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@kanaka
kanaka / addTwo.wast
Last active June 17, 2021 21:39
Run wast (WebAssembly) in node
(module
(func $addTwo (param i32 i32) (result i32)
(i32.add
(get_local 0)
(get_local 1)))
(export "addTwo" (func $addTwo)))
@simonw
simonw / how-to.md
Last active March 26, 2024 23:21
How to create a tarball of a git repository using "git archive"
@t0chas
t0chas / CustomEditorBase.cs
Last active March 5, 2024 16:47
Default Custom Inspector-Editor for Unity3D with ReorderableLists for arrays handling
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
using System.Collections.Generic;
using UnityEditor.AnimatedValues;
[CustomEditor(typeof(UnityEngine.Object), true, isFallback = true)]
[CanEditMultipleObjects]
public class CustomEditorBase : Editor
{
@bkaradzic
bkaradzic / orthodoxc++.md
Last active April 23, 2024 13:59
Orthodox C++

Orthodox C++

What is Orthodox C++?

Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.

Why not Modern C++?

@yoavniran
yoavniran / ultimate-ut-cheat-sheet.md
Last active May 6, 2024 12:29
The Ultimate Unit Testing Cheat-sheet For Mocha, Chai, Sinon, and Jest
/*
Delta Compression by Glenn Fiedler.
This source code is placed in the public domain.
http://gafferongames.com/2015/03/14/the-networked-physics-data-compression-challenge/
*/
#include <stdint.h>
#include <stdio.h>
#include <assert.h>
#include <string.h>
@myusuf3
myusuf3 / delete_git_submodule.md
Created November 3, 2014 17:36
How effectively delete a git submodule.

To remove a submodule you need to:

  • Delete the relevant section from the .gitmodules file.
  • Stage the .gitmodules changes git add .gitmodules
  • Delete the relevant section from .git/config.
  • Run git rm --cached path_to_submodule (no trailing slash).
  • Run rm -rf .git/modules/path_to_submodule (no trailing slash).
  • Commit git commit -m "Removed submodule "
  • Delete the now untracked submodule files rm -rf path_to_submodule
@staltz
staltz / introrx.md
Last active May 6, 2024 01:44
The introduction to Reactive Programming you've been missing
@mattdesl
mattdesl / ContextLoss.js
Created April 5, 2014 17:54
Simulating context loss with a mouse click
var loseCtx = context.gl.getExtension("WEBGL_lose_context");
//May not exist in some browsers, or if WebGLInspector is enabled
if (loseCtx) {
//Attach a mouse click to the canvas...
canvas.addEventListener("mousedown", function() {
//Force the canvas to lose its WebGL context
loseCtx.loseContext();
//Here you may want to present the user with a progress indicator
@Uflex
Uflex / clang-format_config.md
Last active November 3, 2019 16:19
Configuration of clang-format for QtCreator

Clang-format in QtCreator

Edit: QtCreator 3.1 introduced a new plugin called Beautifier that supports clang-format. You still have to install the clang tools separately but you don't have to add them as external tools anymore. The plugin can be configured in the options dialog under the beautifier tab > Clang Format. Add a new style and copy the configuration below without the curly braces.

QtCreator doesn't allow using clang-format by default. Watch QTCREATORBUG-10111 for a better integration. As of today, you should use it as an external tool, either replacing your selection or the entire file. If you choose to replace the file, you will have to save it before launching the tool and QtCreator will reload the file, making it impossible to undo/redo afterwards. If you choose to replace your selection, you often have to select the whole function, otherwise you will lose the indentation; clang-format doesn't seem to k