lines, i); | |
} | |
else if (getType(curLine) === "TIL") { | |
i = parseTile(lines, i); | |
} | |
else if (getType(curLine) === "SPR") { | |
i = parseSprite(lines, i); | |
} | |
else if (getType(curLine) === "DRW") { | |
i = parseDrawing(lines, i); | |
} | |
else if (getType(curLine) === "DLG") { | |
i = parseDialog(lines, i); | |
} | |
else { | |
i++; | |
} | |
} | |
placeSprites(); | |
if (player().room != null) { | |
curRoom = player().room; | |
} | |
} | |
//TODO this is in progress and doesn't support all features | |
function serializeWorld() { | |
var worldStr = ""; | |
/* TITLE */ | |
worldStr += title + "\n"; | |
worldStr += "\n"; | |
/* PALETTE */ | |
for (id in palette) { | |
worldStr += "PAL " + id + "\n"; | |
for (i in palette[id]) { | |
for (j in palette[id][i]) { | |
worldStr += palette[id][i][j]; | |
if (j < 2) worldStr += ","; | |
} | |
worldStr += "\n"; | |
} | |
worldStr += "\n"; | |
} | |
/* ROOM */ | |
for (id in room) { | |
worldStr += "ROOM " + id + "\n"; | |
for (i in room[id].tilemap) { | |
worldStr += room[id].tilemap[i] + "\n"; | |
} | |
if (room[id].walls.length > 0) { | |
/* WALLS */ | |
worldStr += "WAL "; | |
for (j in room[id].walls) { | |
worldStr += room[id].walls[j]; | |
if (j < room[id].walls.length-1) { | |
worldStr += ","; | |
} | |
} | |
worldStr += "\n"; | |
} | |
if (room[id].exits.length > 0) { | |
/* EXITS */ | |
for (j in room[id].exits) { | |
var e = room[id].exits[j]; | |
if ( isExitValid(e) ) { | |
worldStr += "EXT " + e.x + "," + e.y + " " + e.dest.room + " " + e.dest.x + "," + e.dest.y; | |
worldStr += "\n"; | |
} | |
} | |
} | |
worldStr += "\n"; | |
} | |
/* TILES */ | |
for (id in tile) { | |
worldStr += "TIL " + id + "\n"; | |
for (i in imageStore.source["TIL_" + id]) { | |
worldStr += imageStore.source["TIL_" + id][i] + "\n"; | |
} | |
worldStr += "\n"; | |
} | |
/* SPRITES */ | |
for (id in sprite) { | |
worldStr += "SPR " + id + "\n"; | |
for (i in imageStore.source["SPR_" + id]) { | |
worldStr += imageStore.source["SPR_" + id][i] + "\n"; | |
} | |
if (sprite[id].room != null) { | |
/* SPRITE POSITION */ | |
worldStr += "POS " + sprite[id].room + " " + sprite[id].x + "," + sprite[id].y + "\n"; | |
} | |
worldStr += "\n"; | |
} | |
/* DIALOG */ | |
for (id in dialog) { | |
worldStr += "DLG " + id + "\n"; | |
worldStr += dialog[id] + "\n"; | |
worldStr += "\n"; | |
} | |
return worldStr; | |
} | |
function isExitValid(e) { | |
return e.x >= 0 && e.x < 16 && e.y >= 0 && e.y < 16 && | |
e.dest != null && e.dest.room != null && | |
e.dest.x >= 0 && e.dest.x < 16 && e.dest.y >= 0 && e.dest.y < 16; | |
} | |
function placeSprites() { | |
for (id in spriteStartLocations) { | |
//console.log(id); | |
//console.log( spriteStartLocations[id] ); | |
//console.log(sprite[id]); | |
sprite[id].room = spriteStartLocations[id].room; | |
sprite[id].x = spriteStartLocations[id].x; | |
sprite[id].y = spriteStartLocations[id].y; | |
//console.log(sprite[id]); | |
} | |
} | |
function getType(line) { | |
return line.split(" ")[0]; | |
} | |
function getId(line) { | |
return line.split(" ")[1]; | |
} | |
function parseTitle(lines, i) { | |
title = lines[i]; | |
i++; | |
return i; | |
} | |
function parseRoom(lines, i) { | |
var id = getId(lines[i]); | |
room[id] = { | |
id : id, | |
tilemap : [], | |
walls : [], | |
exits : [], | |
pal : null | |
}; | |
i++; | |
var end = i + mapsize; | |
for (; i<end; i++) { | |
room[id].tilemap.push(lines[i]); | |
} | |
while (i < lines.length && lines[i].length > 0) { //look for empty line | |
console.log(getType(lines[i])); | |
if (getType(lines[i]) === "SPR") { | |
/* NOTE SPRITE START LOCATIONS */ | |
var sprId = getId(lines[i]); | |
if (sprId.indexOf(",") == -1 && lines[i].split(" ").length >= 3) { //second conditional checks for coords | |
/* PLACE A SINGLE SPRITE */ | |
var sprCoord = lines[i].split(" ")[2].split(","); | |
spriteStartLocations[sprId] = { | |
room : id, | |
x : parseInt(sprCoord[0]), | |
y : parseInt(sprCoord[1]) | |
}; | |
} | |
else { | |
/* PLACE MULTIPLE SPRITES*/ | |
//Does find and replace in the tilemap (may be hacky, but its convenient) | |
var sprList = sprId.split(","); | |
for (row in room[id].tilemap) { | |
for (s in sprList) { | |
var col = room[id].tilemap[row].indexOf( sprList[s] ); | |
//if the sprite is in this row, replace it with the "null tile" and set its starting position | |
if (col != -1) { | |
room[id].tilemap[row] = room[id].tilemap[row].replace( sprList[s], "0" ); | |
spriteStartLocations[ sprList[s] ] = { | |
room : id, | |
x : parseInt(col), | |
y : parseInt(row) | |
}; | |
} | |
} | |
} | |
} | |
} | |
else if (getType(lines[i]) === "WAL") { | |
/* DEFINE COLLISIONS (WALLS) */ | |
room[id].walls = getId(lines[i]).split(","); | |
} | |
else if (getType(lines[i]) === "EXT") { | |
/* ADD EXIT */ | |
var exitArgs = lines[i].split(" "); | |
//arg format: EXT 10,5 M 3,2 | |
var exitCoords = exitArgs[1].split(","); | |
var destName = exitArgs[2]; | |
var destCoords = exitArgs[3].split(","); | |
var ext = { | |
x : parseInt(exitCoords[0]), | |
y : parseInt(exitCoords[1]), | |
dest : { | |
room : destName, | |
x : parseInt(destCoords[0]), | |
y : parseInt(destCoords[1]) | |
} | |
}; | |
room[id].exits.push(ext); | |
} | |
else if (getType(lines[i]) === "PAL") { | |
/* CHOOSE PALETTE (that's not default) */ | |
room[id].pal = getId(lines[i]); | |
} | |
i++; | |
} | |
return i; | |
} | |
function parsePalette(lines,i) { //todo this has to go first right now :( | |
var id = getId(lines[i]); | |
i++; | |
var pal = []; | |
while (i < lines.length && lines[i].length > 0) { //look for empty line | |
var col = []; | |
lines[i].split(",").forEach(function(i) { | |
col.push(parseInt(i)); | |
}); | |
pal.push(col); | |
i++; | |
} | |
palette[id] = pal; | |
return i; | |
} | |
function parseTile(lines, i) { | |
var id = getId(lines[i]); | |
var drwId = null; | |
i++; | |
if (getType(lines[i]) === "DRW") { //load existing drawing | |
drwId = getId(lines[i]); | |
i++; | |
} | |
else { | |
//store tile source | |
drwId = "TIL_" + id; | |
imageStore.source[drwId] = []; | |
for (var y = 0; y < tilesize; y++) { | |
var l = lines[i+y]; | |
imageStore.source[drwId].push(l); | |
} | |
i = i + tilesize; | |
} | |
//other properties | |
var colorIndex = 1; //default palette color index is 1 | |
while (i < lines.length && lines[i].length > 0) { //look for empty line | |
if (getType(lines[i]) === "COL") { | |
colorIndex = parseInt( getId(lines[i]) ); | |
} | |
i++; | |
} | |
//tile data | |
tile[id] = { | |
drw : drwId, //drawing id | |
col : colorIndex | |
}; | |
return i; | |
} | |
function parseSprite(lines, i) { | |
var id = getId(lines[i]); | |
var drwId = null; | |
i++; | |
