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config.yml
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version: | |
# This is the current version of Towny. Please do not edit. | |
version: 0.95.2.7 | |
# This is for showing the changelog on updates. Please do not edit. | |
last_run_version: 0.95.2.7 | |
# The language file you wish to use | |
language: english.yml | |
############################################################ | |
# +------------------------------------------------------+ # | |
# | Permission nodes | # | |
# +------------------------------------------------------+ # | |
############################################################ | |
# Possible permission nodes | |
# | |
# for a full list of permission nodes visit: | |
# https://github.com/TownyAdvanced/Towny/wiki/Towny-Permission-Nodes | |
permissions: '' | |
############################################################ | |
# +------------------------------------------------------+ # | |
# | Town Claim/new defaults | # | |
# +------------------------------------------------------+ # | |
############################################################ | |
town: | |
# Default public status of the town (used for /town spawn) | |
default_public: 'true' | |
# Default Open status of the town (are new towns open and joinable by anyone at creation?) | |
default_open: 'false' | |
# Default tax settings for new towns. | |
default_taxes: | |
# Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting. | |
tax: '0.0' | |
# Default amount of shop tax of a new town. | |
shop_tax: '0.0' | |
# Default amount of embassy tax of a new town. | |
embassy_tax: '0.0' | |
# Default amount for town's plottax costs. | |
plot_tax: '0.0' | |
# Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount. | |
taxpercentage: 'false' | |
# A required minimum tax amount for the default_tax, will not change any towns which already have a tax set. | |
# Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero. | |
minimumtax: '0.0' | |
# Limits the maximum amount of bonus blocks a town can buy. | |
# This setting does nothing when town.max_purchased_blocks_uses_town_levels is set to true. | |
max_purchased_blocks: '0' | |
# When set to true, the town_level section of the config determines the maximum number of bonus blocks a town can purchase. | |
max_purchased_blocks_uses_town_levels: 'true' | |
# maximum number of plots any single resident can own | |
max_plots_per_resident: '100' | |
# maximum number used in /town claim/unclaim # commands. | |
# set to 0 to disable limiting of claim radius value check. | |
# keep in mind that the default value of 4 is a radius, | |
# and it will allow claiming 9x9 (80 plots) at once. | |
max_claim_radius_value: '4' | |
# Maximum number of towns allowed on the server. | |
town_limit: '3000' | |
# Minimum number of plots any towns plot must be from the next town's own plots. | |
# This will prevent town encasement to a certain degree. | |
min_plot_distance_from_town_plot: '5' | |
# Minimum number of plots any towns home plot must be from the next town. | |
# This will prevent someone founding a town right on your doorstep | |
min_distance_from_town_homeblock: '5' | |
# Minimum number of plots an outpost must be from any other town's plots. | |
# Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims | |
# near to each other, but want to keep outposts away from towns. | |
min_distance_for_outpost_from_plot: '5' | |
# Maximum distance between homeblocks. | |
# This will force players to build close together. | |
max_distance_between_homeblocks: '0' | |
# The maximum townblocks available to a town is (numResidents * ratio). | |
# Setting this value to 0 will instead use the level based jump values determined in the town level config. | |
town_block_ratio: '0' | |
# The size of the square grid cell. Changing this value is suggested only when you first install Towny. | |
# Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision, | |
# at the cost of more work setting up. Also, extremely small values will render the caching done useless. | |
# Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds. | |
town_block_size: '16' | |
############################################################ | |
# +------------------------------------------------------+ # | |
# | Default new world settings | # | |
# +------------------------------------------------------+ # | |
############################################################ | |
# These flags are only used at the initial setup of a new world. | |
# Once Towny is running each world can be altered from within game | |
# using '/townyworld toggle' | |
new_world_settings: | |
# Default for new worlds to have towny enabled. | |
using_towny: 'true' | |
pvp: | |
# Set if PVP is enabled in this world | |
world_pvp: 'true' | |
# force_pvp_on is a global flag and overrides any towns flag setting | |
force_pvp_on: 'false' | |
# If set to false the world will not be included in war events. | |
war_allowed: 'true' | |
mobs: | |
# world_monsters_on is a global flag setting per world. | |
world_monsters_on: 'true' | |
# force_town_monsters_on is a global flag and overrides any towns flag setting | |
force_town_monsters_on: 'false' | |
explosions: | |
# Allow explosions in this world | |
world_explosions_enabled: 'true' | |
# force_explosions_on is a global flag and overrides any towns flag setting | |
force_explosions_on: 'false' | |
fire: | |
# Allow fire to be lit and spread in this world. | |
world_firespread_enabled: 'true' | |
# force_fire_on is a global flag and overrides any towns flag setting | |
force_fire_on: 'false' | |
# Prevent Endermen from picking up and placing blocks. | |
enderman_protect: 'true' | |
# Disable players trampling crops | |
disable_player_crop_trampling: 'true' | |
# Disable creatures trampling crops | |
disable_creature_crop_trampling: 'true' | |
# World management settings to deal with un/claiming plots | |
plot_management: | |
block_delete: | |
enabled: 'false' | |
# These items will be deleted upon a plot being unclaimed | |
unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON | |
mayor_plotblock_delete: | |
enabled: 'false' | |
# These items will be deleted upon a mayor using /plot clear | |
# To disable deleting replace the current entries with NONE. | |
mayor_plot_delete: WALL_SIGN,SIGN_POST | |
revert_on_unclaim: | |
# *** WARNING*** | |
# If this is enabled any town plots which become unclaimed will | |
# slowly be reverted to a snapshot taken before the plot was claimed. | |
# | |
# Regeneration will only work if the plot was | |
# claimed under version 0.76.2, or | |
# later with this feature enabled | |
# Unlike the rest of this config section, the speed setting is not | |
# set per-world. What you set for speed will be used in all worlds. | |
# | |
# If you allow players to break/build in the wild the snapshot will | |
# include any changes made before the plot was claimed. | |
enabled: 'false' | |
