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@increpare
Created April 21, 2024 20:55
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Respeller (PuzzleScript Script)
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
title Respeller
author increpare
homepage www.increpare.com
run_rules_on_level_start
color_palette 5
text_color gray
background_color black
require_player_movement
( debug )
verbose_logging
========
OBJECTS
========
background
black
sidepanel
black
Land
green green
00000
00000
00100
00000
00000
sea
darkblue darkblue
00000
00000
00100
00000
00000
sky
lightblue lightblue
00000
00000
00100
00000
00000
Land_real
green green
11111
01111
11101
11111
10111
sea_real
darkblue darkblue
01001
00000
00010
10000
00100
sky_real
lightblue lightblue
00000
00000
00100
00000
00000
button_off
darkred lightgrey
11111
11011
10001
11011
11111
button_on
red lightgrey
11111
11011
10001
11011
11111
Wall
gray darkgray
00010
11111
01000
11111
00010
Player
yellow
..0..
00000
.000.
.0.0.
0...0
Sprite_0_0
#df7126 #595652
..000
.00.0
00...
.001.
..0..
Sprite_1_0
#df7126 white #595652
.000.
01210
02220
00000
0...0
Sprite_2_0
#df7126 #595652
000..
0.00.
...00
.100.
..0..
Sprite_0_1
#663931 #8f563b
...00
..000
.0.00
0..0.
...1.
Sprite_1_1
#663931 #8f563b
00000
00000
00000
0.000
1....
Sprite_2_1
#663931 #8f563b
00000
00000
00000
0.0.0
..1.1
Sprite_3_1
#663931 black white #8f563b
0....
102..
00203
.....
.....
Sprite_0_2
#ac3232 #8c1a1a
.0000
00000
11000
..111
.....
Sprite_1_2
#ac3232 #d95763 #45283c #8c1a1a
00111
00012
00020
32233
2....
Sprite_2_2
#d95763 #45283c #ac3232 #8c1a1a
00000
11110
22221
33331
.111.
Sprite_3_2
#d95763 #8c1a1a #45283c
.....
0....
0111.
2222.
..2.2
Sprite_0_3
#663931 #696a6a #595652
..000
.0110
01101
01022
0....
Sprite_1_3
#663931 #696a6a black #595652
00.00
10001
12021
30003
.0.0.
Sprite_2_3
#663931 #696a6a #595652
000..
0110.
10110
22010
....0
Sprite_0_4
#3f3f74 #cbdbfc
000..
.1000
..100
...00
....1
Sprite_1_4
#3f3f74 #cbdbfc
...00
00100
00010
11000
11111
Sprite_2_4
#3f3f74 #313162 #cbdbfc
....0
00000
00000
01002
200..
Sprite_3_4
#3f3f74 #cbdbfc
000..
11000
00011
1111.
.....
Sprite_0_5
#df7126 #d9a066
00..0
.00..
..111
.00..
00..0
Sprite_1_5
#df7126 #d9a066 #eec39a #f4eab5
0....
11111
22222
33333
0...0
Sprite_2_5
#d9a066 #eec39a #f4eab5 #df7126
.....
00000
11111
22222
3...3
Sprite_3_5
#d9a066 #eec39a black #df7126 #f4eab5
.....
000..
11211
3444.
.....
Sprite_0_6
#663931 #8f563b
.010.
01010
10.01
01.01
0...0
Sprite_1_6
#663931 #8f563b
010..
1010.
0.10.
0.010
...01
Sprite_2_6
#663931 #37946e #8f563b
..010
.0200
020..
20...
0....
Sprite_0_7
#306082 #524b24 #8d9d78 #37946e
000..
.0001
..012
.0003
000..
Sprite_1_7
#306082 #524b24 #8d9d78 #37946e
00011
11112
32323
20232
00033
Sprite_2_7
#524b24 #8d9d78 #37946e #306082
00000
01010
12121
21212
33223
Sprite_3_7
#524b24 #8d9d78 #37946e #306082 #9badb7 black
00...
