Created
January 26, 2016 04:23
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A simple refactoring of Tom Smeet's Fractal Art library used to generate images for my hakyll blog
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{- | |
The MIT License (MIT) | |
Copyright (c) 2015 Tom Smeets | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in | |
all copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
THE SOFTWARE. | |
-} | |
module FractalArt (generateArt) where | |
import System.Environment (getArgs) | |
import System.Random (randomIO) | |
import System.Random.MWC (Gen, initialize, uniformR) | |
import System.Directory (getHomeDirectory, createDirectoryIfMissing, getCurrentDirectory) | |
import System.FilePath ((</>)) | |
import Control.Monad (liftM, unless) | |
import Control.Monad.Primitive | |
import Data.Word (Word32) | |
import qualified Data.Vector as V | |
import qualified Data.Vector.Unboxed as UV | |
import qualified Data.Vector.Unboxed.Mutable as MV | |
import Data.Vector.Unboxed.Mutable (MVector, write) | |
import Data.Vector.Unboxed (Vector, (!), freeze) | |
import Codec.Picture | |
type Position = (Int, Int) | |
type Size = (Int, Int) | |
type Color = (Float, Float, Float) | |
type Grid m = MVector m (Bool, Color) | |
generateArt :: FilePath -> IO () | |
generateArt imageFile = do | |
pwd <- getCurrentDirectory | |
let size@(width,height) = (640,360) | |
seed <- randomIO :: IO Word32 | |
gen <- initialize (V.singleton seed) | |
startPosition <- do | |
x <- uniformR (0, width - 1) gen | |
y <- uniformR (0, height - 1) gen | |
return (x, y) | |
-- Generate and force evaluation | |
grid <- runBG startPosition size gen | |
-- Create an immutable copy of the grid | |
frozen <- freeze grid | |
let bitmap = UV.map snd frozen | |
writePng imageFile $ createImage size bitmap | |
-- | Create an image from a vector of colors | |
createImage :: Size -> Vector Color -> Image PixelRGB8 | |
createImage (width, height) grid = generateImage colorAt width height | |
where | |
colorAt x y = toPixel $ grid ! toIndex (width, height) (x, y) | |
toPixel (r, g, b) = PixelRGB8 (toByte r) (toByte g) (toByte b) | |
toByte f = floor(f * 255) | |
-- | Generate the wallpaper | |
runBG :: PrimMonad m => Position -> Size -> Gen (PrimState m) -> m (Grid (PrimState m)) | |
runBG pos@(x, y) size@(w, h) gen = do | |
grid <- startGrid | |
mapM_ (iter pos size gen grid) [1..iterations] | |
return grid | |
where | |
startGrid = do | |
grid <- MV.replicate (w * h) (False, (0, 0, 0)) | |
col <- startColor | |
write grid (toIndex size pos) (True, col) | |
return grid | |
startColor = do | |
hue <- uniformR (0, 360) gen | |
--sat <- uniform gen | |
return $ hsv hue 0.6 1 | |
iterations = maximum [x, w - 1 - x, y, h - 1 - y] | |
iter :: PrimMonad m => Position -> Size -> Gen (PrimState m) -> Grid (PrimState m) -> Int -> m () | |
iter pos size gen grid n = mapM_ f next | |
where | |
f p = do | |
col <- nextColor grid size gen p | |
write grid (toIndex size p) (True, col) | |
next = filter (isInside size) $ ringAt pos n | |
nextColor :: PrimMonad m => Grid (PrimState m) -> Size -> Gen (PrimState m) -> Position -> m Color | |
nextColor grid size gen pos = do | |
c <- colors | |
i <- uniformR (0, length c - 1) gen | |
m <- modColor (mkRange $ length c) (c !! i) | |
return . clampColor $ m | |
where | |
colors = liftM (map snd . filter isValid) . mapM (MV.read grid . toIndex size) . filter (isInside size) $ ringAt pos 1 | |
mkRange l = 0.006 * 4 / fromIntegral l | |
modColor range (r, g, b) = do | |
mr <- uniformR (-range, range) gen | |
mg <- uniformR (-range, range) gen | |
mb <- uniformR (-range, range) gen | |
return (r + mr, g + mg, b + mb) | |
foldM' :: (Monad m) => (a -> b -> m a) -> a -> [b] -> m a | |
foldM' _ z [] = return z | |
foldM' f z (x:xs) = do | |
z' <- f z x | |
z' `seq` foldM' f z' xs | |
hsv :: Float -> Float -> Float -> Color | |
hsv h s v = case hId of | |
0 -> (v, t, p) | |
1 -> (q, v, p) | |
2 -> (p, v, t) | |
3 -> (p, q, v) | |
4 -> (t, p, v) | |
5 -> (v, p, q) | |
_ -> error $ "invalid hue: " ++ show h | |
where | |
hId :: Int | |
hId = floor (h / 60) `mod` 6 | |
f = h / 60 - fromIntegral hId | |
p = v * (1 - s) | |
q = v * (1 - s * f) | |
t = v * (1 - s * (1 - f)) | |
clampColor :: Color -> Color | |
clampColor (r, g, b) = (f r, f g, f b) | |
where | |
f = min 1 . max 0 | |
ringAt :: Position -> Int -> [Position] | |
ringAt (x, y) l = sides ++ top ++ bottom | |
where | |
top = [(n + x, l + y) | n <- [-l .. l]] | |
bottom = [(n + x, -l + y) | n <- [-l .. l]] | |
sides = concat [[(l + x, n + y), (-l + x, n + y)] | n <- [1 - l .. l - 1]] | |
toIndex :: Size -> Position -> Int | |
toIndex (w, _) (x, y) = y * w + x | |
isValid :: (Bool, a) -> Bool | |
isValid = fst | |
isInside :: Size -> Position -> Bool | |
isInside (w, h) (x, y) = inside' x w && inside' y h | |
where | |
inside' n s = (n < s) && (n >= 0) |
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