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@ishiy1993
Created November 23, 2015 02:15
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HaskellでOpenGL(GLUT)を使って、直線を描画する。
import Graphics.UI.GLUT
display :: DisplayCallback
display = do
clear [ColorBuffer]
color (Color3 0 0 0 :: Color3 GLdouble)
renderPrimitive Lines $ mapM_ vertex2d [
Vertex2 (-0.9) (-0.9)
, Vertex2 0.9 0.9
]
flush
where
vertex2d = vertex :: Vertex2 GLdouble -> IO ()
main :: IO ()
main = do
getArgsAndInitialize
initialDisplayMode $= [RGBAMode]
createWindow "Sample"
clearColor $= Color4 1 1 1 1
displayCallback $= display
mainLoop
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