if (getType(lines[i]) === "DRW") { //load existing drawing | |
drwId = getId(lines[i]); | |
i++; | |
} | |
else { | |
//store sprite source | |
drwId = "SPR_" + id; | |
imageStore.source[drwId] = []; | |
for (var y = 0; y < tilesize; y++) { | |
var l = lines[i+y]; | |
imageStore.source[drwId].push(l); | |
} | |
i = i + tilesize; | |
} | |
//other properties | |
var colorIndex = 2; //default palette color index is 2 | |
while (i < lines.length && lines[i].length > 0) { //look for empty line | |
if (getType(lines[i]) === "COL") { | |
/* COLOR OFFSET INDEX */ | |
colorIndex = parseInt( getId(lines[i]) ); | |
} | |
else if (getType(lines[i]) === "POS") { | |
/* STARTING POSITION */ | |
var posArgs = lines[i].split(" "); | |
var roomId = posArgs[1]; | |
var coordArgs = posArgs[2].split(","); | |
spriteStartLocations[id] = { | |
room : roomId, | |
x : parseInt(coordArgs[0]), | |
y : parseInt(coordArgs[1]) | |
}; | |
} | |
i++; | |
} | |
//sprite data | |
sprite[id] = { | |
drw : drwId, //drawing id | |
col : colorIndex, | |
room : null, //default location is "offstage" | |
x : -1, | |
y : -1, | |
walkingPath : [] //tile by tile movement path (isn't saved) | |
}; | |
return i; | |
} | |
function parseDrawing(lines, i) { | |
var drwId = getId(lines[i]); | |
i++; | |
imageStore.source[drwId] = []; | |
for (var y = 0; y < tilesize; y++) { | |
var l = lines[i+y]; | |
imageStore.source[drwId].push(l); | |
} | |
console.log(drwId); | |
return i + tilesize; | |
} | |
function renderImages() { | |
//init image store | |
for (pal in palette) { | |
imageStore.render[pal] = { | |
"1" : {}, //images with primary color index 1 (usually tiles) | |
"2" : {} //images with primary color index 2 (usually sprites) | |
}; | |
} | |
//render images required by sprites | |
for (s in sprite) { | |
var spr = sprite[s]; | |
for (pal in palette) { | |
var col = spr.col; | |
var colStr = "" + col; | |
imageStore.render[pal][colStr][spr.drw] = imageDataFromImageSource( imageStore.source[spr.drw], pal, col ); | |
} | |
} | |
//render images required by tiles (duplicate) | |
for (t in tile) { | |
var til = tile[t]; | |
for (pal in palette) { | |
var col = til.col; | |
var colStr = "" + col; | |
imageStore.render[pal][colStr][til.drw] = imageDataFromImageSource( imageStore.source[til.drw], pal, col ); | |
} | |
} | |
} | |
function imageDataFromImageSource(imageSource, pal, col) { | |
var img = ctx.createImageData(tilesize*scale,tilesize*scale); | |
for (var y = 0; y < tilesize; y++) { | |
for (var x = 0; x < tilesize; x++) { | |
var ch = imageSource[y][x]; | |
for (var sy = 0; sy < scale; sy++) { | |
for (var sx = 0; sx < scale; sx++) { | |
var pxl = (((y * scale) + sy) * tilesize * scale * 4) + (((x*scale) + sx) * 4); | |
if (ch === "1") { | |
img.data[pxl + 0] = palette[pal][col][0]; //ugly | |
img.data[pxl + 1] = palette[pal][col][1]; | |
img.data[pxl + 2] = palette[pal][col][2]; | |
img.data[pxl + 3] = 255; | |
} | |
else { //ch === "0" | |
img.data[pxl + 0] = palette[pal][0][0]; | |
img.data[pxl + 1] = palette[pal][0][1]; | |
img.data[pxl + 2] = palette[pal][0][2]; | |
img.data[pxl + 3] = 255; | |
} | |
} | |
} | |
} | |
} | |
return img; | |
} | |
function parseDialog(lines, i) { | |
var id = getId(lines[i]); | |
i++; | |
var text = lines[i]; | |
i++; | |
dialog[id] = text; | |
return i; | |
} | |
function drawTile(img,x,y,context) { | |
if (!context) { //optional pass in context; otherwise, use default | |
context = ctx; | |
} | |
context.putImageData(img,x*tilesize*scale,y*tilesize*scale); | |
} | |
function drawSprite(img,x,y,context) { //this may differ later | |
drawTile(img,x,y,context); | |
} | |
function drawRoom(room,context) { | |
//draw tiles | |
for (i in room.tilemap) { | |
for (j in room.tilemap[i]) { | |
var id = room.tilemap[i][j]; | |
if (id != "0") { | |
drawTile( getTileImage(tile[id]), j, i, context ); | |
} | |
} | |
} | |
//draw sprites | |
for (id in sprite) { | |
var spr = sprite[id]; | |
if (spr.room === room.id) { | |
drawSprite( getSpriteImage(spr), spr.x, spr.y, context ); | |
} | |
} | |
} | |
function getTileImage(t) { | |
return imageStore.render[curPal()][t.col][t.drw]; | |
} | |
function getSpriteImage(s) { | |
return imageStore.render[curPal()][s.col][s.drw]; | |
} | |
function curPal() { | |
//console.log(curRoom); | |
//console.log(room[curRoom]); | |
if (room[curRoom].pal != null) { | |
//a specific palette was chosen | |
return room[curRoom].pal; | |
} | |
else { | |
if (curRoom in palette) { | |
//there is a palette matching the name of the room | |
return curRoom; | |
} | |
else { | |
//use the default palette | |
return "0"; | |
} | |
} | |
} | |
/* DIALOG */ | |
var dialogbox = { | |
img : null, | |
width : 104, | |
height : 8+4+2+5, //8 for text, 4 for top-bottom padding, 2 for line padding, 5 for arrow | |
top : 12, | |
left : 12, | |
bottom : 12, //for drawing it from the bottom | |
charsPerRow : 32 | |
}; | |
var curDialog = []; | |
var curLine = 0; | |
var curRow = 0; | |
var curChar = 0; | |
var nextCharTimer = 0; | |
var nextCharMaxTime = 50; //in milliseconds | |
var isDialogMode = false; | |
var isTitle = false; | |
var isDialogReadyToContinue = false; | |
function clearDialogBox() { | |
dialogbox.img = ctx.createImageData(dialogbox.width*scale, dialogbox.height*scale); | |
} | |
function drawDialogBox() { | |
if (isTitle) { | |
ctx.putImageData(dialogbox.img, dialogbox.left*scale, ((height/2)-(dialogbox.height/2))*scale); | |
} | |
else if (player().y < mapsize/2) { | |
//bottom | |
ctx.putImageData(dialogbox.img, dialogbox.left*scale, (height-dialogbox.bottom-dialogbox.height)*scale); | |
} | |
else { | |
//top | |
ctx.putImageData(dialogbox.img, dialogbox.left*scale, dialogbox.top*scale); | |
} | |
} | |
function updateDialog() { | |
if (isDialogReadyToContinue) { | |
return; //waiting for dialog to be advance by player | |
} | |
nextCharTimer += deltaTime; //tick timer | |
if (nextCharTimer > nextCharMaxTime) { | |
//time to update characters | |
if (curChar + 1 < curDialog[curLine][curRow].length) { | |
//add char to current row | |
curChar++; | |
} | |
else if (curRow + 1 < curDialog[curLine].length) { | |
//start next row | |
curRow++; | |
curChar = 0; | |
} | |
else { | |
//the line is full! | |
drawNextDialogArrow(); | |
isDialogReadyToContinue = true; | |
didDialogUpdateThisFrame = true; | |
} | |
drawNextDialogChar(); | |
} | |
} | |
var arrowdata = [ | |
1,1,1,1,1, | |
0,1,1,1,0, | |
0,0,1,0,0 | |
]; | |
function drawNextDialogArrow() { | |
console.log("draw arrow!"); | |
var top = (dialogbox.height-5) * scale; | |
var left = (dialogbox.width-(5+4)) * scale; | |
for (var y = 0; y < 3; y++) { | |
for (var x = 0; x < 5; x++) { | |
var i = (y * 5) + x; | |
if (arrowdata[i] == 1) { | |
