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@isovector
Created March 30, 2012 12:57
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Santino
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</bline>
</param>
</layer>
<layer type="advanced_outline" active="true" version="0.2" desc="NewBLine010 Advanced Outline">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="color">
<color>
<r>0.000000</r>
<g>0.000000</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
</param>
<param name="origin">
<vector guid="6152F305E4B680C288307F91425F50AF">
<x>-0.1000000015</x>
<y>0.0500000007</y>
</vector>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="antialias">
<bool value="true"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
<param name="winding_style">
<integer value="0"/>
</param>
<param name="bline">
<bline type="bline_point" loop="true" guid="2437D724CF929BAC4105042618EB110E">
<entry on="0f, 7f, 1s">
<composite type="bline_point">
<point>
<vector>
<x>0.4499999881</x>
<y>0.3666666746</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="false"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0500000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0500000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry on="0f, 7f, 1s">
<composite type="bline_point">
<point>
<vector>
<x>0.3499999940</x>
<y>0.1500000060</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="false"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry on="0f, 7f, 1s">
<composite type="bline_point">
<point>
<vector>
<x>0.9499999881</x>
<y>-0.7166666389</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="false"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry on="0f, 7f, 1s">
<composite type="bline_point">
<point>
<vector>
<x>1.0666667223</x>
<y>-0.4666666687</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="false"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
</bline>
</param>
<param name="width">
<real value="0.0666666686"/>
</param>
<param name="expand">
<real value="0.0000000000"/>
</param>
<param name="start_tip">
<integer value="1"/>
</param>
<param name="end_tip">
<integer value="1"/>
</param>
<param name="cusp_type">
<integer value="0"/>
</param>
<param name="smoothness">
<real value="0.5000000000"/>
</param>
<param name="homogeneous">
<bool value="false"/>
</param>
<param name="wplist">
<wplist type="width_point" loop="false">
<entry on="0f, 7f, 1s">
<composite type="width_point">
<position>
<real value="0.1000000000"/>
</position>
<width>
<real value="1.0000000000"/>
</width>
<side_before>
<integer value="0"/>
</side_before>
<side_after>
<integer value="0"/>
</side_after>
<lower_bound>
<real value="0.0000000000" static="true"/>
</lower_bound>
<upper_bound>
<real value="1.0000000000" static="true"/>
</upper_bound>
</composite>
</entry>
<entry on="0f, 7f, 1s">
<composite type="width_point">
<position>
<real value="0.9000000000"/>
</position>
<width>
<real value="1.0000000000"/>
</width>
<side_before>
<integer value="0"/>
</side_before>
<side_after>
<integer value="0"/>
</side_after>
<lower_bound>
<real value="0.0000000000" static="true"/>
</lower_bound>
<upper_bound>
<real value="1.0000000000" static="true"/>
</upper_bound>
</composite>
</entry>
</wplist>
</param>
<param name="fast">
<bool value="false" static="true"/>
</param>
<param name="dash_enabled">
<bool value="false"/>
</param>
<param name="dilist">
<dilist type="dash_item" loop="false">
<entry on="0f, 7f, 1s">
<composite type="dash_item">
<offset>
<real value="0.1000000000"/>
</offset>
<length>
<real value="0.1000000000"/>
</length>
<side_before>
<integer value="4"/>
</side_before>
<side_after>
<integer value="4"/>
</side_after>
</composite>
</entry>
</dilist>
</param>
<param name="dash_offset">
<real value="0.0000000000"/>
</param>
</layer>
<layer type="rotate" active="true" version="0.1">
<param name="origin">
<vector>
<x>0.4000000060</x>
<y>0.2166666687</y>
</vector>
</param>
<param name="amount">
<animated type="angle">
<waypoint time="0.4375s" before="clamped" after="clamped">
<angle value="0.000000"/>
</waypoint>
<waypoint time="0.66666669s" before="clamped" after="clamped">
<angle value="-13.548796"/>
</waypoint>
<waypoint time="1s" before="clamped" after="clamped">
<angle value="0.000000"/>
</waypoint>
</animated>
</param>
</layer>
</canvas>
</param>
<param name="zoom">
<real value="0.0000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>
</param>
<param name="children_lock">
<bool value="false" static="true"/>
</param>
<param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
</layer>
<layer type="rotate" active="true" version="0.1">
<param name="origin">
<vector>
<x>-0.0333333351</x>
<y>-1.6666666269</y>
</vector>
</param>
<param name="amount">
<animated type="angle">
<waypoint time="0s" before="clamped" after="clamped">
<angle value="0.000000"/>
</waypoint>
<waypoint time="0.21875s" before="clamped" after="clamped">
<angle value="7.121813"/>
</waypoint>
<waypoint time="0.4375s" before="clamped" after="clamped">
<angle value="0.000000"/>
</waypoint>
<waypoint time="0.71875s" before="clamped" after="clamped">
<angle value="-9.362775"/>
</waypoint>
<waypoint time="1s" before="clamped" after="clamped">
<angle value="0.000000"/>
</waypoint>
</animated>
</param>
</layer>
</canvas>
</param>
<param name="zoom">
<real value="0.0000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>
</param>
<param name="children_lock">
<bool value="false" static="true"/>
</param>
<param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
</layer>
</canvas>
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