Created
June 4, 2018 23:34
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<!DOCTYPE html> | |
<html> | |
<head> | |
<style> | |
.game { width: 800; height: 600; margin: 0 auto; } | |
</style> | |
</head> | |
<body> | |
<div class="game"> | |
<canvas tabindex='1' id="gCanvas" width="800" height="600"></canvas> | |
</div> | |
<script> | |
const COLORS = { | |
black: "#393c42", mustard: "#f4df42", teal: "#42f4ee" | |
} | |
const coinFactory = { | |
randomPlacement() { | |
let instance = { | |
x: 0, y: 0, w: 0, h: 0, s: 0, | |
color: COLORS.mustard, | |
draw: function(where){ | |
where.fillStyle = this.color | |
where.fillRect(this.x, this.y, this.w, this.h) | |
}, | |
hear: function(event){ return } | |
} | |
const size = randomNumberBetween(4, 8) | |
instance.w = instance.h = size | |
instance.x = randomNumberBetween(0 + instance.w, 800 - instance.w) | |
instance.y = randomNumberBetween(0 + instance.h, 800 - instance.h) | |
return instance | |
} | |
} | |
const character = { | |
x: 400, y: 300, w: 40, h: 40, s: 5, | |
color: COLORS.teal, | |
draw: function(where) { | |
where.fillStyle = this.color | |
where.fillRect(this.x, this.y, this.w, this.h) | |
}, | |
hear: function(event) { | |
if(event.key == "w") this.y -= this.s; | |
else if(event.key == "a") this.x -= this.s; | |
else if(event.key == "s") this.y += this.s; | |
else if(event.key == "d") this.x += this.s; | |
} | |
} | |
const clone = Object.assign({}, character) | |
const ACTORS = [character] | |
for(let i = 0; i < 40; i++) { | |
ACTORS.push(coinFactory.randomPlacement()) | |
} | |
const canvas = document.getElementById("gCanvas") | |
const ctx = canvas.getContext("2d") | |
canvas.onkeydown = canvas.onkeyup = canvas.onkeypress = handleKeyPress | |
window.requestAnimationFrame(gameLoop) | |
function gameLoop() { | |
clearCanvas() | |
ACTORS.forEach(actor => { | |
actor.draw(ctx) | |
}) | |
window.requestAnimationFrame(gameLoop) | |
} | |
function handleKeyPress(e) { | |
ACTORS.forEach(each => { | |
each.hear(e) | |
}) | |
} | |
function clearCanvas() { | |
ctx.fillStyle = COLORS.black | |
ctx.fillRect(0, 0, 800, 600) | |
} | |
function randomNumberBetween(a, b) { | |
return Math.floor((Math.random() * b) + a); | |
} | |
</script> | |
</body> | |
</html> |
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