speed: 1s | |
# These block types will NOT be regenerated | |
block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE | |
wild_revert_on_mob_explosion: | |
# Enabling this will slowly regenerate holes created in the | |
# wilderness by monsters exploding. | |
enabled: 'false' | |
entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart | |
delay: 20s | |
############################################################ | |
# +------------------------------------------------------+ # | |
# | Global town settings | # | |
# +------------------------------------------------------+ # | |
############################################################ | |
global_town_settings: | |
# can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot. | |
friendly_fire: 'true' | |
# Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds. | |
health_regen: | |
speed: 3s | |
enable: 'true' | |
# Allow towns to claim outposts (a townblock not connected to town). | |
allow_outposts: 'true' | |
# When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and | |
# the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be | |
# the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are | |
# larger can have more outposts. | |
# When activated, this setting will not cause towns who already have higher than their limit | |
# to lose outposts. They will not be able to start new outposts until they have unclaimed outposts | |
# to become under their limit. Likewise, towns that join a nation and receive bonus outposts will | |
# be over their limit if they leave the nation. | |
limit_outposts_using_town_and_nation_levels: 'false' | |
# When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost | |
# limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit, | |
# until they have dropped below their limit. | |
# eg: If their limit is 3 then they cannot use /t outpost 4 | |
over_outpost_limits_stops_teleports: 'false' | |
# Allow the use of /town spawn | |
# Valid values are: true, false, war, peace | |
# When war or peace is set, it is only possible to teleport to the town, | |
# when there is a war or peace. | |
allow_town_spawn: 'true' | |
# Allow regular residents to use /town spawn [town] (TP to other towns if they are public). | |
# Valid values are: true, false, war, peace | |
# When war or peace is set, it is only possible to teleport to the town, | |
# when there is a war or peace. | |
allow_town_spawn_travel: 'true' | |
# Allow regular residents to use /town spawn [town] to other towns in your nation. | |
# Valid values are: true, false, war, peace | |
# When war or peace is set, it is only possible to teleport to the town, | |
# when there is a war or peace. | |
allow_town_spawn_travel_nation: 'true' | |
# Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation. | |
# Valid values are: true, false, war, peace | |
# When war or peace is set, it is only possible to teleport to the town, | |
# when there is a war or peace. | |
allow_town_spawn_travel_ally: 'true' | |
# When set to true both nation and ally spawn travel will also require the target town to have their status set to public. | |
is_nation_ally_spawning_requiring_public_status: 'false' | |
# If non zero it delays any spawn request by x seconds. | |
teleport_warmup_time: '0' | |
# Number of seconds that must pass before a player can use /t spawn or /res spawn. | |
spawn_cooldown_time: '30' | |
# Number of seconds that must pass before pvp can be toggled by a town. | |
# Applies to residents of the town using /res toggle pvp, as well as | |
# plots having their PVP toggled using /plot toggle pvp. | |
pvp_cooldown_time: '30' | |
# Respawn the player at his town spawn point when he/she dies | |
town_respawn: 'false' | |
# Town respawn only happens when the player dies in the same world as the town's spawn point. | |
town_respawn_same_world_only: 'false' | |
# Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns. | |
# Allowed options: unclaimed,enemy,neutral | |
prevent_town_spawn_in: enemy | |
# Enables the [~Home] message. | |
# If false it will make it harder for enemies to find the home block during a war | |
show_town_notifications: 'true' | |
# The required number of residents in a town to join a nation | |
# If the number is 0, towns will not require a certain amount of residents to join a nation | |
required_number_residents_join_nation: '0' | |
# The required number of residents in a town to create a nation | |
# If the number is 0, towns will not require a certain amount of residents to create a nation | |
required_number_residents_create_nation: '0' | |
# If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation. | |
refund_disband_low_residents: 'true' | |
# The maximum number of townblocks a town can be away from a nation capital, | |
# Automatically precludes towns from one world joining a nation in another world. | |
# If the number is 0, towns will not a proximity to a nation. | |
nation_requires_proximity: '0.0' | |
# List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line. | |
# Not included by default but some servers add GRASS_BLOCK,FARMLAND,DIRT to their list. | |
farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER | |
# List of animals which can be killed on farm plots by town residents. | |
farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM | |
# The maximum number of residents that can be joined to a town. Setting to 0 disables this feature. | |
max_residents_per_town: '0' | |
# If Towny should show players the townboard when they login | |
display_board_onlogin: 'true' | |
# If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries. | |
# When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online. | |
outsiders_prevent_pvp_toggle: 'false' | |
# If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off. | |
homeblocks_prevent_forcepvp: 'false' | |
# The amount of residents a town needs to claim an outpost, | |
# Setting this value to 0, means a town can claim outposts no matter how many residents | |
minimum_amount_of_residents_in_town_for_outpost: '0' | |
# If People should keep their inventories on death in a town | |
# Is not guaranteed to work with other keep inventory plugins! | |
keep_inventory_on_death_in_town: 'false' | |
# If People should keep their experience on death in a town | |
# Is not guaranteed to work with other keep experience plugins! | |
keep_experience_on_death_in_town: 'false' | |
