Created
February 29, 2012 07:44
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Away3d 4.0 beta Planeの頂点をランダムに移動し、地面ぽくする ref: http://qiita.com/items/2894
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/** | |
* copyright (c) 2012 www.romatica.com | |
* @auther itoz | |
*/ | |
package | |
{ | |
import away3d.containers.View3D; | |
import away3d.core.base.SubGeometry; | |
import away3d.debug.AwayStats; | |
import away3d.entities.Mesh; | |
import away3d.materials.ColorMaterial; | |
import away3d.primitives.PlaneGeometry; | |
import away3d.primitives.PrimitiveBase; | |
import flash.events.Event; | |
import flash.geom.Vector3D; | |
import flash.utils.getTimer; | |
[SWF(backgroundColor="#FFFFFF", frameRate="60", width="800", height="600")] | |
/** | |
* Planeの頂点をランダムに移動し、地面ぽくする | |
* 動作サンプル | |
* @see http://dl.dropbox.com/u/958512/sample/away3d4/randomMoveVertex/index.html | |
*/ | |
public class RandomMoveVertex extends View3D | |
{ | |
private static const ZERO : Vector3D = new Vector3D(0, 0, 0); | |
private var _planeMat : ColorMaterial; | |
private var _planeGeo : PrimitiveBase; | |
private var _plane : Mesh; | |
public function RandomMoveVertex() | |
{ | |
antiAlias = 0; | |
backgroundColor = 0xa1c3c0; | |
// ---------------------------------- | |
// プレーン | |
// ---------------------------------- | |
_planeMat = new ColorMaterial(0x567524, 0.5); | |
_planeGeo = new PlaneGeometry(1024, 1024, 32, 32); | |
_plane = new Mesh(_planeGeo, _planeMat); | |
scene.addChild(_plane); | |
// ---------------------------------- | |
// 頂点をランダムに移動 | |
// ---------------------------------- | |
var subgeos : Vector.<SubGeometry> = _plane.geometry.subGeometries ; | |
var len : int = subgeos.length; | |
for (var j : int = 0; j < len; j++) { | |
var geo : SubGeometry = subgeos[j] as SubGeometry; | |
var vlen : int = geo.vertexData.length; | |
for (var k : int = 0; k < vlen; k ++) { | |
geo.vertexData[k] += Math.random() * 50 - 25; | |
} | |
} | |
camera.y = 500; | |
addEventListener(Event.ENTER_FRAME, update); | |
addChild(new AwayStats()); | |
} | |
private function update(event : Event) : void | |
{ | |
camera.x = Math.sin(getTimer()/1000) *1000; | |
camera.z = Math.cos(getTimer()/1000) *1000; | |
camera.lookAt(ZERO); | |
render(); | |
} | |
} | |
} |
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