Created
November 25, 2011 09:03
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3D Dice with Processing
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Coordinate[] eyes = { | |
c(17, 17), c(17, 42), c(17, 67), | |
c(67, 17), c(67, 42), c(67, 67), c(42, 42) | |
}; | |
int actualCube = 0; | |
void setup() | |
{ | |
size (84, 84); | |
background(255); | |
smooth(); | |
frameRate(1); | |
} | |
void draw() | |
{ | |
actualCube += 1; | |
fill(0); | |
background(255); | |
switch(actualCube) | |
{ | |
case 1: | |
ellipse(eyes[6].x, eyes[6].y, 10, 10); | |
break; | |
case 2: | |
ellipse(eyes[0].x, eyes[0].y, 10, 10); | |
ellipse(eyes[5].x, eyes[5].y, 10, 10); | |
break; | |
case 3: | |
ellipse(eyes[0].x, eyes[0].y, 10, 10); | |
ellipse(eyes[6].x, eyes[6].y, 10, 10); | |
ellipse(eyes[5].x, eyes[5].y, 10, 10); | |
break; | |
case 4: | |
ellipse(eyes[0].x, eyes[0].y, 10, 10); | |
ellipse(eyes[2].x, eyes[2].y, 10, 10); | |
ellipse(eyes[3].x, eyes[3].y, 10, 10); | |
ellipse(eyes[5].x, eyes[5].y, 10, 10); | |
break; | |
case 5: | |
ellipse(eyes[0].x, eyes[0].y, 10, 10); | |
ellipse(eyes[2].x, eyes[2].y, 10, 10); | |
ellipse(eyes[3].x, eyes[3].y, 10, 10); | |
ellipse(eyes[5].x, eyes[5].y, 10, 10); | |
ellipse(eyes[6].x, eyes[6].y, 10, 10); | |
break; | |
case 6: | |
ellipse(eyes[0].x, eyes[0].y, 10, 10); | |
ellipse(eyes[1].x, eyes[1].y, 10, 10); | |
ellipse(eyes[2].x, eyes[2].y, 10, 10); | |
ellipse(eyes[3].x, eyes[3].y, 10, 10); | |
ellipse(eyes[4].x, eyes[4].y, 10, 10); | |
ellipse(eyes[5].x, eyes[5].y, 10, 10); | |
break; | |
} | |
save("eyes"+actualCube+".gif"); | |
actualCube %= 6; | |
} | |
Coordinate c(int x, int y) | |
{ | |
return new Coordinate(x, y); | |
} | |
public class Coordinate | |
{ | |
public int x; | |
public int y; | |
public Coordinate(int x, int y) | |
{ | |
this.x = x; | |
this.y = y; | |
} | |
} |
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import processing.opengl.*; | |
PImage[] textures = new PImage[6]; | |
float rotx = PI/4; | |
float roty = PI/4; | |
float transx = 0; | |
float transy = 0; | |
void setup() | |
{ | |
for (int i = 1; i <= 6; i++) | |
{ | |
textures[i-1] = loadImage("eyes"+i+".gif"); | |
} | |
size(640, 480, OPENGL); | |
frameRate(18); | |
} | |
void draw() | |
{ | |
background(0, 100); | |
directionalLight(204, 204, 204, 0, 0, -1); | |
translate(width/2 + transx, height/2 + transy, 0); | |
scale(100); | |
rotateX(rotx); | |
rotateY(roty); | |
drawCube(); | |
} | |
void drawCube() | |
{ | |
beginShape(QUAD); | |
// +Z "front" face | |
texture(textures[0]); | |
vertex(-1, -1, 1, 0, 84); | |
vertex( 1, -1, 1, 84, 84); | |
vertex( 1, 1, 1, 84, 0); | |
vertex(-1, 1, 1, 0, 0); | |
//vertex(-1, -1, 1); | |
endShape(); | |
beginShape(QUAD); | |
// -Z "back" face | |
texture(textures[5]); | |
vertex( -1, -1, -1, 0, 84); | |
vertex(1, -1, -1, 84, 84); | |
vertex( 1, 1, -1, 84, 0); | |
vertex(-1, 1, -1, 0, 0); | |
endShape(); | |
beginShape(QUAD); | |
texture(textures[1]); | |
// +Y "bottom" face | |
vertex(-1, 1, 1, 0, 84); | |
vertex( 1, 1, 1, 84, 84); | |
vertex( 1, 1, -1, 84, 0); | |
vertex(-1, 1, -1, 0, 0); | |
endShape(); | |
beginShape(QUAD); | |
texture(textures[4]); | |
// -Y "top" face | |
vertex(-1, -1, -1, 0, 84); | |
vertex( 1, -1, -1, 84, 84); | |
vertex( 1, -1, 1, 84, 0); | |
vertex(-1, -1, 1, 0, 0); | |
endShape(); | |
beginShape(QUAD); | |
texture(textures[2]); | |
// +X "right" face | |
vertex( 1, -1, 1, 0, 84); | |
vertex( 1, -1, -1, 84, 84); | |
vertex( 1, 1, -1, 84, 0); | |
vertex( 1, 1, 1, 0, 0); | |
endShape(); | |
beginShape(QUAD); | |
texture(textures[3]); | |
// -X "left" face | |
vertex(-1, -1, -1, 0, 84); | |
vertex(-1, -1, 1, 84, 84); | |
vertex(-1, 1, 1, 84, 0); | |
vertex(-1, 1, -1, 0, 0); | |
endShape(); | |
} | |
void mouseDragged() | |
{ | |
float rate = 0.01; | |
rotx += (pmouseY-mouseY) * rate; | |
roty += (mouseX-pmouseX) * rate; | |
} | |
void keyPressed() | |
{ | |
switch(keyCode) | |
{ | |
case 38: | |
transy--; | |
break; | |
case 39: | |
transx++; | |
break; | |
case 37: | |
transx--; | |
break; | |
case 40: | |
transy++; | |
break; | |
} | |
} |
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