# Maximum amount that a town can set their plot, embassy, shop, etc plots' prices to. | |
# Setting this higher can be dangerous if you use Towny in a mysql database. Large numbers can become shortened to scientific notation. | |
maximum_plot_price_cost: '1000000.0' | |
# If set to true, the /town screen will display the xyz coordinate for a town's spawn rather than the homeblock's Towny coords. | |
display_xyz_instead_of_towny_coords: 'false' | |
# If set to true the /town list command will list randomly, rather than by whichever comparator is used, hiding resident counts. | |
display_town_list_randomly: 'false' | |
############################################################ | |
# +------------------------------------------------------+ # | |
# | Global nation settings | # | |
# +------------------------------------------------------+ # | |
############################################################ | |
global_nation_settings: | |
# Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns. | |
# When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal. | |
# Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness. | |
# The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels. | |
# Because these zones are still wilderness anyone can claim these townblocks. | |
# It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise | |
# someone might not be able to build/destroy in the wilderness outside their town. | |
nationzone: | |
# Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count. | |
enable: 'false' | |
# When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness. | |
only_capitals: 'true' | |
# Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals. | |
capital_bonus_size: '0' | |
# When set to true, nation zones are disabled during the the Towny war types. | |
war_disables: 'true' | |
# When set to true, players will receive a notification when they enter into a nationzone. | |
# Set to false by default because, like the nationzone feature, it will generate more load on servers. | |
show_notifications: 'false' | |
# If Towny should show players the nationboard when they login. | |
display_board_onlogin: 'true' | |
# If enabled, only allow the nation spawn to be set in the capital city. | |
capital_spawn: 'true' | |
# Allow the use of /nation spawn | |
# Valid values are: true, false, war, peace | |
# When war or peace is set, it is only possible to teleport to the nation, | |
# when there is a war or peace. | |
allow_nation_spawn: 'true' | |
# Allow regular residents to use /nation spawn [nation] (TP to other nations if they are public). | |
# Valid values are: true, false, war, peace | |
# When war or peace is set, it is only possible to teleport to the nation, | |
# when there is a war or peace. | |
allow_nation_spawn_travel: 'true' | |
# Allow regular residents to use /nation spawn [nation] to other nations allied with your nation. | |
# Valid values are: true, false, war, peace | |
# When war or peace is set, it is only possible to teleport to the nations, | |
# when there is a war or peace. | |
allow_nation_spawn_travel_ally: 'true' | |
# If higher than 0, it will limit how many towns can be joined into a nation. | |
# Does not affect existing nations that are already over the limit. | |
max_towns_per_nation: '0' | |
default: | |
# If set to true, any newly made nation will have their spawn set to public. | |
public: 'false' | |
# If set to true, any newly made nation will have open status and any town may join without an invite. | |
open: 'false' | |
############################################################ | |
# +------------------------------------------------------+ # | |
# | Plugin interfacing | # | |
# +------------------------------------------------------+ # | |
############################################################ | |
plugin: | |
# Valid load and save types are: flatfile, mysql, h2. | |
database: | |
database_load: flatfile | |
database_save: flatfile | |
# SQL database connection details (IF set to use SQL). | |
sql: | |
hostname: x | |
port: 'x' | |
dbname: x | |
table_prefix: x | |
username: x | |
password: x | |
ssl: 'x' | |
# Flatfile backup settings. | |
daily_backups: 'true' | |
backups_are_deleted_after: 90d | |
# Valid entries are: zip, none. | |
flatfile_backup: zip | |
interfacing: | |
tekkit: | |
# Add any fake players for client/server mods (aka Tekkit) here | |
fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]' | |
# Enable using_essentials if you are using cooldowns in essentials for teleports. | |
using_essentials: 'false' | |
# This enables/disables all the economy functions of Towny. | |
# This will first attempt to use Vault or Reserve to bridge your economy plugin with Towny. | |
# If Reserve/Vault is not present it will attempt to find a supported economy plugin. | |
# If neither Vault/Reserve or supported economy are present it will not be possible to create towns or do any operations that require money. | |
using_economy: 'true' | |
day_timer: | |
# The number of hours in each "day". | |
# You can configure for 10 hour days. Default is 24 hours. | |
day_interval: 1d | |
# The time each "day", when taxes will be collected. | |
# MUST be less than day_interval. Default is 12h (midday). | |
new_day_time: 12h | |
# Lots of messages to tell you what's going on in the server with time taken for events. | |
debug_mode: 'false' | |
# Info tool for server admins to use to query in game blocks and entities. | |
info_tool: CLAY_BRICK | |
# Spams the player named in dev_name with all messages related to towny. | |
dev_mode: | |
enable: 'false' | |
dev_name: ElgarL | |
# Record all messages to the towny.log | |
logging: 'true' | |
# If true this will cause the log to be wiped at every startup. | |
reset_log_on_boot: 'true' | |
############################################################ | |
# +------------------------------------------------------+ # | |
# | Filters colour and chat | # | |
# +------------------------------------------------------+ # | |
############################################################ | |
filters_colour_chat: | |
# This is the name given to any NPC assigned mayor. | |
npc_prefix: NPC | |
# Regex fields used in validating inputs. | |
regex: | |
name_filter_regex: '[ /]' | |
name_check_regex: ^[a-zA-Z0-9._\[\]-]*$ | |
string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$ | |
name_remove_regex: '[^a-zA-Z0-9._\[\]-]' | |
modify_chat: | |
# Maximum length of Town and Nation names. | |
max_name_length: '20' | |
# Maximum length of titles and surnames. | |
max_title_length: '10' | |
# See the Placeholders wiki page for list of PAPI placeholders. | |
# https://github.com/TownyAdvanced/Towny/wiki/Placeholders | |
papi_chat_formatting: | |
