Created
April 21, 2016 15:44
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#!/usr/bin/env python | |
from BaseHTTPServer import HTTPServer | |
from BaseHTTPServer import BaseHTTPRequestHandler | |
import json | |
HOST = "194.176.114.21" | |
PORT = 8048 | |
FILE_PREFIX = "." | |
players = { | |
"Alice" : 1, | |
"Bob": 2 | |
} | |
games = [ | |
{ | |
"player2": 2, | |
"player1": 1, | |
"heaps": [1, 2, 3], | |
"turn": 1 | |
} | |
] | |
player = 0 | |
game_id = 0 | |
class JSONRequestHandler(BaseHTTPRequestHandler): | |
def do_GET(self): | |
self.send_response(200) | |
self.send_header("Content-type", "application/json") | |
self.wfile.write("\r\n") | |
try: | |
output = open(FILE_PREFIX + "/" + self.path[1:] + ".json", 'r').read() | |
except Exception: | |
output = "{'error': 'Could not find file " + self.path[1:] + ".json'" + "}" | |
self.wfile.write(output) | |
def do_POST(self): | |
self.send_response(200) | |
self.wfile.write('Content-Type: application/json\r\n') | |
self.wfile.write('Client: %s\r\n' % str(self.client_address)) | |
self.wfile.write('User-agent: %s\r\n' % str(self.headers['user-agent'])) | |
self.wfile.write('Path: %s\r\n' % self.path) | |
self.data_string = self.rfile.read(int(self.headers['Content-Length'])) | |
self.end_headers() | |
data = json.loads(self.data_string) | |
if 'action' in data: | |
print "action = " + data['action'] | |
if data['action'] == 'register': | |
# register player | |
if 'nickname' in data: | |
if data['nickname'] in players: | |
print 'Nickname ' + data['nickname'] + ' is already registered' | |
self.wfile.write('"status" : "error", "error_text" : "user already registered"') | |
else: | |
global player | |
player += 1 | |
print 'Nickname ' + data['nickname'] + ' is registered' | |
players[data['nickname']] = player | |
self.wfile.write(json.dumps( | |
{ "status": "ok", "player": str(player)} | |
)) | |
if data['action'] == 'fetch_players': | |
self.wfile.write(json.dumps(players)) | |
if data['action'] == 'join': | |
# join game | |
if ('player1' in data) and ('player2' in data): | |
# add check for player 1 or 2 already in games | |
global game_id | |
game_id += 1 | |
games[game_id] = \ | |
{ | |
'player1' : data['player1'], | |
'player2' : data['player2'], | |
'heaps': [1, 2, 3], | |
'turn' : data['player1'] | |
} | |
self.wfile.write(json.dumps(games[game_id])) | |
print 'Game # %d created' % game_id | |
else: | |
self.wfile.write(json.dumps( | |
{ | |
'status' : 'error', | |
'error_message' : 'no players defined' | |
} | |
)) | |
if data['action'] == 'get_status': | |
if ('game_id' in data) and (data['game_id'] <= len(games)): | |
self.wfile.write(json.dumps(games[game_id])) | |
if data['action'] == 'got_stone': | |
if ('game_id' in data) and (data['game_id'] <= len(games)): | |
if (('heap' in data) and ('player' in data) and ('stones' in data) and | |
(games[data['game_id']]['player1'] == data['player'] or games[data['game_id']]['player2'] == data['player']) | |
and (data['heap'] >= 0 and data['heap'] <= 3) | |
and (data['stones'] > 0 and data['stones'] <= games[data['game_id']]['heaps'][data['heap']])): | |
games[data['game_id']]['heaps'][data['heap']] -= data['stones'] | |
self.wfile.write(json.dumps(games[data['game_id']])) | |
print 'Player %d got %d stone(s) from %d heap at game # %d' % \ | |
(data['player'], data['stones'], data['heap'], data['game_id']) | |
server = HTTPServer((HOST, PORT), JSONRequestHandler) | |
server.serve_forever() |
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