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@itsanov
Forked from DSDev-NickHogle/fix_sketchup_wine.rb
Last active April 17, 2026 18:53
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Helps fix the one-frame delay problem when running Google Sketchup in Wine
# Fixes the view each time the view changes
require 'sketchup'
def refresh
UI.start_timer(0, false) {
Sketchup.active_model.active_view.invalidate.refresh
}
end
module NH
module ViewFix
@observer = nil
@selection_observer = nil
@model_observer = nil
@layer_observer = nil
@tool_observer = nil
@rendering_observer = nil
class MyViewObserver < Sketchup::ViewObserver
def onViewChanged( view )
puts "New View changed: #{view.inspect}"
refresh
end
end
class MySelectObserver < Sketchup::SelectionObserver
def onSelectionBulkChange(selection)
puts "MySelectObserver.onSelectionBulkChange"
refresh
end
def onSelectionCleared(selection)
puts "MySelectObserver.onSelectionBulkChange"
refresh
end
end
class MyModelObserver < Sketchup::ModelObserver
def onActivePathChanged(model)
puts "onActivePathChanged: #{model}"
refresh
end
def onEraseAll(model)
puts "onEraseAll: #{model}"
refresh
end
def onExplode(model)
puts "onExplode: #{model}"
refresh
end
def onExplode(model)
puts "onExplode: #{model}"
refresh
end
# def onPidChanged(model, old_pid, new_pid)
# puts "onPidChanged: #{model}, #{old_pid} => #{new_pid}"
# refresh
# end
def onTransactionCommit(model)
puts "onTransactionCommit: #{model}"
refresh
end
def onTransactionAbort(model)
puts "onTransactionAbort: #{model}"
refresh
end
def onTransactionRedo(model)
puts "onTransactionRedo: #{model}"
refresh
end
def onTransactionUndo(model)
puts "onTransactionUndo: #{model}"
refresh
end
def onDeleteModel(model)
puts "onDeleteModel: #{model}"
refresh
end
def onPlaceComponent(instance)
puts "onPlaceComponent: #{instance}"
refresh
end
end
class MyLayersObserver < Sketchup::LayersObserver
def onCurrentLayerChanged(layers, layer)
puts "onCurrentLayerChanged: #{layer.name}"
refresh
end
def onLayerAdded(layers, layer)
puts "onLayerAdded: #{layer.name}"
refresh
end
def onLayerChanged(layers, layer)
puts "onLayerChanged: #{layer.name}"
refresh
end
def onLayerRemoved(layers, layer)
puts "onLayerRemoved: #{layer.name}"
refresh
end
def onRemoveAllLayers(layers)
puts "onRemoveAllLayers: #{layers}"
refresh
end
end
class MyToolObserver < Sketchup::ToolsObserver
def onActiveToolChanged(tools, tool_name, tool_id)
puts "onActiveToolChanged: #{tool_name}"
refresh
end
def onToolStateChanged(tools, tool_name, tool_id, tool_state)
puts "onToolStateChanged: #{tool_name}"
refresh
end
end
class MyRenderingOptionsObserver < Sketchup::RenderingOptionsObserver
def onRenderingOptionsChanged(rendering_options, type)
puts "onRenderingOptionsChanged(#{rendering_options}, #{type})"
refresh
end
end
def self.fix_view
fix_view_disable
fix_view_enable
end
def self.is_fix_set
!!@observer
end
def self.fix_view_disable
# Remove old observers
Sketchup.active_model.active_view.remove_observer( @observer ) if @observer
@observer = nil
Sketchup.active_model.selection.remove_observer( @selection_observer ) if @selection_observer
@selection_observer = nil
Sketchup.active_model.remove_observer( @model_observer ) if @model_observer
@model_observer = nil
Sketchup.active_model.layers.remove_observer( @layer_observer ) if @layer_observer
@layer_observer = nil
Sketchup.active_model.tools.remove_observer( @tool_observer ) if @tool_observer
@tool_observer = nil
Sketchup.active_model.rendering_options.remove_observer( @rendering_observer ) if @rendering_observer
@rendering_observer = nil
end
def self.fix_view_enable
# Attach the observers.
@layer_observer = MyLayersObserver.new
Sketchup.active_model.layers.add_observer( @layer_observer )
@observer = MyViewObserver.new
Sketchup.active_model.active_view.add_observer( @observer )
@selection_observer = MySelectObserver.new
Sketchup.active_model.selection.add_observer(@selection_observer)
@tool_observer = MyToolObserver.new
Sketchup.active_model.tools.add_observer(@tool_observer)
@rendering_observer = MyRenderingOptionsObserver.new
Sketchup.active_model.rendering_options.add_observer(@rendering_observer)
@model_observer = MyModelObserver.new
Sketchup.active_model.add_observer(@model_observer)
end
end
end
cmd = UI::Command.new("Refresh delay fix for Wine") {
if NH::ViewFix.is_fix_set
NH::ViewFix.fix_view_disable
else
NH::ViewFix.fix_view_enable
end
}
cmd.menu_text = "Refresh delay fix for Wine"
cmd.set_validation_proc {
if NH::ViewFix.is_fix_set
MF_CHECKED
else
MF_UNCHECKED
end
}
UI.menu("Plugins").add_item cmd
class MyAppObserver < Sketchup::AppObserver
def onNewModel(model)
puts "onNewModel: #{model}"
NH::ViewFix.fix_view
end
def onOpenModel(model)
puts "onOpenModel: #{model}"
NH::ViewFix.fix_view
end
def expectsStartupModelNotifications
return true
end
end
# Attach the observer
Sketchup.add_observer(MyAppObserver.new)
@itsanov
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itsanov commented Jul 9, 2023