# When using PlaceholderAPI, and a tag would show both nation and town, this will determine how they are formatted. | |
both: '&f[&6%n&f|&b%t&f] ' | |
# When using PlaceholderAPI, and a tag would showing a town, this will determine how it is formatted. | |
town: '&f[&b%s&f] ' | |
# When using PlaceholderAPI, and a tag would show a nation, this will determine how it is formatted. | |
nation: '&f[&6%s&f] ' | |
# Colour code applied to player names using the %townyadvanced_towny_colour% placeholder. | |
ranks: | |
nomad: '&f' | |
resident: '&f' | |
mayor: '&b' | |
king: '&6' | |
############################################################ | |
# +------------------------------------------------------+ # | |
# | block/item/mob protection | # | |
# +------------------------------------------------------+ # | |
############################################################ | |
protection: | |
# Items that can be blocked within towns via town/plot flags | |
# 259 - flint and steel | |
# 325 - bucket | |
# 326 - water bucket | |
# 327 - lava bucket | |
# 351 - bone/bonemeal | |
# 359 - shears | |
# 368 - ender pearl | |
# 374 - glass bottle | |
# 385 - fire charge | |
item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,BOAT_BIRCH,BOAT_ACACIA,BOAT_DARK_OAK,BOAT_JUNGLE,BOAT,BOAT_SPRUCE,END_CRYSTAL,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART | |
# Items which can be blocked or enabled via town/plot flags | |
# 25 - noteblock | |
# 54 - chest ...etc | |
switch_ids: BARREL,DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,DARK_OAK_FENCE_GATE,ACACIA_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX | |
# permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html | |
# Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig, | |
# PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker | |
# Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear | |
# Remove living entities within a town's boundaries, if the town has the mob removal flag set. | |
town_mob_removal_entities: Monster,Guardian,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse | |
# Whether the town mob removal should remove THE_KILLER_BUNNY type rabbits. | |
town_mob_removal_killer_bunny: 'true' | |
# Prevent the spawning of villager babies in towns. | |
town_prevent_villager_breeding: 'false' | |
# Disable creatures triggering stone pressure plates | |
disable_creature_pressureplate_stone: 'true' | |
# Globally remove living entities in all worlds that have their flag set. | |
world_mob_removal_entities: Monster,Guardian,Flying,Slime | |
# Prevent the spawning of villager babies in the world. | |
world_prevent_villager_breeding: 'false' | |
# When set to true, mobs who've been named with a nametag will not be removed by the mob removal task. | |
mob_removal_skips_named_mobs: 'false' | |
# The maximum amount of time a mob could be inside a town's boundaries before being sent to the void. | |
# Lower values will check all entities more often at the risk of heavier burden and resource use. | |
# NEVER set below 1. | |
mob_removal_speed: 5s | |
# permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/package-summary.html | |
# Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig, | |
# PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie | |
# Protect living entities within a town's boundaries from being killed by players. | |
mob_types: Animals,NPC,Snowman,ArmorStand,Villager | |
# permitted Potion Types https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionType.html | |
# ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER, | |
# INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING, | |
# SPEED, WATER_BREATHING, WEAKNESS, WITHER. | |
# When preventing PVP prevent the use of these potions. | |
potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER | |
############################################################ | |
# +------------------------------------------------------+ # | |
# | Wilderness settings | # | |
# +------------------------------------------------------+ # | |
############################################################ | |
# These Settings defaults only. They are copied to each worlds data files upon first detection | |
# To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/' | |
unclaimed: | |
unclaimed_zone_build: 'true' | |
unclaimed_zone_destroy: 'true' | |
unclaimed_zone_item_use: 'true' | |
unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA | |
unclaimed_zone_switch: 'true' | |
############################################################ | |
# +------------------------------------------------------+ # | |
# | Town Notifications | # | |
# +------------------------------------------------------+ # | |
############################################################ | |
# This is the format for the notifications sent as players move between plots. | |
# Empty a particular format for it to be ignored. | |
# Example: | |
# [notification.format] | |
# ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format] | |
# ... [notification.plot.format] | |
# ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type] | |
# ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop] | |
notification: | |
format: '&6 ~ %s' | |
splitter: '&7 - ' | |
area_wilderness: '&2%s' | |
area_wilderness_pvp: '%s' | |
area_town: '&6%s' | |
area_town_pvp: '%s' | |
owner: '&a%s' | |
no_owner: '&a%s' | |
plot: | |
splitter: ' ' | |
format: '%s' | |
homeblock: '&b[Home]' | |
outpostblock: '&b[Outpost]' | |
forsale: '&e[For Sale: %s]' | |
type: '&6[%s]' | |
# When set to true, town's names are the long form (townprefix)(name)(townpostfix) configured in the town_level section. | |
# When false, it is only the town name. | |
town_names_are_verbose: 'true' | |
group: '&f[%s]' | |
# If set to true MC's Title and Subtitle feature will be used when crossing into a town. | |
# Could be seen as intrusive/distracting, so false by default. | |
using_titles: 'false' | |
# Requires the above using_titles to be set to true. | |
# Title and Subtitle shown when entering a town or the wilderness. By default 1st line is blank, the 2nd line shows {townname} or {wilderness}. | |
# You may use colour codes &f, &c and so on. | |
titles: | |
# Entering Town Upper Title Line | |
town_title: '' | |
# Entering Town Lower Subtitle line. | |
town_subtitle: '&b{townname}' | |
# Entering Wilderness Upper Title Line | |
wilderness_title: '' | |
# Entering Wilderness Lower Subtitle line. | |
wilderness_subtitle: '&2{wilderness}' | |
# If the notification.owner option should show name or {title} name. | |
# Titles are the ones granted by nation kings. | |
owner_shows_nation_title: 'false' | |
############################################################ | |
