Created
April 20, 2016 23:42
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function setup() | |
LoadImages() --do this first, on its own | |
sprite(); | |
end | |
function LoadImages() | |
imageStatus='Ready' --tells draw it's ok to draw the scene (will be turned off if we have to download images) | |
output.clear() | |
--pass through Codea name of image and internet url | |
--not in Codea, will be downloaded and saved | |
--THIS WORKS! IMAGES LOAD, THEN AllImagesDownloaded GETS CALLED AND PROGRAM HALTS | |
--img = {} | |
--for var=0,23,1 do | |
--img[var] = LoadImage('Project:gyrobot'..var..'-a','https://raw.githubusercontent.com/interactivenyc/CodeaJoystick/master/gyrobot'..var..'-a.png') | |
--end | |
--WHY DOESN'T THIS WORK??? IMAGES LOAD, BUT GETS STUCK IN A LOOP | |
img = {} | |
for var=0,23,1 do | |
img[var] = LoadImage('Project:gyrobot'..var..'-b','https://raw.githubusercontent.com/interactivenyc/CodeaJoystick/master/gyrobot'..var..'-b.png') | |
end | |
if imageStatus=='Ready' then AllImagesDownloaded() end | |
end | |
--downloads images one by one | |
function LoadImage(fileName,url) | |
print("url:"..url) | |
local i=readImage(fileName) | |
if i~=nil then return i end | |
--not found, we need to download, add to queue (ie table) | |
if imageTable==nil then | |
imageTable={} | |
end | |
imageTable[#imageTable+1]={name=fileName,url=url} | |
print('Queueing fileName: ',fileName) | |
imageStatus='Loading' | |
--if the first one, go ahead and download | |
if #imageTable==1 then | |
http.request(imageTable[1].url,ImageDownloaded) | |
print('loading',imageTable[1].url) | |
end | |
end | |
--saves downloaded images | |
function ImageDownloaded(img) | |
print(imageTable[1].name,'loaded') | |
saveImage(imageTable[1].name,img) --save | |
table.remove(imageTable,1) | |
--load next one if we have any more to do | |
if #imageTable>0 then | |
http.request(imageTable[1].url,ImageDownloaded) | |
print('loading',imageTable[1].name) | |
else | |
LoadImages() | |
end | |
end | |
function AllImagesDownloaded() | |
print("AllImagesDownloaded"); | |
end |
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