Created
December 6, 2019 23:17
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Game of Life (in C/SDL)
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#include "SDL.h" | |
#include <stdint.h> | |
#include <stdbool.h> | |
#include <stdlib.h> | |
#include <unistd.h> | |
#include <time.h> | |
#define SIZE 1000 | |
struct cell { | |
bool is_alive; | |
int8_t nbc_prev; | |
int8_t nbc_next; | |
}; | |
void sync_neighbors(struct cell *board) { | |
for (int i = 0; i < (SIZE * SIZE); i++) { | |
board[i].nbc_prev = board[i].nbc_next; | |
} | |
} | |
void update_neightbors(struct cell *board, int idx, int delta) { | |
int offs[] = {-SIZE-1, -SIZE, -SIZE+1, -1, +1, SIZE-1, SIZE, SIZE+1}; | |
for (int offs_i = 0; offs_i < 8; offs_i++) { | |
board[(idx + offs[offs_i]) % (SIZE * SIZE)].nbc_next += delta; | |
} | |
} | |
void step(struct cell *board) { | |
int cellsize = sizeof(struct cell); | |
for (int i = 0; i < (SIZE * SIZE); i++) { | |
struct cell *c = board + i; | |
if (c->is_alive) { | |
if (c->nbc_prev <= 1 || c->nbc_prev >= 4) { | |
c->is_alive = false; | |
update_neightbors(board, i, -1); | |
} | |
} else { | |
if (c->nbc_prev == 3) { | |
c->is_alive = true; | |
update_neightbors(board, i, 1); | |
} | |
} | |
} | |
sync_neighbors(board); | |
} | |
void randomize(struct cell *board) { | |
srand(time(NULL)); | |
for (int i = 0; i < (SIZE * SIZE); i++) { | |
// int r = rand() % 20; | |
// if (r < 1) { | |
// board[i].is_alive = true; | |
// update_neightbors(board, i, 1); | |
// } | |
if (i % 3 == 0) { | |
board[i].is_alive = true; | |
update_neightbors(board, i, 1); | |
} | |
} | |
sync_neighbors(board); | |
} | |
void draw(struct cell *board, SDL_Renderer *renderer) { | |
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); | |
SDL_RenderClear(renderer); | |
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | |
for (int y = 0; y < SIZE; y++) { | |
for (int x = 0; x < SIZE; x++) { | |
int i = y * SIZE + x; | |
if (!board[i].is_alive) continue; | |
SDL_Rect point = {x, y, 1, 1}; | |
SDL_RenderFillRect(renderer, &point); | |
} | |
} | |
} | |
int main(int argc, char* argv[]) { | |
if (SDL_Init(SDL_INIT_VIDEO) != 0) { | |
printf("SDL Init Error\n"); | |
exit(EXIT_FAILURE); | |
} | |
SDL_Window *win = SDL_CreateWindow("Game Of Life", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, SIZE, SIZE, SDL_WINDOW_SHOWN); | |
if (win == NULL) { | |
printf("Window creation error\n"); | |
exit(EXIT_FAILURE); | |
} | |
SDL_Renderer *renderer = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); | |
if (renderer == NULL) { | |
printf("Renderer creation error\n"); | |
exit(EXIT_FAILURE); | |
} | |
struct cell *board = malloc(sizeof(struct cell) * (SIZE * SIZE)); | |
if (board == NULL) { | |
printf("Malloc error\n"); | |
exit(EXIT_FAILURE); | |
} | |
memset(board, 0, sizeof(struct cell) * (SIZE * SIZE)); | |
randomize(board); | |
bool quit = false; | |
while (!quit) { | |
step(board); | |
draw(board, renderer); | |
SDL_RenderPresent(renderer); | |
SDL_Delay(10); | |
SDL_Event e; | |
while (SDL_PollEvent(&e)) { | |
if (e.type == SDL_MOUSEBUTTONDOWN) quit = true; | |
} | |
} | |
SDL_Quit(); | |
free(board); | |
} |
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