# +------------------------------------------------------+ # | |
# | Default Town/Plot flags | # | |
# +------------------------------------------------------+ # | |
############################################################ | |
default_perm_flags: | |
# Default permission flags for residents plots within a town | |
# | |
# Can allies/friends/outsiders perform certain actions in the town | |
# | |
# build - place blocks and other items | |
# destroy - break blocks and other items | |
# itemuse - use items such as furnaces (as defined in item_use_ids) | |
# switch - trigger or activate switches (as defined in switch_ids) | |
resident: | |
friend: | |
build: 'true' | |
destroy: 'true' | |
item_use: 'true' | |
switch: 'true' | |
town: | |
build: 'false' | |
destroy: 'false' | |
item_use: 'false' | |
switch: 'false' | |
ally: | |
build: 'false' | |
destroy: 'false' | |
item_use: 'false' | |
switch: 'false' | |
outsider: | |
build: 'false' | |
destroy: 'false' | |
item_use: 'false' | |
switch: 'false' | |
# Default permission flags for towns | |
# These are copied into the town data file at creation | |
# | |
# Can allies/outsiders/residents perform certain actions in the town | |
# | |
# build - place blocks and other items | |
# destroy - break blocks and other items | |
# itemuse - use items such as flint and steel or buckets (as defined in item_use_ids) | |
# switch - trigger or activate switches (as defined in switch_ids) | |
town: | |
default: | |
pvp: 'false' | |
fire: 'false' | |
explosion: 'false' | |
mobs: 'false' | |
resident: | |
build: 'true' | |
destroy: 'true' | |
item_use: 'true' | |
switch: 'true' | |
nation: | |
build: 'false' | |
destroy: 'false' | |
item_use: 'false' | |
switch: 'false' | |
ally: | |
build: 'false' | |
destroy: 'false' | |
item_use: 'false' | |
switch: 'false' | |
outsider: | |
build: 'false' | |
destroy: 'false' | |
item_use: 'false' | |
switch: 'false' | |
############################################################ | |
# +------------------------------------------------------+ # | |
# | Towny Invite System | # | |
# +------------------------------------------------------+ # | |
############################################################ | |
invite_system: | |
# Command used to accept towny invites) | |
#e.g Player join town invite. | |
accept_command: accept | |
# Command used to deny towny invites | |
#e.g Player join town invite. | |
deny_command: deny | |
# Command used to confirm some towny actions/tasks) | |
#e.g Purging database or removing a large amount of townblocks | |
confirm_command: confirm | |
# Command used to cancel some towny actions/tasks | |
#e.g Purging database or removing a large amount of townblocks | |
cancel_command: cancel | |
# When set for more than 0m, the amount of time (in minutes) which must have passed between | |
# a player's first log in and when they can be invited to a town. | |
cooldowntime: 0m | |
# You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops. | |
maximum_invites_sent: | |
# How many invites a town can send out to players, to join the town. | |
town_toplayer: '35' | |
# How many invites a nation can send out to towns, to join the nation. | |
nation_totown: '35' | |
# How many requests a nation can send out to other nations, to ally with the nation. | |
# Only used when war.disallow_one_way_alliance is set to true. | |
nation_tonation: '35' | |
# You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops. | |
maximum_invites_received: | |
# How many invites can one player have from towns. | |
player: '10' | |
# How many invites can one town have from nations. | |
town: '10' | |
# How many requests can one nation have from other nations for an alliance. | |
nation: '10' | |
# When set above 0, the maximum distance a player can be from a town's spawn in order to receive an invite. | |
# Use this setting to require players to be near or inside a town before they can be invited. | |
maximum_distance_from_town_spawn: '0' | |
############################################################ | |
# +------------------------------------------------------+ # | |
# | Resident settings | # | |
# +------------------------------------------------------+ # | |
############################################################ | |
resident_settings: | |
# player is flagged as inactive after 1 hour (default) | |
inactive_after_time: 1h | |
# if enabled old residents will be deleted, losing their town, townblocks, friends | |
# after Two months (default) of not logging in | |
delete_old_residents: | |
enable: 'false' | |
deleted_after_time: 60d | |
delete_economy_account: 'false' | |
# When true only residents who have no town will be deleted. | |
delete_only_townless: 'false' | |
# The name of the town a resident will automatically join when he first registers. | |
default_town_name: '' | |
# If true, players can only use beds in plots they personally own. | |
deny_bed_use: 'false' | |
# If true, players who join the server for the first time will cause the msg_registration message in the language files to be shown server-wide. | |
is_showing_welcome_message: 'true' | |
############################################################ | |
# +------------------------------------------------------+ # | |
# | Economy settings | # | |
# +------------------------------------------------------+ # | |
############################################################ | |
economy: | |
# By default it is set to true. | |
# Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections. | |
use_async: 'true' | |
# Prefix to apply to all town economy accounts. | |
town_prefix: town- | |
# Prefix to apply to all nation economy accounts. | |
nation_prefix: nation- | |
# The cost of renaming a town. | |
town_rename_cost: '0' | |
# The cost of renaming a nation. | |
nation_rename_cost: '0' | |
spawn_travel: | |
# Cost to use /town spawn | |
price_town_spawn_travel: '0.0' | |
# Cost to use '/town spawn [town]' to another town in your nation. | |
price_town_nation_spawn_travel: '0.0' | |
# Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation. | |
price_town_ally_spawn_travel: '0.0' | |
# Cost to use /town spawn [town] | |
# This is paid to the town you goto. | |
price_town_public_spawn_travel: '10.0' | |
# When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank. | |
# When false the amount will be paid to the server account whose name is set in the closed economy setting below.. | |
town_spawn_cost_paid_to_town: 'true' | |
# The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies. | |
price_nation_neutrality: '100.0' | |
new_expand: | |
# How much it costs to start a nation. | |
price_new_nation: '1000.0' | |
# How much it costs to start a town. | |
price_new_town: '250.0' | |