//scaling nonsense | |
for (var sy = 0; sy < scale; sy++) { | |
for (var sx = 0; sx < scale; sx++) { | |
var pxl = 4 * ( ((top+(y*scale)+sy) * (dialogbox.width*scale)) + (left+(x*scale)+sx) ); | |
dialogbox.img.data[pxl+0] = 255; | |
dialogbox.img.data[pxl+1] = 255; | |
dialogbox.img.data[pxl+2] = 255; | |
dialogbox.img.data[pxl+3] = 255; | |
} | |
} | |
} | |
} | |
} | |
} | |
function continueDialog() { | |
console.log("continue!!!"); | |
if (curLine + 1 < curDialog.length) { | |
//start next line | |
isDialogReadyToContinue = false; | |
curLine++; | |
curRow = 0; | |
curChar = 0; | |
clearDialogBox(); | |
drawNextDialogChar(); | |
} | |
else { | |
//end dialog mode | |
isDialogMode = false; | |
onExitDialog(); | |
} | |
} | |
function onExitDialog() { | |
if (isTitle) isTitle = false; | |
} | |
function drawNextDialogChar() { | |
//draw the character | |
var nextChar = curDialog[curLine][curRow][curChar]; | |
drawDialogChar(nextChar, curRow, curChar); | |
nextCharTimer = 0; //reset timer | |
} | |
var text_scale = 2; //using a different scaling factor for text feels like cheating... but it looks better | |
function drawDialogChar(char, row, col) { | |
var top = (4 * scale) + (row * 2 * scale) + (row * 8 * text_scale); | |
var left = (4 * scale) + (col * 6 * text_scale); | |
var startIndex = char.charCodeAt(0) * (6*8); | |
for (var y = 0; y < 8; y++) { | |
for (var x = 0; x < 6; x++) { | |
var i = startIndex + (y * 6) + x; | |
if (fontdata[i] == 1) { | |
//scaling nonsense | |
for (var sy = 0; sy < text_scale; sy++) { | |
for (var sx = 0; sx < text_scale; sx++) { | |
var pxl = 4 * ( ((top+(y*text_scale)+sy) * (dialogbox.width*scale)) + (left+(x*text_scale)+sx) ); | |
dialogbox.img.data[pxl+0] = 255; | |
dialogbox.img.data[pxl+1] = 255; | |
dialogbox.img.data[pxl+2] = 255; | |
dialogbox.img.data[pxl+3] = 255; | |
} | |
} | |
} | |
} | |
} | |
} | |
function startDialog(dialogStr) { | |
//process dialog so it's easier to display | |
var words = dialogStr.split(" "); | |
curDialog = []; | |
var curLineArr = []; | |
var curRowStr = words[0]; | |
for (var i = 1; i < words.length; i++) { | |
var word = words[i]; | |
if (curRowStr.length + word.length + 1 <= dialogbox.charsPerRow) { | |
//stay on same row | |
curRowStr += " " + word; | |
} | |
else if (curLineArr.length == 0) { | |
//start next row | |
curLineArr.push(curRowStr); | |
curRowStr = word; | |
} | |
else { | |
//start next line | |
curLineArr.push(curRowStr); | |
curDialog.push(curLineArr); | |
curLineArr = []; | |
curRowStr = word; | |
} | |
} | |
//finish up | |
if (curRowStr.length > 0) { | |
curLineArr.push(curRowStr); | |
} | |
if (curLineArr.length > 0) { | |
curDialog.push(curLineArr); | |
} | |
console.log(curDialog); | |
curLine = 0; | |
curRow = 0; | |
curChar = 0; | |
isDialogMode = true; | |
isDialogReadyToContinue = false; | |
clearDialogBox(); | |
drawNextDialogChar(); | |
} | |
var fontdata = [ | |
/* num: 0 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 1 */ | |
0,0,1,1,1,0, | |
0,1,0,0,0,1, | |
0,1,1,0,1,1, | |
0,1,0,0,0,1, | |
0,1,0,1,0,1, | |
0,1,0,0,0,1, | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 2 */ | |
0,0,1,1,1,0, | |
0,1,1,1,1,1, | |
0,1,0,1,0,1, | |
0,1,1,1,1,1, | |
0,1,0,0,0,1, | |
0,1,1,1,1,1, | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 3 */ | |
0,0,0,0,0,0, | |
0,0,1,0,1,0, | |
0,1,1,1,1,1, | |
0,1,1,1,1,1, | |
0,1,1,1,1,1, | |
0,0,1,1,1,0, | |
0,0,0,1,0,0, | |
0,0,0,0,0,0, | |
/* num: 4 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,1,0,1,0, | |
0,0,1,1,1,0, | |
0,0,1,1,1,0, | |
0,0,0,1,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/*0,0,0,0,0,0, | |
0,0,1,0,1,0, | |
0,1,0,1,0,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,0,1,0,1,0, | |
0,0,0,1,0,0, | |
0,0,0,0,0,0,*/ | |
/* num: 5 */ | |
0,0,0,1,0,0, | |
0,0,1,1,1,0, | |
0,0,1,1,1,0, | |
0,0,0,1,0,0, | |
0,1,1,1,1,1, | |
0,1,1,1,1,1, | |
0,0,0,1,0,0, | |
0,0,0,0,0,0, | |
/* num: 6 */ | |
0,0,0,0,0,0, | |
0,0,0,1,0,0, | |
0,0,1,1,1,0, | |
0,1,1,1,1,1, | |
0,1,1,1,1,1, | |
0,0,0,1,0,0, | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 7 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,1,1,0,0, | |
0,0,1,1,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 8 */ | |
1,1,1,1,1,1, | |
1,1,1,1,1,1, | |
1,1,1,1,1,1, | |
1,1,0,0,1,1, | |
1,1,0,0,1,1, | |
1,1,1,1,1,1, | |
1,1,1,1,1,1, | |
1,1,1,1,1,1, | |
/* num: 9 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,1,1,1,1,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,1,1,1,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 10 */ | |
1,1,1,1,1,1, | |
1,1,1,1,1,1, | |
1,0,0,0,0,1, | |
1,0,1,1,0,1, | |
1,0,1,1,0,1, | |
1,0,0,0,0,1, | |
1,1,1,1,1,1, | |
1,1,1,1,1,1, | |
/* num: 11 */ | |
0,0,0,0,0,0, | |
0,0,0,1,1,1, | |
0,0,0,0,1,1, | |
0,0,1,1,0,1, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,0,1,1,0,0, | |
0,0,0,0,0,0, | |
/* num: 12 */ | |
0,0,1,1,1,0, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,0,1,1,1,0, | |
0,0,0,1,0,0, | |
0,0,1,1,1,0, | |
0,0,0,1,0,0, | |
0,0,0,0,0,0, | |
/* num: 13 */ | |
0,0,0,1,0,0, | |
0,0,0,1,1,0, | |
0,0,0,1,0,1, | |
0,0,0,1,0,0, | |
0,0,1,1,0,0, | |
0,1,1,1,0,0, | |
0,1,1,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 14 */ | |
0,0,0,0,1,1, | |
0,0,1,1,0,1, | |
0,0,1,0,1,1, | |
0,0,1,1,0,1, | |
0,0,1,0,1,1, | |
0,1,1,0,1,1, | |
0,1,1,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 15 */ | |
0,0,0,0,0,0, | |
0,1,0,1,0,1, | |
0,0,1,1,1,0, | |
0,1,1,0,1,1, | |
0,0,1,1,1,0, | |
0,1,0,1,0,1, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 16 */ | |
0,0,1,0,0,0, | |
0,0,1,1,0,0, | |
0,0,1,1,1,0, | |
0,0,1,1,1,1, | |
0,0,1,1,1,0, | |
0,0,1,1,0,0, | |
0,0,1,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 17 */ | |
0,0,0,0,1,0, | |
0,0,0,1,1,0, | |
0,0,1,1,1,0, | |
0,1,1,1,1,0, | |
0,0,1,1,1,0, | |
0,0,0,1,1,0, | |
0,0,0,0,1,0, | |
0,0,0,0,0,0, | |
/* num: 18 */ | |
0,0,0,1,0,0, | |
0,0,1,1,1,0, | |
0,1,1,1,1,1, | |
0,0,0,1,0,0, | |
0,1,1,1,1,1, | |
0,0,1,1,1,0, | |
0,0,0,1,0,0, | |
0,0,0,0,0,0, | |
/* num: 19 */ | |
0,0,1,0,1,0, | |
0,0,1,0,1,0, | |
0,0,1,0,1,0, | |
0,0,1,0,1,0, | |
0,0,1,0,1,0, | |
0,0,0,0,0,0, | |
0,0,1,0,1,0, | |
0,0,0,0,0,0, | |
/* num: 20 */ | |
0,0,1,1,1,1, | |
0,1,0,1,0,1, | |
0,1,0,1,0,1, | |
0,0,1,1,0,1, | |
0,0,0,1,0,1, | |
0,0,0,1,0,1, | |
0,0,0,1,0,1, | |
0,0,0,0,0,0, | |
/* num: 21 */ | |
0,0,1,1,1,0, | |
0,1,0,0,0,1, | |
0,0,1,1,0,0, | |
0,0,1,0,1,0, | |
0,0,0,1,1,0, | |
0,1,0,0,0,1, | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 22 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,1,1,1,1,0, | |
0,1,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 23 */ | |
0,0,0,1,0,0, | |
0,0,1,1,1,0, | |
0,1,1,1,1,1, | |
0,0,0,1,0,0, | |
