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@itsJoKr
Last active November 11, 2023 11:16
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Quick way to convert the widget to marker, not supposed to work with images.
import 'package:flutter/material.dart';
import 'dart:typed_data';
import 'package:flutter/rendering.dart';
import 'dart:ui' as ui;
/// This just adds overlay and builds [_MarkerHelper] on that overlay.
/// [_MarkerHelper] does all the heavy work of creating and getting bitmaps
class MarkerGenerator {
final Function(List<Uint8List>) callback;
final List<Widget> markerWidgets;
MarkerGenerator(this.markerWidgets, this.callback);
void generate(BuildContext context) {
WidgetsBinding.instance
.addPostFrameCallback((_) => afterFirstLayout(context));
}
void afterFirstLayout(BuildContext context) {
addOverlay(context);
}
void addOverlay(BuildContext context) {
OverlayState overlayState = Overlay.of(context);
OverlayEntry entry = OverlayEntry(
builder: (context) {
return _MarkerHelper(
markerWidgets: markerWidgets,
callback: (List<Uint8List> bitmapList) {
callback.call(bitmapList);
// Remove marker widgets from Overlay when finished
entry.remove();
},
);
},
maintainState: true);
overlayState.insert(entry);
}
}
/// Maps are embeding GoogleMap library for Andorid/iOS into flutter.
///
/// These native libraries accept BitmapDescriptor for marker, which means that for custom markers
/// you need to draw view to bitmap and then send that to BitmapDescriptor.
///
/// Because of that Flutter also cannot accept Widget for marker, but you need draw it to bitmap and
/// that's what this widget does:
///
/// 1) It draws marker widget to tree
/// 2) After painted access the repaint boundary with global key and converts it to uInt8List
/// 3) Returns set of Uint8List (bitmaps) through callback
class _MarkerHelper extends StatefulWidget {
final List<Widget> markerWidgets;
final Function(List<Uint8List>) callback;
const _MarkerHelper({Key key, this.markerWidgets, this.callback})
: super(key: key);
@override
_MarkerHelperState createState() => _MarkerHelperState();
}
class _MarkerHelperState extends State<_MarkerHelper> with AfterLayoutMixin {
List<GlobalKey> globalKeys = List<GlobalKey>();
@override
void afterFirstLayout(BuildContext context) {
_getBitmaps(context).then((list) {
widget.callback(list);
});
}
@override
Widget build(BuildContext context) {
return Transform.translate(
offset: Offset(MediaQuery.of(context).size.width, 0),
child: Material(
type: MaterialType.transparency,
child: Stack(
children: widget.markerWidgets.map((i) {
final markerKey = GlobalKey();
globalKeys.add(markerKey);
return RepaintBoundary(
key: markerKey,
child: i,
);
}).toList(),
),
),
);
}
Future<List<Uint8List>> _getBitmaps(BuildContext context) async {
var futures = globalKeys.map((key) => _getUint8List(key));
return Future.wait(futures);
}
Future<Uint8List> _getUint8List(GlobalKey markerKey) async {
RenderRepaintBoundary boundary =
markerKey.currentContext.findRenderObject();
var image = await boundary.toImage(pixelRatio: 2.0);
ByteData byteData = await image.toByteData(format: ui.ImageByteFormat.png);
return byteData.buffer.asUint8List();
}
}
/// AfterLayoutMixin
mixin AfterLayoutMixin<T extends StatefulWidget> on State<T> {
@override
void initState() {
super.initState();
WidgetsBinding.instance
.addPostFrameCallback((_) => afterFirstLayout(context));
}
void afterFirstLayout(BuildContext context);
}
@longdw
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longdw commented Oct 13, 2023

@mehmetext I use your code above, when I pass a Image.asset("xxx") to markerWidgets, it can't display the image, but can display Text

      Container(
        color: Colors.green,
        width: 100,
        height: 100,
        child: Row(
          children: [
            Image.asset("images/logo.png", width: 50, height: 50,),
            spaceH(6),
            Text(
              "rain",
              style: const TextStyle(
                  color: Colors.white,
                  fontSize: 16
              ),
            )
          ],
        ),
      )
    ], (List<Uint8List> data) {
             Call the map control here
    }).generate(context);

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