Created
November 23, 2015 02:15
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HaskellでOpenGL(GLUT)を使って、直線を描画する。
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import Graphics.UI.GLUT | |
display :: DisplayCallback | |
display = do | |
clear [ColorBuffer] | |
color (Color3 0 0 0 :: Color3 GLdouble) | |
renderPrimitive Lines $ mapM_ vertex2d [ | |
Vertex2 (-0.9) (-0.9) | |
, Vertex2 0.9 0.9 | |
] | |
flush | |
where | |
vertex2d = vertex :: Vertex2 GLdouble -> IO () | |
main :: IO () | |
main = do | |
getArgsAndInitialize | |
initialDisplayMode $= [RGBAMode] | |
createWindow "Sample" | |
clearColor $= Color4 1 1 1 1 | |
displayCallback $= display | |
mainLoop | |
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