0,1,1,1,1,1, | |
0,0,1,1,1,0, | |
0,0,0,1,0,0, | |
0,0,1,1,1,0, | |
/* num: 24 */ | |
0,0,0,1,0,0, | |
0,0,1,1,1,0, | |
0,1,1,1,1,1, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,0,0,0, | |
/* num: 25 */ | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,1,1,1,1,1, | |
0,0,1,1,1,0, | |
0,0,0,1,0,0, | |
0,0,0,0,0,0, | |
/* num: 26 */ | |
0,0,0,0,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,1,0, | |
0,1,1,1,1,1, | |
0,0,0,1,1,0, | |
0,0,0,1,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 27 */ | |
0,0,0,0,0,0, | |
0,0,0,1,0,0, | |
0,0,1,1,0,0, | |
0,1,1,1,1,1, | |
0,0,1,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 28 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,1,0,0,0,0, | |
0,1,0,0,0,0, | |
0,1,0,0,0,0, | |
0,1,1,1,1,1, | |
0,0,0,0,0,0, | |
/* num: 29 */ | |
0,0,0,0,0,0, | |
0,0,1,0,1,0, | |
0,0,1,0,1,0, | |
0,1,1,1,1,1, | |
0,0,1,0,1,0, | |
0,0,1,0,1,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 30 */ | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,1,1,1,0, | |
0,0,1,1,1,0, | |
0,1,1,1,1,1, | |
0,1,1,1,1,1, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 31 */ | |
0,1,1,1,1,1, | |
0,1,1,1,1,1, | |
0,0,1,1,1,0, | |
0,0,1,1,1,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 32 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 33 */ | |
0,0,0,1,0,0, | |
0,0,1,1,1,0, | |
0,0,1,1,1,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,0,0,0, | |
0,0,0,1,0,0, | |
0,0,0,0,0,0, | |
/* num: 34 */ | |
0,1,1,0,1,1, | |
0,1,1,0,1,1, | |
0,1,0,0,1,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 35 */ | |
0,0,0,0,0,0, | |
0,0,1,0,1,0, | |
0,1,1,1,1,1, | |
0,0,1,0,1,0, | |
0,0,1,0,1,0, | |
0,1,1,1,1,1, | |
0,0,1,0,1,0, | |
0,0,0,0,0,0, | |
/* num: 36 */ | |
0,0,1,0,0,0, | |
0,0,1,1,1,0, | |
0,1,0,0,0,0, | |
0,0,1,1,0,0, | |
0,0,0,0,1,0, | |
0,1,1,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,0,0,0, | |
/* num: 37 */ | |
0,1,1,0,0,1, | |
0,1,1,0,0,1, | |
0,0,0,0,1,0, | |
0,0,0,1,0,0, | |
0,0,1,0,0,0, | |
0,1,0,0,1,1, | |
0,1,0,0,1,1, | |
0,0,0,0,0,0, | |
/* num: 38 */ | |
0,0,1,0,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,0,1,0,0,0, | |
0,1,0,1,0,1, | |
0,1,0,0,1,0, | |
0,0,1,1,0,1, | |
0,0,0,0,0,0, | |
/* num: 39 */ | |
0,0,1,1,0,0, | |
0,0,1,1,0,0, | |
0,0,1,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 40 */ | |
0,0,0,1,0,0, | |
0,0,1,0,0,0, | |
0,0,1,0,0,0, | |
0,0,1,0,0,0, | |
0,0,1,0,0,0, | |
0,0,1,0,0,0, | |
0,0,0,1,0,0, | |
0,0,0,0,0,0, | |
/* num: 41 */ | |
0,0,1,0,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,1,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 42 */ | |
0,0,0,0,0,0, | |
0,0,1,0,1,0, | |
0,0,1,1,1,0, | |
0,1,1,1,1,1, | |
0,0,1,1,1,0, | |
0,0,1,0,1,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 43 */ | |
0,0,0,0,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,1,1,1,1,1, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 44 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,1,1,0,0, | |
0,0,1,1,0,0, | |
0,0,1,0,0,0, | |
/* num: 45 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,1,1,1,1,1, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 46 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,1,1,0,0, | |
0,0,1,1,0,0, | |
0,0,0,0,0,0, | |
/* num: 47 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,1, | |
0,0,0,0,1,0, | |
0,0,0,1,0,0, | |
0,0,1,0,0,0, | |
0,1,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 48 ZERO!!!!*/ | |
0,0,1,1,1,0, | |
0,1,0,0,0,1, | |
0,1,0,0,1,1, | |
0,1,0,1,0,1, | |
0,1,1,0,0,1, | |
0,1,0,0,0,1, | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 49 */ | |
0,0,0,1,0,0, | |
0,0,1,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 50 */ | |
0,0,1,1,1,0, | |
0,1,0,0,0,1, | |
0,0,0,0,0,1, | |
0,0,0,1,1,0, | |
0,0,1,0,0,0, | |
0,1,0,0,0,0, | |
0,1,1,1,1,1, | |
0,0,0,0,0,0, | |
/* num: 51 */ | |
0,0,1,1,1,0, | |
0,1,0,0,0,1, | |
0,0,0,0,0,1, | |
0,0,1,1,1,0, | |
0,0,0,0,0,1, | |
0,1,0,0,0,1, | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 52 */ | |
0,0,0,0,1,0, | |
0,0,0,1,1,0, | |
0,0,1,0,1,0, | |
0,1,0,0,1,0, | |
0,1,1,1,1,1, | |
0,0,0,0,1,0, | |
0,0,0,0,1,0, | |
0,0,0,0,0,0, | |
/* num: 53 */ | |
0,1,1,1,1,1, | |
0,1,0,0,0,0, | |
0,1,0,0,0,0, | |
0,1,1,1,1,0, | |
0,0,0,0,0,1, | |
0,1,0,0,0,1, | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 54 */ | |
0,0,0,1,1,0, | |
0,0,1,0,0,0, | |
0,1,0,0,0,0, | |
0,1,1,1,1,0, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 55 */ | |
0,1,1,1,1,1, | |
0,0,0,0,0,1, | |
0,0,0,0,1,0, | |
0,0,0,1,0,0, | |
0,0,1,0,0,0, | |
0,0,1,0,0,0, | |
0,0,1,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 56 */ | |
0,0,1,1,1,0, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,0,1,1,1,0, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 57 */ | |
0,0,1,1,1,0, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,0,1,1,1,1, | |
0,0,0,0,0,1, | |
0,0,0,0,1,0, | |
0,0,1,1,0,0, | |
0,0,0,0,0,0, | |
/* num: 58 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,1,1,0,0, | |
0,0,1,1,0,0, | |
0,0,0,0,0,0, | |
0,0,1,1,0,0, | |
0,0,1,1,0,0, | |
0,0,0,0,0,0, | |
/* num: 59 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,1,1,0,0, | |
0,0,1,1,0,0, | |
0,0,0,0,0,0, | |
0,0,1,1,0,0, | |
0,0,1,1,0,0, | |
0,0,1,0,0,0, | |
/* num: 60 */ | |
0,0,0,0,1,0, | |
0,0,0,1,0,0, | |
0,0,1,0,0,0, | |
0,1,0,0,0,0, | |
0,0,1,0,0,0, | |
0,0,0,1,0,0, | |
0,0,0,0,1,0, | |
0,0,0,0,0,0, | |
/* num: 61 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,1,1,1,1,1, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,1,1,1,1,1, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 62 */ | |
0,0,1,0,0,0, | |
0,0,0,1,0,0, | |
0,0,0,0,1,0, | |
0,0,0,0,0,1, | |
0,0,0,0,1,0, | |
0,0,0,1,0,0, | |
0,0,1,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 63 */ | |
0,0,1,1,1,0, | |
0,1,0,0,0,1, | |
0,0,0,0,0,1, | |
0,0,0,1,1,0, | |
0,0,0,1,0,0, | |
0,0,0,0,0,0, | |
0,0,0,1,0,0, | |
0,0,0,0,0,0, | |
/* num: 64 */ | |
0,0,1,1,1,0, | |
0,1,0,0,0,1, | |
0,1,0,1,1,1, | |
0,1,0,1,0,1, | |
0,1,0,1,1,1, | |
0,1,0,0,0,0, | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 65 Start of Capital Letters*/ | |
0,0,1,1,1,0, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,1,1,1,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,0,0,0,0,0, | |
/* num: 66 */ | |
0,1,1,1,1,0, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,1,1,1,0, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 67 */ | |
0,0,1,1,1,0, | |
0,1,0,0,0,1, | |
0,1,0,0,0,0, | |
0,1,0,0,0,0, | |
0,1,0,0,0,0, | |
0,1,0,0,0,1, | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 68 */ | |
0,1,1,1,1,0, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 69 */ | |
0,1,1,1,1,1, | |
0,1,0,0,0,0, | |
0,1,0,0,0,0, | |
0,1,1,1,1,0, | |
