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Physics Noob
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function setup() | |
supportedOrientations(LANDSCAPE_ANY) | |
-- displayMode(FULLSCREEN_NO_BUTTONS) | |
top = physics.body(EDGE, vec2(0, HEIGHT), vec2(WIDTH, HEIGHT)) | |
top.type = STATIC | |
top.restitution = 0 | |
bottom = physics.body(EDGE, vec2(0, 0), vec2(WIDTH, 0)) | |
bottom.type = STATIC | |
bottom.restitution = 0 | |
shipPoints = { | |
--Nose | |
vec2(WIDTH/10,0), | |
--Rect top | |
vec2(WIDTH/20,HEIGHT/20), | |
vec2(-WIDTH/20,HEIGHT/20), | |
--Wing top | |
vec2((-WIDTH/20)-(WIDTH/30),HEIGHT/10), | |
vec2((-WIDTH/10)-(WIDTH/25),HEIGHT/10), | |
vec2(-WIDTH/10,HEIGHT/20), | |
--Butt | |
vec2(-WIDTH/10,(HEIGHT/20)-(HEIGHT/50)), | |
vec2((-WIDTH/10)-(WIDTH/50),(HEIGHT/20)-(HEIGHT/50)), | |
vec2((-WIDTH/10)-(WIDTH/50),(-((HEIGHT/20)-(HEIGHT/50)))), | |
vec2(-WIDTH/10,(-((HEIGHT/20)-(HEIGHT/50)))), | |
--Bottom wing | |
vec2(-WIDTH/10,(-(HEIGHT/20))), | |
vec2((-WIDTH/10)-(WIDTH/25),(-(HEIGHT/10))), | |
vec2((-WIDTH/20)-(WIDTH/30),(-(HEIGHT/10))), | |
--Rect bottom | |
vec2(-WIDTH/20,(-(HEIGHT/20))), | |
vec2(WIDTH/20,(-(HEIGHT/20))) | |
} | |
ship = physics.body(POLYGON,unpack(shipPoints)) | |
ship.x = WIDTH/2 | |
ship.y = HEIGHT/2 | |
ship.type = DYNAMIC | |
ship.interpolate = true | |
ship.gravityScale = 0 | |
ship.restitution = 0 | |
end | |
function draw() | |
background(0, 0, 0, 255) | |
if CurrentTouch.state == BEGAN or CurrentTouch.state == MOVING then | |
ship:applyForce(vec2(0,800)) | |
if CurrentTouch.x<WIDTH/2 then | |
ship.angle = ship.angle + 1 | |
else | |
ship.angle = ship.angle - 1 | |
end | |
else | |
ship:applyForce(vec2(0,-800)) | |
end | |
drawBody(ship) | |
drawBody(top) | |
drawBody(bottom) | |
end | |
function drawBody(body) | |
pushStyle() | |
pushMatrix() | |
strokeWidth(5) | |
stroke(255, 255, 255, 255) | |
translate(body.x, body.y) | |
rotate(body.angle) | |
if body.shapeType == POLYGON then | |
strokeWidth(3.0) | |
local points = body.points | |
for j = 1,#points do | |
a = points[j] | |
b = points[(j % #points)+1] | |
line(a.x, a.y, b.x, b.y) | |
end | |
elseif body.shapeType == CHAIN or body.shapeType == EDGE then | |
strokeWidth(3.0) | |
local points = body.points | |
for j = 1,#points-1 do | |
a = points[j] | |
b = points[j+1] | |
line(a.x, a.y, b.x, b.y) | |
end | |
elseif body.shapeType == CIRCLE then | |
strokeWidth(3.0) | |
line(0,0,body.radius-3,0) | |
ellipse(0,0,body.radius*2) | |
end | |
popMatrix() | |
popStyle() | |
end |
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