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/* | |
* DelayWrapperClass | |
* | |
* Example: | |
Coroutine coroutine = DelayUtil.Delay (1.0f, () => { | |
Debug.Log ("DelayedCall"); | |
}); | |
DelayUtil.Stop(coroutine); | |
* | |
*/ | |
using UnityEngine; | |
using System.Collections; | |
using System; | |
public class DelayUtil: MonoBehaviour { | |
private static readonly DelayUtil self; | |
static DelayUtil() | |
{ | |
GameObject go = new GameObject("DelayUtil"); | |
self = go.AddComponent<DelayUtil>(); | |
GameObject.DontDestroyOnLoad(go); | |
} | |
public static Coroutine Delay(float waitTime, Action action) | |
{ | |
return self.StartCoroutine(DelayMethod(waitTime, action)); | |
} | |
public static Coroutine Delay<T>(float waitTime, Action<T> action, T t) | |
{ | |
return self.StartCoroutine(DelayMethod(waitTime, action, t)); | |
} | |
private static IEnumerator DelayMethod(float waitTime, Action action) | |
{ | |
yield return new WaitForSeconds (waitTime); | |
action (); | |
} | |
private static IEnumerator DelayMethod<T>(float waitTime, Action<T> action, T t) | |
{ | |
yield return new WaitForSeconds(waitTime); | |
action(t); | |
} | |
public static void Stop(Coroutine coroutine) | |
{ | |
self.StopCoroutine(coroutine); | |
} | |
} |
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