0,1,0,0,0,0, | |
0,1,0,0,0,0, | |
0,1,1,1,1,1, | |
0,0,0,0,0,0, | |
/* num: 70 */ | |
0,1,1,1,1,1, | |
0,1,0,0,0,0, | |
0,1,0,0,0,0, | |
0,1,1,1,1,0, | |
0,1,0,0,0,0, | |
0,1,0,0,0,0, | |
0,1,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 71 */ | |
0,0,1,1,1,0, | |
0,1,0,0,0,1, | |
0,1,0,0,0,0, | |
0,1,0,1,1,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,0,1,1,1,1, | |
0,0,0,0,0,0, | |
/* num: 72 */ | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,1,1,1,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,0,0,0,0,0, | |
/* num: 73 */ | |
0,0,1,1,1,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 74 */ | |
0,0,0,0,0,1, | |
0,0,0,0,0,1, | |
0,0,0,0,0,1, | |
0,0,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 75 */ | |
0,1,0,0,0,1, | |
0,1,0,0,1,0, | |
0,1,0,1,0,0, | |
0,1,1,0,0,0, | |
0,1,0,1,0,0, | |
0,1,0,0,1,0, | |
0,1,0,0,0,1, | |
0,0,0,0,0,0, | |
/* num: 76 */ | |
0,1,0,0,0,0, | |
0,1,0,0,0,0, | |
0,1,0,0,0,0, | |
0,1,0,0,0,0, | |
0,1,0,0,0,0, | |
0,1,0,0,0,0, | |
0,1,1,1,1,1, | |
0,0,0,0,0,0, | |
/* num: 77 */ | |
0,1,0,0,0,1, | |
0,1,1,0,1,1, | |
0,1,0,1,0,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,0,0,0,0,0, | |
/* num: 78 */ | |
0,1,0,0,0,1, | |
0,1,1,0,0,1, | |
0,1,0,1,0,1, | |
0,1,0,0,1,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,0,0,0,0,0, | |
/* num: 79 */ | |
0,0,1,1,1,0, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 80 */ | |
0,1,1,1,1,0, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,1,1,1,0, | |
0,1,0,0,0,0, | |
0,1,0,0,0,0, | |
0,1,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 81 */ | |
0,0,1,1,1,0, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,0,1,0,1, | |
0,1,0,0,1,0, | |
0,0,1,1,0,1, | |
0,0,0,0,0,0, | |
/* num: 82 */ | |
0,1,1,1,1,0, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,1,1,1,0, | |
0,1,0,0,1,0, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,0,0,0,0,0, | |
/* num: 83 */ | |
0,0,1,1,1,0, | |
0,1,0,0,0,1, | |
0,1,0,0,0,0, | |
0,0,1,1,1,0, | |
0,0,0,0,0,1, | |
0,1,0,0,0,1, | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 84 */ | |
0,1,1,1,1,1, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,0,0,0, | |
/* num: 85 */ | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 86 */ | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,0,1,0,1,0, | |
0,0,0,1,0,0, | |
0,0,0,0,0,0, | |
/* num: 87 */ | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,0,1,0,1, | |
0,1,0,1,0,1, | |
0,1,0,1,0,1, | |
0,1,0,1,0,1, | |
0,0,1,0,1,0, | |
0,0,0,0,0,0, | |
/* num: 88 */ | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,0,1,0,1,0, | |
0,0,0,1,0,0, | |
0,0,1,0,1,0, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,0,0,0,0,0, | |
/* num: 89 */ | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,0,1,0,1,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,0,0,0, | |
/* num: 90 */ | |
0,1,1,1,1,0, | |
0,0,0,0,1,0, | |
0,0,0,1,0,0, | |
0,0,1,0,0,0, | |
0,1,0,0,0,0, | |
0,1,0,0,0,0, | |
0,1,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 91 */ | |
0,0,1,1,1,0, | |
0,0,1,0,0,0, | |
0,0,1,0,0,0, | |
0,0,1,0,0,0, | |
0,0,1,0,0,0, | |
0,0,1,0,0,0, | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 92 */ | |
0,0,0,0,0,0, | |
0,1,0,0,0,0, | |
0,0,1,0,0,0, | |
0,0,0,1,0,0, | |
0,0,0,0,1,0, | |
0,0,0,0,0,1, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 93 */ | |
0,0,1,1,1,0, | |
0,0,0,0,1,0, | |
0,0,0,0,1,0, | |
0,0,0,0,1,0, | |
0,0,0,0,1,0, | |
0,0,0,0,1,0, | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 94 */ | |
0,0,0,1,0,0, | |
0,0,1,0,1,0, | |
0,1,0,0,0,1, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 95 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
1,1,1,1,1,1, | |
/* num: 96 */ | |
0,0,1,1,0,0, | |
0,0,1,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 97 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,1,1,1,0, | |
0,0,0,0,0,1, | |
0,0,1,1,1,1, | |
0,1,0,0,0,1, | |
0,0,1,1,1,1, | |
0,0,0,0,0,0, | |
/* num: 98 */ | |
0,1,0,0,0,0, | |
0,1,0,0,0,0, | |
0,1,1,1,1,0, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 99 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,1,1,1,0, | |
0,1,0,0,0,1, | |
0,1,0,0,0,0, | |
0,1,0,0,0,1, | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 100 */ | |
0,0,0,0,0,1, | |
0,0,0,0,0,1, | |
0,0,1,1,1,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,0,1,1,1,1, | |
0,0,0,0,0,0, | |
/* num: 101 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,1,1,1,0, | |
0,1,0,0,0,1, | |
0,1,1,1,1,0, | |
0,1,0,0,0,0, | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 102 */ | |
0,0,0,1,1,0, | |
0,0,1,0,0,0, | |
0,0,1,0,0,0, | |
0,1,1,1,1,0, | |
0,0,1,0,0,0, | |
0,0,1,0,0,0, | |
0,0,1,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 103 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,1,1,1,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,0,1,1,1,1, | |
0,0,0,0,0,1, | |
0,0,1,1,1,0, | |
/* num: 104 */ | |
0,1,0,0,0,0, | |
0,1,0,0,0,0, | |
0,1,1,1,0,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,0,0,0,0,0, | |
/* num: 105 */ | |
0,0,0,1,0,0, | |
0,0,0,0,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 106 */ | |
0,0,0,0,1,0, | |
0,0,0,0,0,0, | |
0,0,0,1,1,0, | |
0,0,0,0,1,0, | |
0,0,0,0,1,0, | |
0,0,0,0,1,0, | |
0,1,0,0,1,0, | |
0,0,1,1,0,0, | |
/* num: 107 */ | |
0,1,0,0,0,0, | |
0,1,0,0,0,0, | |
0,1,0,0,1,0, | |
0,1,0,1,0,0, | |
0,1,1,0,0,0, | |
0,1,0,1,0,0, | |
0,1,0,0,1,0, | |
0,0,0,0,0,0, | |
/* num: 108 */ | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 109 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,1,1,0,1,0, | |
0,1,0,1,0,1, | |
0,1,0,1,0,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,0,0,0,0,0, | |
/* num: 110 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,1,1,1,0,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,0,0,0,0,0, | |
/* num: 111 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,1,1,1,0, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 112 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,1,1,1,1,0, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,1,1,1,0, | |
0,1,0,0,0,0, | |
/* num: 113 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,1,1,1,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,0,1,1,1,1, | |
0,0,0,0,0,1, | |
/* num: 114 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,1,0,1,1,0, | |
0,0,1,0,0,1, | |
0,0,1,0,0,0, | |
0,0,1,0,0,0, | |
0,1,1,1,0,0, | |
0,0,0,0,0,0, | |
/* num: 115 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,1,1,1,0, | |
0,1,0,0,0,0, | |
0,0,1,1,1,0, | |
0,0,0,0,0,1, | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 116 */ | |
0,0,0,0,0,0, | |
0,0,1,0,0,0, | |
0,1,1,1,1,0, | |
0,0,1,0,0,0, | |
0,0,1,0,0,0, | |
0,0,1,0,1,0, | |
0,0,0,1,0,0, | |