1500.
21100
32140
32.4.
Sprite_0_8
#45283c #663931
..011
.0001
00000
00...
.....
Sprite_1_8
#663931 #222034 #8f563b #eec39a
00.12
22023
00022
...30
..3.0
Sprite_2_8
#8f563b #222034 #663931 #eec39a
01.22
30200
00222
23...
2.3..
Sprite_3_8
#663931 #45283c
001..
0111.
11111
...11
.....
Sprite_0_9
#df7126 #c45f1a
.00..
0..00
...11
...1.
...11
Sprite_1_9
#c45f1a #df7126
.....
01010
10000
1..0.
.1.00
Sprite_2_9
#df7126 #663931
..0..
00010
00000
0....
.0...
letter_a
white
..00.
.0..0
.0000
.0..0
.0..0
letter_b
white
.000.
.0..0
.000.
.0..0
.000.
letter_c
white
..00.
.0..0
.0...
.0..0
..00.
letter_e
white
.0000
.0...
.000.
.0...
.0000
letter_i
white
.000.
..0..
..0..
..0..
.000.
letter_k
white
.0..0
.0.0.
.00..
.0.0.
.0..0
letter_o
white
..00.
.0..0
.0..0
.0..0
..00.
letter_p
white
.000.
.0..0
.000.
.0...
.0...
letter_r
white
.000.
.0..0
.000.
.0..0
.0..0
letter_t
white
00000
..0..
..0..
..0..
..0..
letter_notword
gray
letter_word
orange
ui_animal_0 0
black
ui_animal_1 1
black
ui_animal_2 2
black
ui_animal_3 3
black
ui_animal_4 4
black
ui_animal_5 5
black
ui_animal_6 6
black
ui_animal_7 7
black
ui_animal_8 8
black
ui_animal_9 9
black
token_was_off
yellow
.....
.....
..0..
.....
.....
=======
LEGEND
=======
. = land
' = sky
, = sea
- = background and sidepanel
$ = button_off
# = Wall
@ = Player and sky
a=letter_a
b=letter_b
c=letter_c
e=letter_e
i=letter_i
k=letter_k
o=letter_o
p=letter_p
r=letter_r
t=letter_t
terrain = land or sea or sky
letter = letter_a or letter_b or letter_c or letter_e or letter_i or letter_k or letter_o or letter_p or letter_r or letter_t
ape_1 = Sprite_0_0
ape_2 = sprite_1_0
ape_3 = sprite_2_0
boar_1 = sprite_0_1
boar_2 = sprite_1_1
boar_3 = sprite_2_1
boar_4 = sprite_3_1
tick_1 = sprite_0_2
tick_2 = sprite_1_2
tick_3 = sprite_2_2
tick_4 = sprite_3_2
bat_1 = sprite_0_3
bat_2 = sprite_1_3
bat_3 = sprite_2_3
orca_1 = sprite_0_4
orca_2 = sprite_1_4
orca_3 = sprite_2_4
orca_4 = sprite_3_4
pike_1 = sprite_0_5
pike_2 = sprite_1_5
pike_3 = sprite_2_5
pike_4 = sprite_3_5
boa_1 = sprite_0_6
boa_2 = sprite_1_6
boa_3 = sprite_2_6
carp_1 = sprite_0_7
carp_2 = sprite_1_7
carp_3 = sprite_2_7
carp_4 = sprite_3_7
kite_1 = sprite_0_8
kite_2 = sprite_1_8
kite_3 = sprite_2_8
kite_4 = sprite_3_8
cat_1 = sprite_0_9
cat_2 = sprite_1_9
cat_3 = sprite_2_9
ape = ape_1 or ape_2 or ape_3
boar = boar_1 or boar_2 or boar_3 or boar_4
tick = tick_1 or tick_2 or tick_3 or tick_4
bat = bat_1 or bat_2 or bat_3
orca = orca_1 or orca_2 or orca_3 or orca_4
pike = pike_1 or pike_2 or pike_3 or pike_4
boa = boa_1 or boa_2 or boa_3
carp = carp_1 or carp_2 or carp_3 or carp_4
kite = kite_1 or kite_2 or kite_3 or kite_4
cat = cat_1 or cat_2 or cat_3
animal = ape or boar or tick or bat or orca or pike or boa or carp or kite or cat
