Created
February 19, 2020 02:25
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Fragment shader to convert YUV420SP (a.k.a NV12 or NV21) to RGB
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#version 330 core | |
out vec4 FragColor; | |
in vec2 texCoord; | |
uniform sampler2D textureY; | |
uniform sampler2D textureVU; | |
void main() | |
{ | |
vec3 yuv, rgb; | |
vec3 yuv2r = vec3(1.164, 0.0, 1.596); | |
vec3 yuv2g = vec3(1.164, -0.391, -0.813); | |
vec3 yuv2b = vec3(1.164, 2.018, 0.0); | |
yuv.x = texture(textureY, texCoord).r - 0.0625; | |
yuv.y = texture(textureVU, texCoord).g - 0.5; | |
yuv.z = texture(textureVU, texCoord).r - 0.5; | |
rgb.x = dot(yuv, yuv2r); | |
rgb.y = dot(yuv, yuv2g); | |
rgb.z = dot(yuv, yuv2b); | |
FragColor = vec4(rgb, 1.0); | |
} |
Appreciate it!!
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Hello,
When I use your shader, I'm getting green image.
Please could you share also the code that is using this shader... I'm not able to get right colors on my texture..
I got two buffers one Y (345600 size) and one UV (345600 / 2).
A little help would be appreciated thank you