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let’s recreate the breathe app in less than 3 minutes using SwiftUI and Swift Playgrounds on iPad
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struct Breathe: View { | |
@State var scale = false | |
@State var rotate = false | |
var body: some View { | |
ZStack { | |
Group { | |
ZStack { | |
Circle().frame(width: 80, height: 80).foregroundColor(Color(UIColor.systemBlue)).offset(y: -42) | |
Circle().frame(width: 80, height: 80).foregroundColor(Color(UIColor.systemBlue)).offset(y: 42) | |
} | |
}.opacity(1/3) | |
Group { | |
ZStack { | |
Circle().frame(width: 80, height: 80).foregroundColor(Color(UIColor.systemBlue)).offset(y: -42) | |
Circle().frame(width: 80, height: 80).foregroundColor(Color(UIColor.systemBlue)).offset(y: 42) | |
} | |
}.rotationEffect(.degrees(60)).opacity(1/4) | |
Group { | |
ZStack { | |
Circle().frame(width: 80, height: 80).foregroundColor(Color(UIColor.systemBlue)).offset(y: -42) | |
Circle().frame(width: 80, height: 80).foregroundColor(Color(UIColor.systemBlue)).offset(y: 42) | |
} | |
}.rotationEffect(.degrees(120)).opacity(1/2) | |
}.rotationEffect(.degrees(rotate ? 180 : 0)).scaleEffect(scale ? 1 : 1/8).animation(Animation.easeInOut.repeatForever(autoreverses: true).speed(1/8)).onAppear() { | |
self.rotate.toggle() | |
self.scale.toggle() | |
} | |
} | |
} |
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