ui_animal = ui_animal_0 or ui_animal_1 or ui_animal_2 or ui_animal_3 or ui_animal_4 or ui_animal_5 or ui_animal_6 or ui_animal_7 or ui_animal_8 or ui_animal_9
pushable = animal or letter
pusher = player or animal or letter
terrain_real = sky_real or Land_real or sea_real
letter_bg = letter_word or letter_notword
button = button_off or button_on
=======
SOUNDS
=======
sfx0 20273300
================
COLLISIONLAYERS
================
Background
terrain, terrain_real, sidepanel
button
letter_word, letter_notword
Player, Wall,letter, animal, ui_animal
token_was_off
======
RULES
======
[ > pusher | pushable ] -> [ > pusher | > pushable ]
late [ letter no terrain ] -> [ letter sky ]
late [ letter_bg ] -> [ ]
late [ letter ] -> [ letter letter_notword ]
late right [ a | p | e ] -> [ a letter_word | p letter_word | e letter_word ]
late right [ b | o | a | r ] -> [ b letter_word | o letter_word | a letter_word | r letter_word ]
late right [ t | i | c | k ] -> [ t letter_word | i letter_word | c letter_word | k letter_word ]
late right [ b | a | t ] -> [ b letter_word | a letter_word | t letter_word ]
late right [ o | r | c | a ] -> [ o letter_word | r letter_word | c letter_word | a letter_word ]
late right [ p | i | k | e ] -> [ p letter_word | i letter_word | k letter_word | e letter_word ]
late right [ b | o | a ] -> [ b letter_word | o letter_word | a letter_word ]
late right [ c | a | r | p ] -> [ c letter_word | a letter_word | r letter_word | p letter_word ]
late right [ k | i | t | e ] -> [ k letter_word | i letter_word | t letter_word | e letter_word ]
late right [ c | a | t ] -> [ c letter_word | a letter_word | t letter_word ]
late [button_off]->[ button_off token_was_off]
late [ button_off ] -> [ button_on ]
late [ letter_notword ] [ button_on ] -> [ letter_notword ] [ button_off ]
late [ button_on token_was_off ] -> sfx0
late [ token_was_off] -> [ ]
(step 1, background transformation)
late right [ player button_on ] [ sky ] -> [ player button_on ] [ sky_real ]
late right [ player button_on ] [ Land ] -> [ player button_on ] [ land_real ]
late right [ player button_on ] [ sea ] -> [ player button_on ] [ sea_real ]
late right [ player button_on ] [ terrain_real a | p | e ] -> [ player button_on ] [ terrain_real ape_1 | ape_2 | ape_3 ]
late right [ player button_on ] [ terrain_real b | o | a | r ] -> [ player button_on ] [ terrain_real boar_1 | boar_2 | boar_3 | boar_4 ]
late right [ player button_on ] [ terrain_real t | i | c | k ] -> [ player button_on ] [ terrain_real tick_1 | tick_2 | tick_3 | tick_4 ]
late right [ player button_on ] [ terrain_real b | a | t ] -> [ player button_on ] [ terrain_real bat_1 | bat_2 | bat_3 ]
late right [ player button_on ] [ terrain_real o | r | c | a ] -> [ player button_on ] [ terrain_real orca_1 | orca_2 | orca_3 | orca_4 ]
