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ipud2 / UnityShaderFFS.md
Created January 3, 2018 03:47 — forked from smkplus/UnityShaderCheatSheet.md
Controlling fixed function states from materials/scripts in Unity

16999105_467532653370479_4085466863356780898_n

Shader "MaterialPropertyDrawer"
{
Properties
{
_MainTex("Texture", 2D) = "white" {}
 
[HideInInspector] _MainTex2("Hide Texture", 2D) = "white" {}
@ipud2
ipud2 / ToonDeferredShading2017.shader
Created December 24, 2017 13:58 — forked from xDavidLeon/ToonDeferredShading2017.shader
Unity 5.6 Deferred Cel Shading Modification
// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
// Modifications by David Leon. Copyright (c) 2017 Lince Works SL. MIT license (see license.txt)
Shader "ToonDeferredShading2017" {
Properties {
_LightTexture0 ("", any) = "" {}
_LightTextureB0 ("", 2D) = "" {}
_ShadowMapTexture ("", any) = "" {}
_SrcBlend ("", Float) = 1
_DstBlend ("", Float) = 1