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Forked from tomkp/LICENSE.txt
Created October 19, 2011 05:13
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140byt.es -- sparklines!

140byt.es whoa, sparklines

A tweet-sized, fork-to-play, community-curated collection of JavaScript.

How to play

  1. Click the Fork button above to fork this gist.
  2. Modify all the files to according to the rules below.
  3. Save your entry and tweet it up!

Keep in mind that thanks to the awesome sensibilities of the GitHub team, gists are just repos. So feel free to clone yours and work locally for a more comfortable environment, and to allow commit messages.

Rules

All entries must exist in an index.js file, whose contents are

  1. an assignable, valid Javascript expression that
  2. contains no more than 140 bytes, and
  3. does not leak to the global scope.

All entries must also be licensed under the WTFPL or equally permissive license.

For more information

See the 140byt.es site for a showcase of entries (built itself using 140-byte entries!), and follow @140bytes on Twitter.

To learn about byte-saving hacks for your own code, or to contribute what you've learned, head to the wiki.

140byt.es is brought to you by Jed Schmidt, with help from Alex Kloss. It was inspired by work from Thomas Fuchs and Dustin Diaz.

function(
canvas, // a canvas element
data // an array of values from 0 to 1
) {
var
context = canvas.getContext("2d"), // get the 2d canvas context
i, // array length
count = i = data.length, // set the iterator and count to the length of the array
h = canvas.height = canvas.offsetHeight, // ensure we have the height adjusted for the size of the canvas
w = canvas.width; // get the canvas width, COMPROMISE: w = canvas.width = canvas.offsetWidth;
for (; i--; // iterate throught the array in reverse
context.lineTo(
w * i / (count - 1), // set line points
h - (h * data[i])
));
context.stroke(); // draw the line
}
function(a,b){var c=a.getContext("2d"),d,e=d=b.length,f=a.height=a.offsetHeight,g=a.width;for(;d--;c.lineTo(g*d/(e-1),f-f*b[d]));c.stroke()}
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2011 YOUR_NAME_HERE <YOUR_URL_HERE>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.
{
"name": "sparkLines",
"description": "Simple spark line generator using canvas.",
"keywords": [
"sparkline",
"canvas"
]
}
<!DOCTYPE html>
<html>
<head>
<style>
body {
font-size: 32px;
}
#canvas {
width: 140px;
height: 1em;
background: #fafafa;
}
</style>
</head>
<body>
spark lines
<canvas id="canvas"></canvas>
in 140 bytes
</body>
<script type="text/javascript">
var spark = function(a,b){var c=a.getContext("2d"),d,e=d=b.length,f=a.height=a.offsetHeight,g=a.width;for(;d--;c.lineTo(g*d/(e-1),f-f*b[d]));c.stroke()}
var canvas = document.getElementById("canvas");
var data = [0, .8, 0.3, .5, .25, .75, 0.1, 1, 1, 1, 1, 1, 0.4, .9, .2, .8, .3, .7, .4, .6, .5, 0.7, 0.4, 0.2, 0.5, 0.2, 0.3, 0.4, 0.4, 0.1, 0.6, 0.2, 0.4, 0.1, 0.3, 0.5, 0.6, 0.8, 0.7, 0];
spark(canvas, data);
</script>
</html>
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