late right [ player button_on ] [ terrain_real p | i | k | e ] -> [ player button_on ] [ terrain_real pike_1 | pike_2 | pike_3 | pike_4 ]
late right [ player button_on ] [ terrain_real b | o | a ] -> [ player button_on ] [ terrain_real boa_1 | boa_2 | boa_3 ]
late right [ player button_on ] [ terrain_real c | a | r | p ] -> [ player button_on ] [ terrain_real carp_1 | carp_2 | carp_3 | carp_4 ]
late right [ player button_on ] [ terrain_real k | i | t | e ] -> [ player button_on ] [ terrain_real kite_1 | kite_2 | kite_3 | kite_4 ]
late right [ player button_on ] [ terrain_real c | a | t ] -> [ player button_on ] [ terrain_real cat_1 | cat_2 | cat_3 ]
late right [ ape_1 terrain_real ] [ ui_animal_0 | ui_animal_0 | ui_animal_0 ] -> [ ape_1 terrain_real ] [ ape_1 | ape_2 | ape_3 ]
late right [ boar_1 terrain_real ] [ ui_animal_1 | ui_animal_1 | ui_animal_1 | ui_animal_1 ] -> [ boar_1 terrain_real ] [ boar_1 | boar_2 | boar_3 | boar_4 ]
late right [ tick_1 terrain_real ] [ ui_animal_2 | ui_animal_2 | ui_animal_2 | ui_animal_2 ] -> [ tick_1 terrain_real ] [ tick_1 |tick_2 | tick_3 | tick_4 ]
late right [ bat_1 terrain_real ] [ ui_animal_3 | ui_animal_3 | ui_animal_3 ] -> [ bat_1 terrain_real ] [ bat_1 | bat_2 | bat_3 ]
late right [ orca_1 terrain_real ] [ ui_animal_4 | ui_animal_4 | ui_animal_4| ui_animal_4 ] -> [ orca_1 terrain_real ] [ orca_1 | orca_2 | orca_3 | orca_4 ]
late right [ pike_1 terrain_real ] [ ui_animal_5 | ui_animal_5 | ui_animal_5 | ui_animal_5 ] -> [ pike_1 terrain_real ] [ pike_1 | pike_2 | pike_3 | pike_4 ]
late right [ boa_1 terrain_real ] [ ui_animal_6 | ui_animal_6 | ui_animal_6 ] -> [ boa_1 terrain_real ] [ boa_1 | boa_2 | boa_3 ]
late right [ carp_1 terrain_real ] [ ui_animal_7 | ui_animal_7 | ui_animal_7 | ui_animal_7 ] -> [ carp_1 terrain_real ] [ carp_1 | carp_2 | carp_3 | carp_4 ]
late right [ kite_1 terrain_real ] [ ui_animal_8 | ui_animal_8 | ui_animal_8 | ui_animal_8 ] -> [ kite_1 terrain_real ] [ kite_1 | kite_2 | kite_3 | kite_4 ]
late right [ cat_1 terrain_real ] [ ui_animal_9 | ui_animal_9 | ui_animal_9 ] -> [ cat_1 terrain_real ] [ cat_1 | cat_2 | cat_3 ]
late [letter_bg no letter ] -> [ ]
==============
WINCONDITIONS
==============
all ui_animal on animal
=======
LEVELS
=======
####################
#000-#'''''''''''''#
#1111#'''''''''''''#
#2222#''tick'''''''#
#333-#'ape'boar''''#
#4444#'''@'''''''''#
#5555#$.......,,,,,#
#666-#......,,,,,,,#
#7777#.......,,,,,,#
#8888#.......,,,,,,#
#999-#........,,,,,#
####################
####################
#000-#'''''''''''''#
#1111#'''''''''@'''#
#2222#'''''''''''''#
#333-#'aabceikoprt'#
#4444#'''''''''''''#
#5555#$.......,,,,,#
#666-#......,,,,,,,#
#7777#.......,,,,,,#
#8888#.......,,,,,,#
#999-#........,,,,,#
####################
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