Skip to content

Instantly share code, notes, and snippets.

@ipsusu
Created June 29, 2024 03:37
Show Gist options
  • Save ipsusu/9356c4b5cf300d621694461157db4755 to your computer and use it in GitHub Desktop.
Save ipsusu/9356c4b5cf300d621694461157db4755 to your computer and use it in GitHub Desktop.
ReshadeEffectShaderToggler.ini FFXIV ipsuShade Questing Transparency/Fog Exclusion BETA 0.0.1
[General]
ResourceShim=srgb
ConstantBufferHookType=default
ConstantBufferHookCopyType=ffxiv
TrackDescriptors=True
PreventRuntimeReload=False
AmountGroups=7
[Keybindings]
PIXEL_SHADER_DOWN=475
PIXEL_SHADER_UP=477
PIXEL_SHADER_MARK=99
PIXEL_SHADER_MARKED_DOWN=4449
PIXEL_SHADER_MARKED_UP=4450
VERTEX_SHADER_DOWN=100
VERTEX_SHADER_UP=101
VERTEX_SHADER_MARK=102
VERTEX_SHADER_MARKED_DOWN=4452
VERTEX_SHADER_MARKED_UP=4453
INVOCATION_DOWN=103
INVOCATION_UP=104
DESCRIPTOR_DOWN=109
DESCRIPTOR_UP=107
[Group0_VertexShaders]
AmountHashes=0
[Group0_PixelShaders]
AmountHashes=0
[Group0_ComputeShaders]
ShaderHash0=2433065447
AmountHashes=1
[Group0_Constants]
AmountConstants=0
[Group0]
Name=Motion vectors
ToggleKey=0
Active=True
RenderTargetIndex=0
InvocationLocation=0
MatchSwapchainResolutionOnly=1
RequeueAfterRTMatchingFailure=False
AllowAllTechniques=False
TechniqueExceptions=False
ProvideTextureBinding=True
TextureBindingName=MOTIONVECTORS
ClearTextureBindings=False
CopyTextureBinding=False
FlipBufferBinding=False
ExtractConstants=False
ConstantPipelineSlot=2
ConstantDescriptorIndex=0
ConstantPushMode=False
ConstantShaderStage=0
ExtractSRVs=True
SRVPipelineSlot=3
SRVDescriptorIndex=0
SRVShaderStage=2
BindingRenderTargetIndex=0
BindingInvocationLocation=0
BindingMatchSwapchainResolutionOnly=0
ClearPreviewAlpha=True
TonemapHDRtoSDRtoHDR=False
PreserveTargetAlphaChannel=False
FlipBuffer=False
[Group1_VertexShaders]
AmountHashes=0
[Group1_PixelShaders]
ShaderHash0=4084183368
ShaderHash1=312501311
ShaderHash2=1985764540
ShaderHash3=4067777946
AmountHashes=4
[Group1_ComputeShaders]
AmountHashes=0
[Group1_Constants]
AmountConstants=0
[Group1]
Name=Normals
ToggleKey=0
Active=True
RenderTargetIndex=0
InvocationLocation=2
MatchSwapchainResolutionOnly=1
RequeueAfterRTMatchingFailure=False
AllowAllTechniques=False
TechniqueExceptions=False
ProvideTextureBinding=True
TextureBindingName=NORMALS
ClearTextureBindings=False
CopyTextureBinding=False
FlipBufferBinding=False
ExtractConstants=False
ConstantPipelineSlot=2
ConstantDescriptorIndex=0
ConstantPushMode=False
ConstantShaderStage=0
ExtractSRVs=False
SRVPipelineSlot=1
SRVDescriptorIndex=0
SRVShaderStage=0
BindingRenderTargetIndex=0
BindingInvocationLocation=0
BindingMatchSwapchainResolutionOnly=3
ClearPreviewAlpha=True
TonemapHDRtoSDRtoHDR=False
PreserveTargetAlphaChannel=False
FlipBuffer=False
[Group2_VertexShaders]
AmountHashes=0
[Group2_PixelShaders]
ShaderHash0=3865947726
ShaderHash1=4076256744
ShaderHash2=3759127293
AmountHashes=3
[Group2_ComputeShaders]
AmountHashes=0
[Group2_Constants]
AmountConstants=0
[Group2]
Name=UI
ToggleKey=0
Active=True
RenderTargetIndex=0
InvocationLocation=0
MatchSwapchainResolutionOnly=2
RequeueAfterRTMatchingFailure=True
AllowAllTechniques=True
TechniqueExceptions=False
ProvideTextureBinding=False
ClearTextureBindings=False
CopyTextureBinding=False
FlipBufferBinding=False
ExtractConstants=False
ConstantPipelineSlot=2
ConstantDescriptorIndex=0
ConstantPushMode=False
ConstantShaderStage=0
ExtractSRVs=False
SRVPipelineSlot=1
SRVDescriptorIndex=0
SRVShaderStage=0
BindingRenderTargetIndex=0
BindingInvocationLocation=0
BindingMatchSwapchainResolutionOnly=0
ClearPreviewAlpha=True
TonemapHDRtoSDRtoHDR=False
PreserveTargetAlphaChannel=True
FlipBuffer=False
[Group3_VertexShaders]
AmountHashes=0
[Group3_PixelShaders]
ShaderHash0=1284134491
ShaderHash1=2884860886
ShaderHash2=2764301386
ShaderHash3=4014988143
ShaderHash4=3472431487
ShaderHash5=1440272665
AmountHashes=6
[Group3_ComputeShaders]
AmountHashes=0
[Group3_Constants]
AmountConstants=0
[Group3]
Name=Decal normals
ToggleKey=0
Active=True
RenderTargetIndex=0
InvocationLocation=2
MatchSwapchainResolutionOnly=1
RequeueAfterRTMatchingFailure=False
AllowAllTechniques=False
