Inspired by the following animation: https://goo.gl/60IfT4
Created
March 30, 2023 07:15
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Trippy Particles
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<canvas id="canvas"></canvas> |
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console.clear(); | |
function Particle(x, y, offset = 50) { | |
let initY = y; | |
let initX = x; | |
const delayMultiplier = 10; | |
function draw(ctx) { | |
ctx.beginPath(); | |
ctx.arc(Math.round(x), Math.round(y), 2, 0, 2*Math.PI); | |
ctx.fillStyle = '#fff'; | |
ctx.fill(); | |
} | |
function update(step, target) { | |
let hAngle = Math.atan2(initX - target[0], initY - target[1]); // deg | |
let xOffset = Math.sin(hAngle) * offset; | |
let yOffset = Math.cos(hAngle) * offset; | |
let hypot = Math.sqrt((Math.abs(target[0] - initX) * 2) + (Math.abs(target[1] - initY) * 2)); | |
step = step - (hypot * delayMultiplier); | |
y = initY + (Math.sin(step * Math.PI / 180) * yOffset); | |
x = initX + (Math.sin(step * Math.PI / 180) * xOffset); | |
} | |
return {draw, update}; | |
} | |
;(() => { | |
const canvas = document.getElementById('canvas'); | |
const ctx = canvas.getContext('2d'); | |
let cw = canvas.width = canvas.offsetWidth; | |
let ch = canvas.height = canvas.offsetHeight; | |
let target = [cw / 2, ch / 2]; | |
let xN = 50; | |
let yN = 25; | |
let gridItemWidth = (cw / xN); | |
let gridItemHeight = (ch / yN); | |
let particles = Array.from([...Array(xN * yN)]); | |
// lay the particles out in a grid | |
let iX = 0; | |
let iY = 0; | |
particles = particles.map(createParticle); | |
function createParticle(item) { | |
if(gridItemWidth * iX < cw) { | |
iX++; | |
} else { | |
iX = 0; | |
iY++; | |
} | |
return Particle(gridItemWidth * iX, gridItemHeight * iY); | |
} | |
function loop(t) { | |
let angle = Math.round(t / 10); // deg | |
ctx.beginPath(); | |
ctx.rect(0,0,cw,ch); | |
ctx.fillStyle = 'rgba(0,0,0,.1)'; | |
ctx.fill(); | |
particles.forEach(particle => updateParticle(particle, angle)); | |
requestAnimationFrame(loop); | |
} | |
function updateParticle(particle, angle){ | |
particle.draw(ctx); | |
particle.update(angle, target); | |
} | |
document.body.addEventListener('mousemove', e => { | |
target = [e.clientX, e.clientY]; | |
}) | |
loop(0); | |
})(); |
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body, html, canvas { | |
display: block; | |
margin: 0; | |
padding: 0; | |
height: 100%; | |
width: 100%; | |
} | |
body { | |
background-color: #000; | |
} |
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