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@irancore
Forked from Lillecarl/accountmounts.cpp
Created June 24, 2014 05:36
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class AccountMounts : public PlayerScript
{
static const bool limitrace = false; // This set to true will only learn mounts from chars on the same team, do what you want.
public:
AccountMounts() : PlayerScript("AccountMounts") { }
void OnLogin(Player* pPlayer)
{
std::vector<uint32> Guids;
QueryResult result1 = CharacterDatabase.PQuery("SELECT guid, race FROM characters WHERE account = %u", pPlayer->GetSession()->GetAccountId());
if (!result1)
return;
do
{
Field* fields = result1->Fetch();
uint32 guid = fields[0].GetUInt32();
uint32 race = fields[1].GetUInt8();
if ((Player::TeamForRace(race) == Player::TeamForRace(pPlayer->getRace())) || !limitrace)
Guids.push_back(result1->Fetch()[0].GetUInt32());
} while (result1->NextRow());
std::vector<uint32> Spells;
for (auto& i : Guids)
{
QueryResult result2 = CharacterDatabase.PQuery("SELECT spell FROM character_spell WHERE guid = %u", i);
if (!result2)
continue;
do
{
Spells.push_back(result2->Fetch()[0].GetUInt32());
} while (result2->NextRow());
}
for (auto& i : Spells)
{
auto sSpell = sSpellStore.LookupEntry(i);
if (sSpell->Effect[0] == SPELL_EFFECT_APPLY_AURA && sSpell->EffectApplyAuraName[0] == SPELL_AURA_MOUNTED)
pPlayer->learnSpell(sSpell->Id, false);
}
}
};
void AddSC_accontmounts()
{
new AccountMounts;
}
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