0,0,0,0,0,0, | |
/* num: 117 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,0,1,1,0, | |
0,0,1,0,1,0, | |
0,0,0,0,0,0, | |
/* num: 118 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,0,1,0,1,0, | |
0,0,0,1,0,0, | |
0,0,0,0,0,0, | |
/* num: 119 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,0,1,0,1, | |
0,1,1,1,1,1, | |
0,0,1,0,1,0, | |
0,0,0,0,0,0, | |
/* num: 120 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,0,1,1,0,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,0,0,0,0,0, | |
/* num: 121 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,0,1,1,1,0, | |
0,0,0,1,0,0, | |
0,1,1,0,0,0, | |
/* num: 122 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,1,1,1,1,0, | |
0,0,0,0,1,0, | |
0,0,1,1,0,0, | |
0,1,0,0,0,0, | |
0,1,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 123 */ | |
0,0,0,1,1,0, | |
0,0,1,0,0,0, | |
0,0,1,0,0,0, | |
0,1,1,0,0,0, | |
0,0,1,0,0,0, | |
0,0,1,0,0,0, | |
0,0,0,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 124 */ | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
/* num: 125 */ | |
0,0,1,1,0,0, | |
0,0,0,0,1,0, | |
0,0,0,0,1,0, | |
0,0,0,0,1,1, | |
0,0,0,0,1,0, | |
0,0,0,0,1,0, | |
0,0,1,1,0,0, | |
0,0,0,0,0,0, | |
/* num: 126 */ | |
0,0,1,0,1,0, | |
0,1,0,1,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 127 */ | |
0,0,0,1,0,0, | |
0,0,1,1,1,0, | |
0,1,1,0,1,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,1,1,1,1, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 128 */ | |
0,0,1,1,1,0, | |
0,1,0,0,0,1, | |
0,1,0,0,0,0, | |
0,1,0,0,0,0, | |
0,1,0,0,0,1, | |
0,0,1,1,1,0, | |
0,0,0,1,0,0, | |
0,0,1,1,0,0, | |
/* num: 129 */ | |
0,1,0,0,1,0, | |
0,0,0,0,0,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,0,1,1,0, | |
0,0,1,0,1,0, | |
0,0,0,0,0,0, | |
/* num: 130 */ | |
0,0,0,0,1,1, | |
0,0,0,0,0,0, | |
0,0,1,1,1,0, | |
0,1,0,0,0,1, | |
0,1,1,1,1,0, | |
0,1,0,0,0,0, | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 131 */ | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
0,0,1,1,1,0, | |
0,0,0,0,0,1, | |
0,0,1,1,1,1, | |
0,1,0,0,0,1, | |
0,0,1,1,1,1, | |
0,0,0,0,0,0, | |
/* num: 132 */ | |
0,0,1,0,1,0, | |
0,0,0,0,0,0, | |
0,0,1,1,1,0, | |
0,0,0,0,0,1, | |
0,0,1,1,1,1, | |
0,1,0,0,0,1, | |
0,0,1,1,1,1, | |
0,0,0,0,0,0, | |
/* num: 133 */ | |
0,0,1,1,0,0, | |
0,0,0,0,0,0, | |
0,0,1,1,1,0, | |
0,0,0,0,0,1, | |
0,0,1,1,1,1, | |
0,1,0,0,0,1, | |
0,0,1,1,1,1, | |
0,0,0,0,0,0, | |
/* num: 134 */ | |
0,0,1,1,1,0, | |
0,0,1,0,1,0, | |
0,0,1,1,1,0, | |
0,0,0,0,0,1, | |
0,0,1,1,1,1, | |
0,1,0,0,0,1, | |
0,0,1,1,1,1, | |
0,0,0,0,0,0, | |
/* num: 135 */ | |
0,0,0,0,0,0, | |
0,0,1,1,1,0, | |
0,1,0,0,0,1, | |
0,1,0,0,0,0, | |
0,1,0,0,0,1, | |
0,0,1,1,1,0, | |
0,0,0,1,0,0, | |
0,0,1,1,0,0, | |
/* num: 136 */ | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
0,0,1,1,1,0, | |
0,1,0,0,0,1, | |
0,1,1,1,1,0, | |
0,1,0,0,0,0, | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 137 */ | |
0,0,1,0,1,0, | |
0,0,0,0,0,0, | |
0,0,1,1,1,0, | |
0,1,0,0,0,1, | |
0,1,1,1,1,0, | |
0,1,0,0,0,0, | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 138 */ | |
0,0,1,1,0,0, | |
0,0,0,0,0,0, | |
0,0,1,1,1,0, | |
0,1,0,0,0,1, | |
0,1,1,1,1,0, | |
0,1,0,0,0,0, | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 139 */ | |
0,0,1,0,1,0, | |
0,0,0,0,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 140 */ | |
0,0,0,1,0,0, | |
0,0,1,0,1,0, | |
0,0,0,0,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 141 */ | |
0,0,1,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 142 */ | |
0,0,1,0,1,0, | |
0,0,0,0,0,0, | |
0,0,0,1,0,0, | |
0,0,1,0,1,0, | |
0,1,0,0,0,1, | |
0,1,1,1,1,1, | |
0,1,0,0,0,1, | |
0,0,0,0,0,0, | |
/* num: 143 */ | |
0,0,1,1,1,0, | |
0,0,1,0,1,0, | |
0,0,1,1,1,0, | |
0,1,1,0,1,1, | |
0,1,0,0,0,1, | |
0,1,1,1,1,1, | |
0,1,0,0,0,1, | |
0,0,0,0,0,0, | |
/* num: 144 */ | |
0,0,0,0,1,1, | |
0,0,0,0,0,0, | |
0,1,1,1,1,1, | |
0,1,0,0,0,0, | |
0,1,1,1,1,0, | |
0,1,0,0,0,0, | |
0,1,1,1,1,1, | |
0,0,0,0,0,0, | |
/* num: 145 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,1,1,1,1,0, | |
0,0,0,1,0,1, | |
0,1,1,1,1,1, | |
0,1,0,1,0,0, | |
0,0,1,1,1,1, | |
0,0,0,0,0,0, | |
/* num: 146 */ | |
0,0,1,1,1,1, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,1,1,1,1, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,1,1, | |
0,0,0,0,0,0, | |
/* num: 147 */ | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
0,0,1,1,0,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,0,1,1,0,0, | |
0,0,0,0,0,0, | |
/* num: 148 */ | |
0,0,1,0,1,0, | |
0,0,0,0,0,0, | |
0,0,1,1,0,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,0,1,1,0,0, | |
0,0,0,0,0,0, | |
/* num: 149 */ | |
0,1,1,0,0,0, | |
0,0,0,0,0,0, | |
0,0,1,1,0,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,0,1,1,0,0, | |
0,0,0,0,0,0, | |
/* num: 150 */ | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,0,1,1,0, | |
0,0,1,0,1,0, | |
0,0,0,0,0,0, | |
/* num: 151 */ | |
0,1,1,0,0,0, | |
0,0,0,0,0,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,0,1,1,0, | |
0,0,1,0,1,0, | |
0,0,0,0,0,0, | |
/* num: 152 */ | |
0,0,1,0,1,0, | |
0,0,0,0,0,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,0,1,1,1,0, | |
0,0,0,1,0,0, | |
0,1,1,0,0,0, | |
/* num: 153 */ | |
0,1,0,0,1,0, | |
0,0,1,1,0,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,0,1,1,0,0, | |
0,0,0,0,0,0, | |
/* num: 154 */ | |
0,0,1,0,1,0, | |
0,0,0,0,0,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,0,1,1,0,0, | |
0,0,0,0,0,0, | |
/* num: 155 */ | |
0,0,0,0,0,0, | |
0,0,0,1,0,0, | |
0,0,1,1,1,0, | |
0,1,0,0,0,0, | |
0,1,0,0,0,0, | |
0,0,1,1,1,0, | |
0,0,0,1,0,0, | |
0,0,0,0,0,0, | |
/* num: 156 */ | |
0,0,0,1,1,0, | |
0,0,1,0,0,1, | |
0,0,1,0,0,0, | |
0,1,1,1,1,0, | |
0,0,1,0,0,0, | |
0,0,1,0,0,1, | |
0,1,0,1,1,1, | |
0,0,0,0,0,0, | |
/* num: 157 */ | |
0,1,0,0,0,1, | |
0,0,1,0,1,0, | |
0,0,0,1,0,0, | |
0,1,1,1,1,1, | |
0,0,0,1,0,0, | |
0,1,1,1,1,1, | |
0,0,0,1,0,0, | |
0,0,0,0,0,0, | |
/* num: 158 */ | |
0,1,1,0,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,1,0,1,0, | |
0,1,0,1,1,1, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,0,0,0,0,0, | |
/* num: 159 */ | |
0,0,0,0,1,0, | |
0,0,0,1,0,1, | |
0,0,0,1,0,0, | |
0,0,1,1,1,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,1,0,1,0,0, | |
0,0,1,0,0,0, | |
/* num: 160 */ | |
0,0,0,1,1,0, | |
0,0,0,0,0,0, | |
0,0,1,1,1,0, | |
0,0,0,0,0,1, | |
0,0,1,1,1,1, | |
0,1,0,0,0,1, | |
0,0,1,1,1,1, | |
0,0,0,0,0,0, | |
/* num: 161 */ | |
0,0,0,1,1,0, | |
0,0,0,0,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 162 */ | |
0,0,0,1,1,0, | |
0,0,0,0,0,0, | |
0,0,1,1,0,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,0,1,1,0,0, | |
0,0,0,0,0,0, | |
/* num: 163 */ | |
0,0,0,1,1,0, | |