TechniqueExceptions=False
ProvideTextureBinding=True
TextureBindingName=DECALS
ClearTextureBindings=False
CopyTextureBinding=False
FlipBufferBinding=False
ExtractConstants=False
ConstantPipelineSlot=2
ConstantDescriptorIndex=0
ConstantPushMode=False
ConstantShaderStage=0
ExtractSRVs=False
SRVPipelineSlot=1
SRVDescriptorIndex=0
SRVShaderStage=0
BindingRenderTargetIndex=0
BindingInvocationLocation=0
BindingMatchSwapchainResolutionOnly=3
ClearPreviewAlpha=True
TonemapHDRtoSDRtoHDR=False
PreserveTargetAlphaChannel=False
FlipBuffer=False
[Group4_VertexShaders]
AmountHashes=0
[Group4_PixelShaders]
ShaderHash0=2966919706
ShaderHash1=3714147457
ShaderHash2=4084183368
ShaderHash3=1985764540
ShaderHash4=4067777946
ShaderHash5=1057522446
ShaderHash6=792221146
ShaderHash7=2042511474
AmountHashes=8
[Group4_ComputeShaders]
AmountHashes=0
[Group4_Constants]
AmountConstants=0
[Group4]
Name=Material
ToggleKey=0
Active=True
RenderTargetIndex=1
InvocationLocation=2
MatchSwapchainResolutionOnly=3
RequeueAfterRTMatchingFailure=False
AllowAllTechniques=False
TechniqueExceptions=False
ProvideTextureBinding=True
TextureBindingName=MATERIAL
ClearTextureBindings=False
CopyTextureBinding=False
FlipBufferBinding=False
ExtractConstants=False
ConstantPipelineSlot=2
ConstantDescriptorIndex=0
ConstantPushMode=False
ConstantShaderStage=0
ExtractSRVs=False
SRVPipelineSlot=1
SRVDescriptorIndex=0
SRVShaderStage=0
BindingRenderTargetIndex=1
BindingInvocationLocation=0
BindingMatchSwapchainResolutionOnly=3
ClearPreviewAlpha=True
TonemapHDRtoSDRtoHDR=False
PreserveTargetAlphaChannel=False
FlipBuffer=False
[Group5_VertexShaders]
AmountHashes=0
[Group5_PixelShaders]
ShaderHash0=433926741
ShaderHash1=3315433848
ShaderHash2=2042511474
AmountHashes=3
[Group5_ComputeShaders]
AmountHashes=0
[Group5_Constants]
Offset0=224
Variable0=mat_ProjInv
UsePreviousValue0=False
Offset1=352
Variable1=mat_Proj
UsePreviousValue1=False
Offset2=48
Variable2=mat_ViewInv
UsePreviousValue2=False
Offset3=160
Variable3=mat_ViewProjInv
UsePreviousValue3=False
Offset4=0
Variable4=mat_View
UsePreviousValue4=False
Offset5=96
Variable5=mat_ViewProj
UsePreviousValue5=False
AmountConstants=6
[Group5]
Name=Transforms
ToggleKey=0
Active=True
RenderTargetIndex=0
InvocationLocation=0
MatchSwapchainResolutionOnly=1
RequeueAfterRTMatchingFailure=False
AllowAllTechniques=False
TechniqueExceptions=False
ProvideTextureBinding=False
ClearTextureBindings=False
CopyTextureBinding=False
FlipBufferBinding=False
ExtractConstants=True
ConstantPipelineSlot=2
ConstantDescriptorIndex=2
ConstantPushMode=False
ConstantShaderStage=0
ExtractSRVs=False
SRVPipelineSlot=1
SRVDescriptorIndex=0
SRVShaderStage=0
BindingRenderTargetIndex=0
BindingInvocationLocation=0
BindingMatchSwapchainResolutionOnly=0
ClearPreviewAlpha=True
TonemapHDRtoSDRtoHDR=False
PreserveTargetAlphaChannel=False
FlipBuffer=False
[Group6_VertexShaders]
ShaderHash0=1767946973
ShaderHash1=2698954510
AmountHashes=2
[Group6_PixelShaders]
ShaderHash0=1931614105
ShaderHash1=4149385817
ShaderHash2=3827187373
ShaderHash3=4100713310
ShaderHash4=4234112771
ShaderHash5=3505808762
ShaderHash6=3484825785
ShaderHash7=3888590405
ShaderHash8=3895458860
ShaderHash9=466957953
AmountHashes=10
[Group6_ComputeShaders]
AmountHashes=0
[Group6_Constants]
AmountConstants=0
[Group6]
Name=FOG
ToggleKey=0
Active=True
RenderTargetIndex=0
InvocationLocation=2
MatchSwapchainResolutionOnly=2
RequeueAfterRTMatchingFailure=True
Techniques=MartysMods_MXAO [MartysMods_MXAO.fx],Glamarye_Fast_Effects_with_Fake_GI [Glamayre_Fast_Effects.fx]
AllowAllTechniques=False
TechniqueExceptions=False
ProvideTextureBinding=False
ClearTextureBindings=False
CopyTextureBinding=False
FlipBufferBinding=False
ExtractConstants=False
ConstantPipelineSlot=2
ConstantDescriptorIndex=0
ConstantPushMode=False
ConstantShaderStage=0
ExtractSRVs=False
SRVPipelineSlot=1
SRVDescriptorIndex=0
SRVShaderStage=0
BindingRenderTargetIndex=0
BindingInvocationLocation=0
BindingMatchSwapchainResolutionOnly=0
ClearPreviewAlpha=True
TonemapHDRtoSDRtoHDR=False
PreserveTargetAlphaChannel=False
FlipBuffer=False
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment