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Singleton AudioManager written in Swift
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// | |
// AudioManager.swift | |
// blocks | |
// | |
// Created by Ian Richardson on 8/22/14. | |
// Copyright (c) 2014 3 Screen Apps. All rights reserved. | |
// | |
import Foundation | |
import AVFoundation | |
class AudioManager { | |
var audioPlayer = AVAudioPlayer() | |
class var sharedInstance: AudioManager { | |
struct Static { | |
static var instance: AudioManager? | |
static var token: dispatch_once_t = 0 | |
} | |
dispatch_once(&Static.token) { | |
Static.instance = AudioManager() | |
} | |
return Static.instance! | |
} | |
func playAudio(fileName: String, fileType: String, loop: Int){ | |
var url = NSURL.fileURLWithPath(NSBundle.mainBundle().pathForResource(fileName, ofType: fileType)!) | |
audioPlayer = AVAudioPlayer(contentsOfURL: url, error: nil) | |
audioPlayer.play() | |
audioPlayer.numberOfLoops = loop | |
} | |
func stopAudio(){ | |
audioPlayer.stop() | |
} | |
} |
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In the "PlayAudio" function just check which audio is playing, and if it's
the same don't restart it.