# How much it costs to make an outpost. An outpost isn't limited to being on the edge of town. | |
price_outpost: '500.0' | |
# The price for a town to expand one townblock. | |
price_claim_townblock: '25.0' | |
# How much every additionally claimed townblock increases in cost. Set to 1 to deactivate this. 1.3 means +30% to every bonus claim block cost. | |
price_claim_townblock_increase: '1.0' | |
# The amount refunded to a town when they unclaim a townblock. | |
# Warning: do not set this higher than the cost to claim a townblock. | |
# It is advised that you do not set this to the same price as claiming either, otherwise towns will get around using outposts to claim far away. | |
price_claim_townblock_refund: '0.0' | |
# How much it costs a player to buy extra blocks. | |
price_purchased_bonus_townblock: '5000.0' | |
# How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost. | |
price_purchased_bonus_townblock_increase: '1.05' | |
death: | |
# Either fixed or percentage. | |
# For percentage 1.0 would be 100%. 0.01 would be 1%. | |
price_death_type: fixed | |
# A maximum amount paid out by a resident from their personal holdings for percentage deaths. | |
# Set to 0 to have no cap. | |
percentage_cap: '0.0' | |
# If True, only charge death prices for pvp kills. Not monsters/environmental deaths. | |
price_death_pvp_only: 'false' | |
price_death: '0.0' | |
price_death_town: '0.0' | |
price_death_nation: '0.0' | |
banks: | |
# Maximum amount of money allowed in town bank | |
# Use 0 for no limit | |
town_bank_cap: '0.0' | |
# Set to true to allow withdrawals from town banks | |
town_allow_withdrawals: 'true' | |
# Maximum amount of money allowed in nation bank | |
# Use 0 for no limit | |
nation_bank_cap: '0.0' | |
# Set to true to allow withdrawals from nation banks | |
nation_allow_withdrawals: 'true' | |
# When set to true, players can only use their town withdraw/deposit commands while inside of their own town. | |
# Likewise, nation banks can only be withdrawn/deposited to while in the capital city. | |
disallow_bank_actions_outside_town: 'false' | |
closed_economy: | |
# The name of the account that all money that normally disappears goes into. | |
server_account: towny-server | |
# Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account. | |
# Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account. | |
# This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails. | |
enabled: 'false' | |
daily_taxes: | |
# Enables taxes to be collected daily by town/nation | |
# If a town can't pay it's tax then it is kicked from the nation. | |
# if a resident can't pay his plot tax he loses his plot. | |
# if a resident can't pay his town tax then he is kicked from the town. | |
# if a town or nation fails to pay it's upkeep it is deleted. | |
enabled: 'false' | |
# Maximum tax amount allowed when using flat taxes | |
max_tax_amount: '1000.0' | |
# maximum tax percentage allowed when taxing by percentages | |
max_tax_percent: '25' | |
# The server's daily charge on each nation. If a nation fails to pay this upkeep | |
# all of it's member town are kicked and the Nation is removed. | |
price_nation_upkeep: '100.0' | |
# Uses total number of towns in the nation to determine upkeep instead of nation level (Number of Residents) | |
# calculated by (number of towns in nation X price_nation_upkeep). | |
nation_pertown_upkeep: 'false' | |
# If set to true, the per-town-upkeep system will be modified by the Nation Levels' upkeep modifiers. | |
nation_pertown_upkeep_affected_by_nation_level_modifier: 'false' | |
# The server's daily charge on each town. If a town fails to pay this upkeep | |
# all of it's residents are kicked and the town is removed. | |
price_town_upkeep: '0.0' | |
# Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents) | |
# calculated by (number of claimed plots X price_town_upkeep). | |
town_plotbased_upkeep: 'false' | |
# If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers. | |
town_plotbased_upkeep_affected_by_town_level_modifier: 'false' | |
# If set to any amount over zero, if a town's plot-based upkeep totals less than this value, the town will pay the minimum instead. | |
town_plotbased_upkeep_minimum_amount: '0.0' | |
# The server's daily charge on a town which has claimed more townblocks than it is allowed. | |
price_town_overclaimed_upkeep_penalty: '0.0' | |
# Uses total number of plots that the town is overclaimed by, to determine the price_town_overclaimed_upkeep_penalty cost. | |
# If set to true the penalty is calculated (# of plots overclaimed X price_town_overclaimed_upkeep_penalty). | |
price_town_overclaimed_upkeep_penalty_plotbased: 'false' | |
# If enabled and you set a negative upkeep for the town | |
# any funds the town gains via upkeep at a new day | |
# will be shared out between the plot owners. | |
use_plot_payments: 'false' | |
plot_type_costs: | |
# Cost to use /plot set shop to change a normal plot to a shop plot. | |
set_commercial: '0.0' | |
# Cost to use /plot set arena to change a normal plot to a arena plot. | |
set_arena: '0.0' | |
# Cost to use /plot set embassy to change a normal plot to a embassy plot. | |
set_embassy: '0.0' | |
# Cost to use /plot set wilds to change a normal plot to a wilds plot. | |
set_wilds: '0.0' | |
# Cost to use /plot set inn to change a normal plot to a inn plot. | |
set_inn: '0.0' | |
# Cost to use /plot set jail to change a normal plot to a jail plot. | |
set_jail: '0.0' | |
# Cost to use /plot set farm to change a normal plot to a farm plot. | |
set_farm: '0.0' | |
# Cost to use /plot set bank to change a normal plot to a bank plot. | |
set_bank: '0.0' | |
############################################################ | |
# +------------------------------------------------------+ # | |
# | Jail Plot settings | # | |
# +------------------------------------------------------+ # | |
############################################################ | |
jail: | |
#If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists. | |
#Requires town_respawn to be true in order to work. | |
is_jailing_attacking_enemies: 'false' | |
#If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists. | |
#Requires town_respawn to be true in order to work. | |
is_jailing_attacking_outlaws: 'false' | |
#If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting. | |
jail_allows_ender_pearls: 'false' | |
#If false jailed players can use /town leave, and escape a jail. | |
jail_denies_town_leave: 'false' | |
bail: | |
#If true players can pay a bail amount to be unjailed. | |
is_allowing_bail: 'false' | |
#Amount that bail costs for normal residents/nomads. | |
bail_amount: '10' | |
#Amount that bail costs for Town mayors. | |
bail_amount_mayor: '10' | |
#Amount that bail costs for Nation kings. | |
