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// This program is free software: you can redistribute it and/or modify | |
// it under the terms of the GNU General Public License as published by | |
// the Free Software Foundation, either version 3 of the License, or | |
// (at your option) any later version. | |
// This program is distributed in the hope that it will be useful, | |
// but WITHOUT ANY WARRANTY; without even the implied warranty of | |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
// GNU General Public License for more details. | |
// You should have received a copy of the GNU General Public License | |
// along with this program. If not, see <http://www.gnu.org/license>. | |
#include <cstdlib> | |
#include <ctime> | |
#include <iostream> | |
#include <stdio.h> | |
#include <stdlib.h> | |
#include <unistd.h> | |
int main() { | |
int wins; | |
int losses; | |
int cards; | |
int CompCards; | |
cards = 10; | |
CompCards = 10; | |
while ((cards > 1) && (CompCards > 1)) { | |
// Defining player values with a random number seeded from Unix Time + a | |
// number (1001 to 1004) | |
srand((int)time(0) + 1001); | |
int PlayerIntelligence = (rand() % 100 + 1); | |
srand((int)time(0) + 1002); | |
int PlayerStrength = (rand() % 100 + 1); | |
srand((int)time(0) + 1003); | |
int PlayerSpeed = (rand() % 100 + 1); | |
srand((int)time(0) + 1004); | |
int PlayerPopularity = (rand() % 100 + 1); | |
// Showing the player their values | |
std::cout << "(1) Your Intelligence: " << PlayerIntelligence << "\n"; | |
std::cout << "(2) Your Strength: " << PlayerStrength << "\n"; | |
std::cout << "(3) Your Speed: " << PlayerSpeed << "\n"; | |
std::cout << "(4) Your Popularity: " << PlayerPopularity << "\n"; | |
std::cout << "\n"; | |
// Asking the player for their choice of values | |
int PlayerChoice; | |
std::cout << "Please enter a the number (1 to 4) correlating to the " | |
"card's trait you wish to put up against the computer's " | |
"cards" | |
<< "\n" | |
<< "(EG: enter 2 for Strength) "; | |
std::cin >> PlayerChoice; | |
if (PlayerChoice > 4) { | |
std::cout << "\n" | |
<< "Please enter a number lower than 4 that correlates " | |
"to the number next to the trait you wish to select" | |
<< "\n"; | |
std::cin >> PlayerChoice; | |
}; | |
// Setting the Player's choice as the value they chose | |
int PlayerValue; | |
if (PlayerChoice == 1) { | |
PlayerValue = PlayerIntelligence; | |
}; | |
if (PlayerChoice == 2) { | |
PlayerValue = PlayerStrength; | |
}; | |
if (PlayerChoice == 3) { | |
PlayerValue = PlayerSpeed; | |
}; | |
if (PlayerChoice == 4) { | |
PlayerValue = PlayerPopularity; | |
}; | |
std::cout << "The value you chose: " << PlayerValue << "\n"; | |
// Comparing the values of the player and computer | |
srand((int)time(0) + 1005); | |
int CompValue = (rand() % 100 + 1); | |
std::cout << "The Computer's value: " << CompValue << "\n"; | |
if (PlayerValue > CompValue) { | |
std::cout | |
<< "Hooray, You won! Now it's the computer's turn to choose!" | |
<< "\n"; | |
wins = (wins + 1); | |
cards = (cards + 1); | |
CompCards = (CompCards - 1); | |
}; | |
if (PlayerValue < CompValue) { | |
std::cout << "Sorry, but the computer's value is higher and you " | |
"lost. Better luck next time!" | |
<< "\n"; | |
losses = (losses + 1); | |
cards = (cards - 1); | |
CompCards = (CompCards + 1); | |
}; | |
std::cout << "\n" | |
<< "Scores: " | |
<< "\n" | |
<< "You: " << wins << " Computer: " << losses << "\n"; | |
std::cout << "\n" | |
<< "Your cards left: " << cards << "\n" | |
<< "Computer's cards left: " << CompCards << "\n" | |
<< "\n"; | |
sleep(2); | |
// Redefining player values with a random number seeded from Unix Time + | |
// a number (1001 to 1004) | |
srand((int)time(0) + 1001); | |
PlayerIntelligence = (rand() % 100 + 1); | |
srand((int)time(0) + 1002); | |
PlayerStrength = (rand() % 100 + 1); | |
srand((int)time(0) + 1003); | |
PlayerSpeed = (rand() % 100 + 1); | |
srand((int)time(0) + 1004); | |
PlayerPopularity = (rand() % 100 + 1); | |
// Showing the player their new values | |
std::cout << "Your Intelligence: " << PlayerIntelligence << "\n"; | |
std::cout << "Your Strength: " << PlayerStrength << "\n"; | |
std::cout << "Your Speed: " << PlayerSpeed << "\n"; | |
std::cout << "Your Popularity: " << PlayerPopularity << "\n"; | |
std::cout << "\n"; | |
sleep(2); | |
// Getting the computer to "choose it's value" | |
srand((int)time(0) + 1006); | |
CompValue = (rand() % 100 + 1); | |
srand((int)time(0) + 1007); | |
int CompTrait = (rand() % 4 + 1); | |
// Showing the player the computer's "chosen" value | |
if (CompTrait == 1) { | |
std::cout << "Computer's chosen trait: Intelligence" | |
<< "\n"; | |
PlayerChoice = 1; | |
}; | |
if (CompTrait == 2) { | |
std::cout << "Computer's chosen trait: Strength" | |
<< "\n"; | |
PlayerChoice = 2; | |
}; | |
if (CompTrait == 3) { | |
std::cout << "Computer's chosen trait: Speed" | |
<< "\n"; | |
PlayerChoice = 3; | |
}; | |
if (CompTrait == 4) { | |
std::cout << "Computer's chosen trait: Popularity" | |
<< "\n"; | |
PlayerChoice = 4; | |
}; | |
std::cout << "The Computer's value: " << CompValue << "\n"; | |
if (PlayerChoice == 1) { | |
PlayerValue = PlayerIntelligence; | |
}; | |
if (PlayerChoice == 2) { | |
PlayerValue = PlayerStrength; | |
}; | |
if (PlayerChoice == 3) { | |
PlayerValue = PlayerSpeed; | |
}; | |
if (PlayerChoice == 4) { | |
PlayerValue = PlayerPopularity; | |
}; | |
// Telling the player id they won or lost | |
if (PlayerValue > CompValue) { | |
std::cout << "Hooray, You won! Now it's your turn to choose!" | |
<< "\n"; | |
wins = (wins + 1); | |
cards = (cards + 1); | |
CompCards = (CompCards - 1); | |
}; | |
if (PlayerValue < CompValue) { | |
std::cout << "Sorry, but the computer's value is higher and you " | |
"lost. Better luck next time!" | |
<< "\n"; | |
losses = (losses + 1); | |
cards = (cards - 1); | |
CompCards = (CompCards + 1); | |
}; | |
// Scoreboard | |
std::cout << "\n" | |
<< "Scores: " | |
<< "\n" | |
<< "You: " << wins << " Computer: " << losses << "\n"; | |
std::cout << "\n" | |
<< "Your cards left: " << cards << "\n" | |
<< "Computer's cards left: " << CompCards << "\n" | |
<< "\n"; | |
sleep(2); | |
} | |
// Telling the player if they won or lost | |
if (cards == 0) { | |
std::cout << "Sorry, you ran out of cards and so you lost"; | |
}; | |
if (CompCards == 0) { | |
std::cout << "Well done! The computer has no cards left so you won!"; | |
}; | |
return 0; | |
} |
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