You have no idea how wonderful this bug fix in Wine is for me!

Thank you for the nice words @brianinthered!
Unfortunately this fix is not applicable or translateable to Photoshop.
This script is actually a SketchUp plugin, which uses the SketchUp API to redraw the screen on user action. It might be possible to do something similar for Photoshop, but it will be completely different. You can try to contact somebody with photoshop plugin experience.
Actually the problem is somewhere in the Wine implementation and the best option would be to contact the Wine developers.
Making video to help more SketchUp linux users is great. That's why this script is shared here in the first place. I would suggest to include the SketchUp instalation into the video as well.
Best,
Ivo

@brianinthered
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brianinthered commented Jul 10, 2023

Here is the short video I uploaded with instructions on how to install the plugin
https://youtu.be/sBG-eB576DM

I do have instructions on how to install SketchUp in PlayOnLinux, but they are from 2014.
http://www.gamersonlinux.com/forum/threads/sketchup-guide.828/

I really do not recommend the guide because it uses an old version of PlayOnLinux and an old version of Wine. Not to mention SketchUp Make 2017 is no longer available for download and the guide recommends SkechUp 32-bit. I kept an old copy for myself, which is what I'm using today.

Most of the steps still apply, but if anyone has questions I can help on GamersOnLinux as I have posted all the step-by-step guides for the last 9 years or so.

[edit] Updated the youtube link to my personal channel

@sythem
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sythem commented May 21, 2024

Awesome and thank you!
Sketchup Make 2017 now completely works on my linux box.

@mackinlay53
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mackinlay53 commented May 21, 2024 via email

@Swazib0y
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Swazib0y commented Apr 7, 2026

I wanted to say thanks to the original author and to @itsanov for this work - Sketchup is one of my last core apps needed in my linux migration. I have noticed one issue - when drag-selecting, no selection box lines are shown. Is this something anyone else is seeing (or not as the case may be!)?

@JdeV987
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JdeV987 commented Apr 7, 2026

I am noticing the same lately. Using : Linux Mint 22.3 Kernel: 6.17.0-19-generic.

@smashsmashin
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I wanted to say thanks to the original author and to @itsanov for this work - Sketchup is one of my last core apps needed in my linux migration. I have noticed one issue - when drag-selecting, no selection box lines are shown. Is this something anyone else is seeing (or not as the case may be!)?

I can see the drag-selecting box. I'm using Sketchup 2017 (version 17.2.2555 64-bit) on Fedora 39.

@Swazib0y
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@smashsmashin are you using Wayland or X11 desktop?

@Swazib0y
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I have attempted to address the drag-selection box issue, and combined the two fixes into a single plugin. You can check it out on github. Comments/bugs welcome. Note, I am not an experienced coder, though I used to many years ago. I used Claude to work through this, have reviewed it over multiple versions and tests myself before publishing.

@JdeV987
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JdeV987 commented Apr 17, 2026

@Swazib0y Thank you for the fix. Now all works 100% again. I am using X11 btw.

@brianinthered
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I never had this problem with the selection lines in Linux Mint.

Here is a video I made showing the selection lines.
https://youtu.be/aUIXELEOwkE?si=JMCkaeUkZaPlDitj&t=189

Mint 21.3 64-bit
GeForce GTX 1650
Nvidia 580

@Swazib0y
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@Swazib0y Thank you for the fix. Now all works 100% again. I am using X11 btw.

Glad it worked, happy to continue refining it over on the github page if you encounter any issues.

@Swazib0y
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I never had this problem with the selection lines in Linux Mint.

Here is a video I made showing the selection lines. https://youtu.be/aUIXELEOwkE?si=JMCkaeUkZaPlDitj&t=189

Mint 21.3 64-bit GeForce GTX 1650 Nvidia 580

What version of wine are you using? I am curious why there's a difference...

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