bail_amount_king: '10' | |
# Commands which a jailed player cannot use. | |
blacklisted_commands: home,spawn,teleport,tp,tpa,tphere,tpahere,back,dback,ptp,jump,kill,warp,suicide | |
############################################################ | |
# +------------------------------------------------------+ # | |
# | Bank Plot settings | # | |
# +------------------------------------------------------+ # | |
############################################################ | |
# Bank plots may be used by other economy plugins using the Towny API. | |
bank: | |
# If true players will only be able to use /t deposit, /t withdraw, /n deposit & /n withdraw while inside bank plots belonging to the town or nation capital respectively. | |
# Home plots will also allow deposit and withdraw commands. | |
is_banking_limited_to_bank_plots: 'false' | |
############################################################ | |
# +------------------------------------------------------+ # | |
# | War settings | # | |
# +------------------------------------------------------+ # | |
############################################################ | |
war: | |
#This setting allows you disable the ability for a nation to pay to remain neutral during a war. | |
nation_can_be_neutral: 'true' | |
#By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations. | |
disallow_one_way_alliance: 'false' | |
############################################################ | |
# +------------------------------------------------------+ # | |
# | Economy Transfers During War settings | # | |
# +------------------------------------------------------+ # | |
############################################################ | |
economy: | |
enemy: | |
# Amount charged to place a warflag (payed to server). | |
place_flag: '10' | |
# Amount payed from the flagbearer to the defender after defending the area. | |
defended_attack: '10' | |
# Defending town pays attaking flagbearer. If a negative (attacker pays defending town), | |
# and the attacker can't pay, the attack is canceled. | |
townblock_won: '10' | |
# Same as townblock_won but for the special case of winning the homeblock. | |
homeblock_won: '100' | |
############################################################ | |
# +------------------------------------------------------+ # | |
# | War Event settings | # | |
# +------------------------------------------------------+ # | |
############################################################ | |
# This is started with /townyadmnin toggle war | |
# In peace time War spoils are accumulated from towns and nations being | |
# deleted with any money left in the bank. | |
# | |
# These funds are increased during a war event upon a player death. | |
# An additional bonus to the war chest is set in base_spoils. | |
# | |
# During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town. | |
# The war is won when the only nations left in the battle are allies, or only a single nation. | |
# | |
# The winning nations share half of the war spoils. | |
# The remaining half is paid to the town which took the most town blocks, and lost the least. | |
event: | |
warning_delay: '30' | |
#If false all towns not in nations can be attacked during a war event. | |
towns_are_neutral: 'true' | |
enemy: | |
# If true, enemy's can only attack the edge plots of a town in war. | |
only_attack_borders: 'true' | |
plots: | |
# If true, nation members and allies can regen health on plots during war. | |
healable: 'true' | |
# If true, fireworks will be launched at plots being attacked or healed in war every war tick. | |
firework_on_attacked: 'true' | |
# If true and the monarch/king dies the nation is removed from the war. | |
remove_on_monarch_death: 'false' | |
# If enabled players will be able to break/place any blocks in enemy plots during a war. | |
# This setting SHOULD NOT BE USED unless you want the most chaotic war possible. | |
# The editable_materials list in the Warzone Block Permission section should be used instead. | |
allow_block_griefing: 'false' | |
# A townblock takes damage every 5 seconds that an enemy is stood in it. | |
block_hp: | |
town_block_hp: '60' | |
home_block_hp: '120' | |
eco: | |
# This amount is new money injected into the economy with a war event. | |
base_spoils: '100.0' | |
# This amount is taken from the losing town for each plot lost. | |
wartime_town_block_loss_price: '100.0' | |
# This amount is taken from the player if they die during the event | |
price_death_wartime: '200.0' | |
# If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock, | |
# and the losing town gains a negative (-1) bonus townblock. | |
costs_townblocks: 'false' | |
# If set to true when a town drops an enemy townblock's HP to 0, the attacking town takes full control of the townblock. | |
# One available (bonus) claim is given to the victorious town, one available (bonus) claim is removed from the losing town. | |
# Will not have any effect if war.event.winner_takes_ownership_of_town is set to true. | |
winner_takes_ownership_of_townblocks: 'false' | |
# If set to true when a town knocks another town out of the war, the losing town will join the winning town's nation. | |
# The losing town will enter a conquered state and be unable to leave the nation until the conquered time has passed. | |
winner_takes_ownership_of_town: 'false' | |
# Number of Towny new days until a conquered town loses its conquered status. | |
conquer_time: '7' | |
points: | |
points_townblock: '1' | |
points_town: '10' | |
points_nation: '100' | |
points_kill: '1' | |
# The minimum height at which a player must stand to count as an attacker. | |
min_height: '60' | |
############################################################ | |
# +------------------------------------------------------+ # | |
# | Flag War Settings | # | |
# | | # | |
# | [Separate from Event War] | # | |
# | -------------------------------- | # | |
# | DEPRECATED: Minimally Supported Through | # | |
# | 3rd Party Contributions Only | # | |
# +------------------------------------------------------+ # | |
############################################################ | |
enemy: | |
# If false, players won't be able to place war flags, effectively disabling warzones. | |
allow_attacks: 'false' | |
# If true, enemy's can only attack the edge plots of a town with war flags. | |
only_attack_borders: 'true' | |
# This many people must be online in target town in order to place a war flag in their domain. | |
min_players_online_in_town: '2' | |
# This many people must be online in target nation in order to place a war flag in their domain. | |
min_players_online_in_nation: '3' | |
max_active_flags_per_player: '1' | |
flag: | |
