Created
April 14, 2016 02:39
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CodeaTuts Joystick Help
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--# Joystick | |
Joystick=class() | |
function Joystick:init(x,y,id,type) | |
self.id=id | |
self.type=type | |
self.ox=x | |
self.oy=y | |
self.cx=x | |
self.cy=y | |
self.dx=0 | |
self.dy=0 | |
self.c=20 | |
self.bSpeed = 2 | |
end | |
function Joystick:draw() | |
stroke(255) | |
strokeWidth(2) | |
fill(255,255,255,100) | |
ellipse(self.ox,self.oy,150) | |
if self.type=="move" then | |
heroX=heroX+(self.cx-self.ox)/10 | |
heroY=heroY+(self.cy-self.oy)/10 | |
end | |
if self.type=="shoot" then | |
bDirection=vec2(self.cx-self.ox,self.cy-self.oy) | |
bDirection=bDirection:normalize() | |
if math.abs(bDirection.x+bDirection.y)>0 then | |
self.dx=bDirection.x*self.bSpeed | |
self.dy=bDirection.y*self.bSpeed | |
self.c=self.c+1 | |
if self.c>12 then | |
table.insert(bTable,vec4(heroX,heroY,self.dx,self.dy)) | |
self.c=0 | |
end | |
end | |
end | |
end | |
function Joystick:touched(touch) | |
for jsKey,jsInstance in pairs(jsTable) do | |
if touch.id==jsInstance.id then | |
if touch.state==MOVING then | |
jsInstance.cx=touch.x | |
jsInstance.cy=touch.y | |
end | |
if touch.state==ENDED then | |
table.remove(jsTable,jsKey) | |
end | |
end | |
end | |
end | |
--# Main | |
--displayMode(FULLSCREEN) | |
function setup() | |
heroX,heroY=WIDTH/2,HEIGHT/2 | |
jsTable,bTable={},{} | |
parameter.watch("screenX") | |
parameter.watch("screenY") | |
end | |
function draw() | |
background(40, 40, 50) | |
for jsIndex,jsInstance in pairs(jsTable) do | |
jsInstance:draw() | |
end | |
fill(255) | |
for bIndex,bInstance in pairs(bTable) do | |
ellipse(bInstance.x,bInstance.y,10) | |
bInstance.x=bInstance.x+bInstance.z | |
bInstance.y=bInstance.y+bInstance.w | |
if bInstance.x<0 or bInstance.x>WIDTH or bInstance.y<0 or bInstance.y>HEIGHT then | |
table.remove(bTable,bIndex) | |
end | |
end | |
sprite("Platformer Art:Guy Standing",heroX,heroY,25) | |
end | |
function touched(touch) | |
if touch.state==BEGAN then | |
if touch.x<WIDTH/2 then | |
for a,b in pairs(jsTable) do | |
--if b.type=="move" then | |
-- return -- limit 1 move joystick | |
--end | |
end | |
table.insert(jsTable,Joystick(touch.x,touch.y,touch.id,"move")) | |
else | |
table.insert(jsTable,Joystick(touch.x,touch.y,touch.id,"shoot")) -- allow multiple shoot | |
end | |
end | |
for jsIndex,jsInstance in pairs(jsTable) do | |
jsInstance:touched(touch) | |
end | |
end |
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