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Created December 14, 2015 09:04
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Nomic on Ethereum
/*
This creates a basic nomic.
There is a list of addresses that are "players", holding 1 unit of citizenship.
Motions can be proposed by any player.
Motions can be rejected by any player, or passed unanimously.
This contract is live on the Ethereum blockchain with address 0xcc0ee510bc4b5cd4d31da49f672ab5aa6806f70a.
Feel free to use it as a basis for your own nomic contract.
*/
contract Nomic {
struct Proposal {
string description; /* What is the proposal? */
string ipfsHash; /* If the proposal is too long to include inline */
bool isUpgrade; /* Should the passage of this proposal replace this contract with a new one? */
address upgradeAddress; /* Address to suicide to. This becomes the new game contract. Game state should have been copied. */
bool proposalPassed; /* Has the proposal passed? */
bool proposalFailed; /* Has the proposal failed? */
uint32 numberOfVotes; /* Affirmative votes */
mapping (address => bool) voted; /* Who has voted? */
}
/* Public variables of the citizenship token */
string public name;
string public symbol;
/* How many citizenships does everyone have? */
mapping (address => bool) public isPlaying;
/* How many players are playing? */
uint32 public totalPlayers;
/* Is the contract in setup mode (founder can add players) */
bool public isSetup;
address public founder;
/* Keep all proposals ever */
Proposal[] public proposals;
/* This generates a public event on the blockchain that will notify clients */
event Transfer(address indexed from, address indexed to, uint256 value);
/* These are for proposals */
event ProposalAdded(uint proposalID, string description, string ipfsHash, bool isUpgrade, address upgradeAddress);
event Voted(uint proposalID, address voter, bool position);
event ProposalClosed(uint proposalID, bool passed);
/* Initializes contract with initial supply tokens to the creator of the contract */
function Nomic(string _name, string _symbol) {
/* Set up the game */
name = _name;
symbol = _symbol;
/* Original set-up-er is the only player so far. */
isPlaying[msg.sender] = true;
totalPlayers = 1;
/* In setup mode, founder can add players unilaterally. */
founder = msg.sender;
isSetup = true;
}
/* Fulfil the normal token API */
function totalSupply() constant returns (uint256 supply) {
supply = totalPlayers;
}
function balanceOf(address _address) constant returns (uint256 balance) {
if(isPlaying[_address]) {
balance = 1;
} else {
balance = 0;
}
}
function transfer(address _to, uint256 _value) returns (bool _success) {
if (!isPlaying[msg.sender] || _value != 1) {
_success = false;
} else {
isPlaying[msg.sender] = false;
isPlaying[_to] = true;
/* Notifiy anyone listening that this transfer took place */
Transfer(msg.sender, _to, _value);
_success = true;
}
}
/* Add players */
function addPlayer(address _address) {
if(msg.sender != founder) throw;
if(!isSetup) throw;
totalPlayers += 1;
isPlaying[_address] = true;
}
/* Remove players */
function removePlayer(address _address) {
if(msg.sender != founder) throw;
if(!isSetup) throw;
if(!isPlaying[_address]) throw;
totalPlayers -= 1;
isPlaying[_address] = false;
}
/* Leave setup mode */
function startGame() {
if(msg.sender != founder) throw;
if(!isSetup) throw;
isSetup = false;
}
/* modifier that allows only shareholders to vote and create new proposals */
modifier onlyPlayers {
if (isSetup) throw;
if (!isPlaying[msg.sender]) throw;
_
}
/* Add a proposal */
function newProposal(string _description, string _ipfsHash, bool _isUpgrade, address _upgradeAddress) onlyPlayers returns (uint proposalID) {
proposalID = proposals.length++;
Proposal p = proposals[proposalID];
p.description = _description;
p.ipfsHash = _ipfsHash;
p.isUpgrade = _isUpgrade;
p.upgradeAddress = _upgradeAddress;
p.proposalPassed = false;
p.proposalFailed = false;
p.numberOfVotes = 0;
ProposalAdded(proposalID, _description, _ipfsHash, _isUpgrade, _upgradeAddress);
}
/* Vote for or against a proposal. */
function vote(uint proposalNumber, bool supportsProposal) onlyPlayers {
Proposal p = proposals[proposalNumber];
if (p.voted[msg.sender] == true) throw;
if (p.proposalPassed) throw;
if (p.proposalFailed) throw;
p.voted[msg.sender] = true;
Voted(proposalNumber, msg.sender, supportsProposal);
if(supportsProposal) {
p.numberOfVotes += 1;
} else {
p.proposalFailed = true;
ProposalClosed(proposalNumber, false);
}
}
function executeProposal(uint proposalNumber) onlyPlayers {
Proposal p = proposals[proposalNumber];
if (p.proposalFailed) throw;
if (p.proposalPassed) throw;
if (p.numberOfVotes < totalPlayers) throw;
p.proposalPassed = true;
/* Fire Events */
ProposalClosed(proposalNumber, true);
if(p.isUpgrade) {
/* Send any money we have to the upgrade contract. */
suicide(p.upgradeAddress);
}
}
}
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