# This setting modifies the time between a war flag's Material shift. Accepts `s`(seconds) and `m`(minutes). | |
# Currently, you would multiply this times 10 to get the total time a flag should be in play. | |
# (It can also be set to `h` and `d` - but ain't nobody got time fo' that.) | |
waiting_time: 1m | |
# This is the block a player must place to trigger the attack event. | |
base_block: fence | |
# This is the block a player must place to trigger the attack event. | |
light_block: torch | |
beacon: | |
# Must be smaller than half the size of town_block_size. | |
radius: '3' | |
# The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit. | |
# If a flag is too close to the height limit (lower than the minimum), it will not be drawn. | |
height_above_flag: | |
min: '3' | |
max: '64' | |
draw: 'true' | |
wireframe_block: glowstone | |
# While true, prevent players from performing certain actions while their town | |
# has an active enemy war flag placed. | |
prevent_interaction_while_flagged: 'true' | |
# While true, prevent players from performing certain actions while a town in their nation | |
# has an active enemy war flag placed. | |
prevent_nation_interaction_while_flagged: 'true' | |
# This is how much time that must pass after a town in a nation has been flagged | |
# before certain actions can be performed, measured in milliseconds. | |
time_to_wait_after_flagged: '600000' | |
# If set to true, when a war flag finishes it's countdown successfully, the attacking town takes full control of the townblock. | |
# Setting this to 'False' will result only in monetary exchanges. | |
flag_takes_ownership_of_townblocks: 'true' | |
############################################################ | |
# +------------------------------------------------------+ # | |
# | Warzone Block Permissions | # | |
# | | # | |
# | Used in Flag & Event Wars | # | |
# +------------------------------------------------------+ # | |
############################################################ | |
warzone: | |
# List of materials that can be modified in a warzone. | |
# '*' = Allow all materials. | |
# Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'. | |
# Eg: '*,-chest,-furnace' | |
editable_materials: tnt,fence,ladder,wood_door,iron_door,fire | |
item_use: 'true' | |
switch: 'true' | |
# Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread. | |
fire: 'true' | |
explosions: 'true' | |
explosions_break_blocks: 'true' | |
# Only under affect when explosions_break_blocks is true. | |
explosions_regen_blocks: 'false' | |
# A list of blocks that will not be exploded, mostly because they won't regenerate properly. | |
# These blocks will also protect the block below them, so that blocks like doors do not dupe themselves. | |
# Only under affect when explosions_break_blocks is true. | |
explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON | |
############################################################ | |
# +------------------------------------------------------+ # | |
# | Town and Nation levels | # | |
# +------------------------------------------------------+ # | |
############################################################ | |
levels: | |
# default Town levels. | |
town_level: | |
- numResidents: 0 | |
namePostfix: ' Ruins' | |
mayorPrefix: 'Spirit ' | |
townBlockBuyBonusLimit: 0 | |
namePrefix: '' | |
mayorPostfix: '' | |
townBlockLimit: 1 | |
upkeepModifier: 1.0 | |
townOutpostLimit: 0 | |
- numResidents: 1 | |
namePostfix: ' (Settlement)' | |
mayorPrefix: 'Hermit ' | |
townBlockBuyBonusLimit: 100 | |
namePrefix: '' | |
mayorPostfix: '' | |
townBlockLimit: 36 | |
upkeepModifier: 1.0 | |
townOutpostLimit: 0 | |
- numResidents: 2 | |
namePostfix: ' (Hamlet)' | |
mayorPrefix: 'Chief ' | |
townBlockBuyBonusLimit: 100 | |
namePrefix: '' | |
mayorPostfix: '' | |
townBlockLimit: 64 | |
upkeepModifier: 1.0 | |
townOutpostLimit: 2 | |
- numResidents: 4 | |
namePostfix: ' (Village)' | |
mayorPrefix: 'Baron Von ' | |
townBlockBuyBonusLimit: 100 | |
namePrefix: '' | |
mayorPostfix: '' | |
townBlockLimit: 96 | |
upkeepModifier: 1.0 | |
townOutpostLimit: 2 | |
- numResidents: 6 | |
namePostfix: ' (Village)' | |
mayorPrefix: 'Baron Von ' | |
townBlockBuyBonusLimit: 100 | |
namePrefix: '' | |
mayorPostfix: '' | |
townBlockLimit: 128 | |
upkeepModifier: 1.0 | |
townOutpostLimit: 2 | |
- numResidents: 10 | |
namePostfix: ' (Town)' | |
mayorPrefix: 'Viscount ' | |
townBlockBuyBonusLimit: 100 | |
namePrefix: '' | |
mayorPostfix: '' | |
townBlockLimit: 160 | |
upkeepModifier: 1.0 | |
townOutpostLimit: 3 | |
- numResidents: 14 | |
namePostfix: ' (Large Town)' | |
mayorPrefix: 'Count Von ' | |
townBlockBuyBonusLimit: 100 | |
namePrefix: '' | |
mayorPostfix: '' | |
townBlockLimit: 224 | |
upkeepModifier: 1.0 | |
townOutpostLimit: 4 | |
# default Nation levels. | |
nation_level: | |
- kingPostfix: '' | |
capitalPostfix: '' | |
upkeepModifier: 1.0 | |
kingPrefix: 'Leader ' | |
capitalPrefix: '' | |
numResidents: 0 | |
nationBonusOutpostLimit: 0 | |
namePostfix: ' (Nation)' | |
townBlockLimitBonus: 10 | |
namePrefix: 'Land of ' | |
nationZonesSize: 1 | |
nationTownUpkeepModifier: 1.0 | |
- kingPostfix: '' | |
capitalPostfix: '' | |
upkeepModifier: 1.0 | |
kingPrefix: 'Count ' | |
capitalPrefix: '' | |
numResidents: 10 | |
nationBonusOutpostLimit: 1 | |
namePostfix: ' (Nation)' | |
townBlockLimitBonus: 20 | |
namePrefix: 'Federation of ' | |
nationZonesSize: 1 | |
nationTownUpkeepModifier: 1.0 | |
- kingPostfix: '' | |
capitalPostfix: '' | |
upkeepModifier: 1.0 | |
kingPrefix: 'Duke ' | |
capitalPrefix: '' | |
numResidents: 20 | |
nationBonusOutpostLimit: 2 | |
namePostfix: ' (Nation)' | |
townBlockLimitBonus: 40 | |
namePrefix: 'Dominion of ' | |
nationZonesSize: 1 | |
nationTownUpkeepModifier: 1.0 | |
- kingPostfix: '' | |
capitalPostfix: '' | |
upkeepModifier: 1.0 | |
kingPrefix: 'King ' | |
capitalPrefix: '' | |
numResidents: 30 | |
nationBonusOutpostLimit: 3 | |
namePostfix: ' (Nation)' | |
townBlockLimitBonus: 60 | |
namePrefix: 'Kingdom of ' | |
nationZonesSize: 2 | |
nationTownUpkeepModifier: 1.0 | |
- kingPostfix: '' | |
capitalPostfix: '' | |
upkeepModifier: 1.0 | |
kingPrefix: 'Emperor ' | |
capitalPrefix: '' | |
numResidents: 40 | |
nationBonusOutpostLimit: 4 | |
namePostfix: ' Empire' | |
townBlockLimitBonus: 100 | |
namePrefix: 'The ' | |
nationZonesSize: 2 | |
nationTownUpkeepModifier: 1.0 | |
- kingPostfix: '' | |
capitalPostfix: '' | |
upkeepModifier: 1.0 | |
kingPrefix: 'God Emperor ' | |
capitalPrefix: '' | |
numResidents: 60 | |
nationBonusOutpostLimit: 5 | |
namePostfix: ' Realm' | |
townBlockLimitBonus: 140 | |
namePrefix: 'The ' | |
nationZonesSize: 3 | |
nationTownUpkeepModifier: 1.0 |
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