0,0,0,0,0,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,0,1,1,0, | |
0,0,1,0,1,0, | |
0,0,0,0,0,0, | |
/* num: 164 */ | |
0,0,1,0,1,0, | |
0,1,0,1,0,0, | |
0,0,0,0,0,0, | |
0,1,1,1,0,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,0,0,0,0,0, | |
/* num: 165 */ | |
0,0,1,0,1,0, | |
0,1,0,1,0,0, | |
0,0,0,0,0,0, | |
0,1,0,0,1,0, | |
0,1,1,0,1,0, | |
0,1,0,1,1,0, | |
0,1,0,0,1,0, | |
0,0,0,0,0,0, | |
/* num: 166 */ | |
0,0,1,1,1,0, | |
0,0,0,0,0,1, | |
0,0,1,1,1,1, | |
0,1,0,0,0,1, | |
0,0,1,1,1,1, | |
0,0,0,0,0,0, | |
0,0,1,1,1,1, | |
0,0,0,0,0,0, | |
/* num: 167 */ | |
0,0,1,1,0,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,0,1,1,0,0, | |
0,0,0,0,0,0, | |
0,1,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 168 */ | |
0,0,0,1,0,0, | |
0,0,0,0,0,0, | |
0,0,0,1,0,0, | |
0,0,1,1,0,0, | |
0,1,0,0,0,0, | |
0,1,0,0,0,1, | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 169 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,1,1,1,1,1, | |
0,1,0,0,0,0, | |
0,1,0,0,0,0, | |
0,1,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 170 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
1,1,1,1,1,1, | |
0,0,0,0,0,1, | |
0,0,0,0,0,1, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 171 */ | |
0,1,0,0,0,0, | |
0,1,0,0,1,0, | |
0,1,0,1,0,0, | |
0,0,1,1,1,0, | |
0,1,0,0,0,1, | |
0,0,0,0,1,0, | |
0,0,0,1,1,1, | |
0,0,0,0,0,0, | |
/* num: 172 */ | |
0,1,0,0,0,0, | |
0,1,0,0,1,0, | |
0,1,0,1,0,0, | |
0,0,1,0,1,1, | |
0,1,0,1,0,1, | |
0,0,0,1,1,1, | |
0,0,0,0,0,1, | |
0,0,0,0,0,0, | |
/* num: 173 */ | |
0,0,0,1,0,0, | |
0,0,0,0,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,1,1,1,0, | |
0,0,1,1,1,0, | |
0,0,0,1,0,0, | |
0,0,0,0,0,0, | |
/* num: 174 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,1,0,0,1, | |
0,1,0,0,1,0, | |
0,0,1,0,0,1, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 175 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,1,0,0,1,0, | |
0,0,1,0,0,1, | |
0,1,0,0,1,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 176 */ | |
0,1,0,1,0,1, | |
0,0,0,0,0,0, | |
1,0,1,0,1,0, | |
0,0,0,0,0,0, | |
0,1,0,1,0,1, | |
0,0,0,0,0,0, | |
1,0,1,0,1,0, | |
0,0,0,0,0,0, | |
/* num: 177 */ | |
0,1,0,1,0,1, | |
1,0,1,0,1,0, | |
0,1,0,1,0,1, | |
1,0,1,0,1,0, | |
0,1,0,1,0,1, | |
1,0,1,0,1,0, | |
0,1,0,1,0,1, | |
1,0,1,0,1,0, | |
/* num: 178 */ | |
1,0,1,0,1,0, | |
1,1,1,1,1,1, | |
0,1,0,1,0,1, | |
1,1,1,1,1,1, | |
1,0,1,0,1,0, | |
1,1,1,1,1,1, | |
0,1,0,1,0,1, | |
1,1,1,1,1,1, | |
/* num: 179 */ | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
/* num: 180 */ | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
1,1,1,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
/* num: 181 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,1,1,0,0, | |
0,1,0,0,0,0, | |
0,1,0,0,0,0, | |
/* num: 182 */ | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
1,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
/* num: 183 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
1,1,1,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
/* num: 184 */ | |
0,0,0,0,0,0, | |
1,1,1,1,0,0, | |
0,0,0,1,0,0, | |
1,1,1,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
/* num: 185 */ | |
0,1,0,1,0,0, | |
1,1,0,1,0,0, | |
0,0,0,1,0,0, | |
1,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
/* num: 186 */ | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
/* num: 187 */ | |
0,0,0,0,0,0, | |
1,1,1,1,0,0, | |
0,0,0,1,0,0, | |
1,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
/* num: 188 */ | |
0,1,0,1,0,0, | |
1,1,0,1,0,0, | |
0,0,0,1,0,0, | |
1,1,1,1,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 189 */ | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
1,1,1,1,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 190 */ | |
0,0,0,1,0,0, | |
1,1,1,1,0,0, | |
0,0,0,1,0,0, | |
1,1,1,1,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 191 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
1,1,1,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
/* num: 192 */ | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,1,1, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 193 */ | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
1,1,1,1,1,1, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 194 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
1,1,1,1,1,1, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
/* num: 195 */ | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,1,1, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
/* num: 196 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
1,1,1,1,1,1, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 197 */ | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
1,1,1,1,1,1, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
/* num: 198 */ | |
0,0,0,1,0,0, | |
0,0,0,1,1,1, | |
0,0,0,1,0,0, | |
0,0,0,1,1,1, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
/* num: 199 */ | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,1,1, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
/* num: 200 */ | |
0,1,0,1,0,0, | |
0,1,0,1,1,1, | |
0,1,0,0,0,0, | |
0,1,1,1,1,1, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 201 */ | |
0,0,0,0,0,0, | |
0,1,1,1,1,1, | |
0,1,0,0,0,0, | |
0,1,0,1,1,1, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
/* num: 202 */ | |
0,1,0,1,0,0, | |
1,1,0,1,1,1, | |
0,0,0,0,0,0, | |
1,1,1,1,1,1, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 203 */ | |
0,0,0,0,0,0, | |
1,1,1,1,1,1, | |
0,0,0,0,0,0, | |
1,1,0,1,1,1, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
/* num: 204 */ | |
0,1,0,1,0,0, | |
0,1,0,1,1,1, | |
0,1,0,0,0,0, | |
0,1,0,1,1,1, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
/* num: 205 */ | |
0,0,0,0,0,0, | |
1,1,1,1,1,1, | |
0,0,0,0,0,0, | |
1,1,1,1,1,1, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 206 */ | |
0,1,0,1,0,0, | |
1,1,0,1,1,1, | |
0,0,0,0,0,0, | |
1,1,0,1,1,1, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
/* num: 207 */ | |
0,0,0,1,0,0, | |
1,1,1,1,1,1, | |
0,0,0,0,0,0, | |
1,1,1,1,1,1, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 208 */ | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
1,1,1,1,1,1, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 209 */ | |
0,0,0,0,0,0, | |
1,1,1,1,1,1, | |
0,0,0,0,0,0, | |
1,1,1,1,1,1, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
/* num: 210 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
1,1,1,1,1,1, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
/* num: 211 */ | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,0,1,0,0, | |
0,1,1,1,1,1, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 212 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
1,1,1,1,1,1, | |
/* num: 213 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
