start new:
tmux
start new with session name:
tmux new -s myname
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.
/* | |
Delta Compression by Glenn Fiedler. | |
This source code is placed in the public domain. | |
http://gafferongames.com/2015/03/14/the-networked-physics-data-compression-challenge/ | |
*/ | |
#include <stdint.h> | |
#include <stdio.h> | |
#include <assert.h> | |
#include <string.h> |
To remove a submodule you need to:
var loseCtx = context.gl.getExtension("WEBGL_lose_context"); | |
//May not exist in some browsers, or if WebGLInspector is enabled | |
if (loseCtx) { | |
//Attach a mouse click to the canvas... | |
canvas.addEventListener("mousedown", function() { | |
//Force the canvas to lose its WebGL context | |
loseCtx.loseContext(); | |
//Here you may want to present the user with a progress indicator |
git archive --format=tar.gz -o /tmp/my-repo.tar.gz --prefix=my-repo/ master
More detailed version: https://til.simonwillison.net/git/git-archive
using UnityEngine; | |
using UnityEditor; | |
using UnityEditorInternal; | |
using System.Collections.Generic; | |
using UnityEditor.AnimatedValues; | |
[CustomEditor(typeof(UnityEngine.Object), true, isFallback = true)] | |
[CanEditMultipleObjects] | |
public class CustomEditorBase : Editor | |
{ |
(module | |
(func $addTwo (param i32 i32) (result i32) | |
(i32.add | |
(get_local 0) | |
(get_local 1))) | |
(export "addTwo" (func $addTwo))) |