1,1,1,1,1,1, | |
1,1,1,1,1,1, | |
/* num: 214 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
1,1,1,1,1,1, | |
1,1,1,1,1,1, | |
1,1,1,1,1,1, | |
/* num: 215 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
1,1,1,1,1,1, | |
1,1,1,1,1,1, | |
1,1,1,1,1,1, | |
1,1,1,1,1,1, | |
/* num: 216 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
1,1,1,1,1,1, | |
1,1,1,1,1,1, | |
1,1,1,1,1,1, | |
1,1,1,1,1,1, | |
1,1,1,1,1,1, | |
/* num: 217 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
1,1,1,1,1,1, | |
1,1,1,1,1,1, | |
1,1,1,1,1,1, | |
1,1,1,1,1,1, | |
1,1,1,1,1,1, | |
1,1,1,1,1,1, | |
/* num: 218 */ | |
0,0,0,0,0,0, | |
1,1,1,1,1,1, | |
1,1,1,1,1,1, | |
1,1,1,1,1,1, | |
1,1,1,1,1,1, | |
1,1,1,1,1,1, | |
1,1,1,1,1,1, | |
1,1,1,1,1,1, | |
/* num: 219 */ | |
1,1,1,1,1,1, | |
1,1,1,1,1,1, | |
1,1,1,1,1,1, | |
1,1,1,1,1,1, | |
1,1,1,1,1,1, | |
1,1,1,1,1,1, | |
1,1,1,1,1,1, | |
1,1,1,1,1,1, | |
/* num: 220 */ | |
1,0,0,0,0,0, | |
1,0,0,0,0,0, | |
1,0,0,0,0,0, | |
1,0,0,0,0,0, | |
1,0,0,0,0,0, | |
1,0,0,0,0,0, | |
1,0,0,0,0,0, | |
1,0,0,0,0,0, | |
/* num: 221 */ | |
1,1,0,0,0,0, | |
1,1,0,0,0,0, | |
1,1,0,0,0,0, | |
1,1,0,0,0,0, | |
1,1,0,0,0,0, | |
1,1,0,0,0,0, | |
1,1,0,0,0,0, | |
1,1,0,0,0,0, | |
/* num: 222 */ | |
1,1,1,0,0,0, | |
1,1,1,0,0,0, | |
1,1,1,0,0,0, | |
1,1,1,0,0,0, | |
1,1,1,0,0,0, | |
1,1,1,0,0,0, | |
1,1,1,0,0,0, | |
1,1,1,0,0,0, | |
/* num: 223 */ | |
1,1,1,1,0,0, | |
1,1,1,1,0,0, | |
1,1,1,1,0,0, | |
1,1,1,1,0,0, | |
1,1,1,1,0,0, | |
1,1,1,1,0,0, | |
1,1,1,1,0,0, | |
1,1,1,1,0,0, | |
/* num: 224 */ | |
1,1,1,1,1,0, | |
1,1,1,1,1,0, | |
1,1,1,1,1,0, | |
1,1,1,1,1,0, | |
1,1,1,1,1,0, | |
1,1,1,1,1,0, | |
1,1,1,1,1,0, | |
1,1,1,1,1,0, | |
/* num: 225 */ | |
0,0,0,0,0,0, | |
0,1,1,1,0,0, | |
0,1,0,0,1,0, | |
0,1,1,1,0,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,1,1,0,0, | |
0,1,0,0,0,0, | |
/* num: 226 */ | |
0,1,1,1,1,0, | |
0,1,0,0,1,0, | |
0,1,0,0,0,0, | |
0,1,0,0,0,0, | |
0,1,0,0,0,0, | |
0,1,0,0,0,0, | |
0,1,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 227 */ | |
0,0,0,0,0,0, | |
0,1,1,1,1,1, | |
0,0,1,0,1,0, | |
0,0,1,0,1,0, | |
0,0,1,0,1,0, | |
0,0,1,0,1,0, | |
0,0,1,0,1,0, | |
0,0,0,0,0,0, | |
/* num: 228 */ | |
0,0,1,0,1,0, | |
0,0,0,0,0,0, | |
0,0,1,1,1,0, | |
0,0,0,0,0,1, | |
0,0,1,1,1,1, | |
0,1,0,0,0,1, | |
0,0,1,1,1,1, | |
0,0,0,0,0,0, | |
/* num: 229 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,1,1,1,1, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,0,1,1,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 230 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,1,1,0,0, | |
0,1,0,0,0,0, | |
0,1,0,0,0,0, | |
/* num: 231 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,1,0,1,0, | |
0,1,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,0,0,0, | |
/* num: 232 */ | |
0,0,1,1,1,0, | |
0,0,0,1,0,0, | |
0,0,1,1,1,0, | |
0,1,0,0,0,1, | |
0,0,1,1,1,0, | |
0,0,0,1,0,0, | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 233 */ | |
0,0,1,1,0,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,1,1,1,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,0,1,1,0,0, | |
0,0,0,0,0,0, | |
/* num: 234 */ | |
0,0,0,0,0,0, | |
0,0,1,1,1,0, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,0,1,0,1,0, | |
0,0,1,0,1,0, | |
0,1,1,0,1,1, | |
0,0,0,0,0,0, | |
/* num: 235 */ | |
0,0,1,1,0,0, | |
0,1,0,0,0,0, | |
0,0,1,0,0,0, | |
0,0,0,1,0,0, | |
0,0,1,1,1,0, | |
0,1,0,0,1,0, | |
0,0,1,1,0,0, | |
0,0,0,0,0,0, | |
/* num: 236 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,1,0,1,0, | |
0,1,0,1,0,1, | |
0,1,0,1,0,1, | |
0,0,1,0,1,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 237 */ | |
0,0,0,0,0,0, | |
0,0,0,1,0,0, | |
0,0,1,1,1,0, | |
0,1,0,1,0,1, | |
0,1,0,1,0,1, | |
0,0,1,1,1,0, | |
0,0,0,1,0,0, | |
0,0,0,0,0,0, | |
/* num: 238 */ | |
0,0,0,0,0,0, | |
0,0,1,1,1,0, | |
0,1,0,0,0,0, | |
0,1,1,1,1,0, | |
0,1,0,0,0,0, | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 239 */ | |
0,0,0,0,0,0, | |
0,0,1,1,0,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 240 */ | |
0,0,0,0,0,0, | |
0,1,1,1,1,0, | |
0,0,0,0,0,0, | |
0,1,1,1,1,0, | |
0,0,0,0,0,0, | |
0,1,1,1,1,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 241 */ | |
0,0,0,0,0,0, | |
0,0,0,1,0,0, | |
0,0,1,1,1,0, | |
0,0,0,1,0,0, | |
0,0,0,0,0,0, | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 242 */ | |
0,1,0,0,0,0, | |
0,0,1,1,0,0, | |
0,0,0,0,1,0, | |
0,0,1,1,0,0, | |
0,1,0,0,0,0, | |
0,0,0,0,0,0, | |
0,1,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 243 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
1,1,1,1,1,1, | |
1,1,1,0,0,0, | |
1,0,0,1,1,0, | |
1,0,0,0,0,1, | |
1,0,0,0,0,0, | |
1,1,1,1,1,1, | |
/* num: 244 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
1,1,1,1,1,1, | |
0,0,0,1,1,1, | |
0,1,1,0,0,1, | |
1,0,0,0,0,1, | |
0,0,0,0,0,1, | |
1,1,1,1,1,1, | |
/* num: 245 */ | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,0,0,1,0,0, | |
0,1,0,1,0,0, | |
0,0,1,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 246 */ | |
0,0,1,0,1,0, | |
0,0,0,0,0,0, | |
0,0,1,1,1,0, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,1,0,0,0,1, | |
0,0,1,1,1,0, | |
0,0,0,0,0,0, | |
/* num: 247 */ | |
1,1,1,1,1,0, | |
1,1,1,1,1,0, | |
1,1,1,1,1,0, | |
1,1,1,1,1,0, | |
1,1,1,1,1,0, | |
1,1,1,1,1,0, | |
1,1,1,1,1,0, | |
1,1,1,1,1,0, | |
/* num: 248 */ | |
1,1,1,1,0,0, | |
1,1,1,1,0,0, | |
1,1,1,1,0,0, | |
1,1,1,1,0,0, | |
1,1,1,1,0,0, | |
1,1,1,1,0,0, | |
1,1,1,1,0,0, | |
1,1,1,1,0,0, | |
/* num: 249 */ | |
1,1,1,0,0,0, | |
1,1,1,0,0,0, | |
1,1,1,0,0,0, | |
1,1,1,0,0,0, | |
1,1,1,0,0,0, | |
1,1,1,0,0,0, | |
1,1,1,0,0,0, | |
1,1,1,0,0,0, | |
/* num: 250 */ | |
1,1,0,0,0,0, | |
1,1,0,0,0,0, | |
1,1,0,0,0,0, | |
1,1,0,0,0,0, | |
1,1,0,0,0,0, | |
1,1,0,0,0,0, | |
1,1,0,0,0,0, | |
1,1,0,0,0,0, | |
/* num: 251 */ | |
1,0,0,0,0,0, | |
1,0,0,0,0,0, | |
1,0,0,0,0,0, | |
1,0,0,0,0,0, | |
1,0,0,0,0,0, | |
1,0,0,0,0,0, | |
1,0,0,0,0,0, | |
1,0,0,0,0,0, | |
/* num: 252 */ | |
0,0,1,0,1,0, | |
0,0,0,0,0,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
0,1,0,1,1,0, | |
0,0,1,0,1,0, | |
0,0,0,0,0,0, | |
/* num: 253 */ | |
0,1,1,0,0,0, | |
0,0,0,1,0,0, | |
0,0,1,0,0,0, | |
0,1,1,1,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
/* num: 254 */ | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,1,1,1,1,0, | |
1,1,0,0,1,0, | |
1,1,0,0,1,1, | |
1,1,1,1,1,0, | |
0,0,1,1,1,1, | |
/* num: 255 */ | |
0,1,0,0,1,0, | |
1,1,1,1,1,1, | |
0,1,0,0,1,0, | |
0,1,0,0,1,0, | |
1,1,1,1,1,1, | |
0,1,0,0,1,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0 | |
]; | |
</script> | |
</head> | |
<body onload='startExportedGame()'> | |
<canvas id='game'> | |
</canvas> | |
</body> | |
</html> |
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