Created
October 26, 2011 12:03
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WORLD_SIZE = [0..31] | |
BLOCKS = _([1, 1, 33, 34, 50]).reverse() | |
Vector = { | |
add: (a, b) -> | |
{x: a.x + b.x, y: a.y + b.y} | |
subtract: (a, b) -> | |
{x: a.x - b.x, y: a.y - b.y} | |
multiply: (a, b) -> | |
{x: a.x * b, y: a.y * b} | |
} | |
Texture = { | |
_textures: {}, | |
_ready: {}, | |
load: (path, id) -> | |
img = new Image | |
Texture._ready[id] = false | |
img.onload = -> Texture._ready[id] = true | |
img.src = path | |
Texture._textures[id] = img | |
get: (id) -> | |
Texture._textures[id] | |
ready: (id) -> | |
if id? | |
Texture._ready[id] | |
else | |
_(Texture._ready).all(_.identity) | |
} | |
class Renderer | |
constructor: (@ctx, @world) -> | |
@terrain = Texture.get 'terrain' | |
render: -> | |
@ctx.clearRect(0, 0, 512, 512) | |
for x in WORLD_SIZE | |
for y in WORLD_SIZE | |
@world.grid[x][y].render @, {x: x, y: y} | |
for entity in @world.entities | |
entity.render @ | |
null | |
drawBlock: (pos, id) -> | |
[sx, sy] = [(id % 16) * 16, Math.floor(id / 16) * 16] | |
@ctx.drawImage(@terrain, sx, sy, 16, 16, pos.x * 16, pos.y * 16, 16, 16) | |
drawSprite: (pos, sheet, id) -> | |
[sx, sy] = [(id % 9) * 16, Math.floor(id / 9) * 18] | |
@ctx.drawImage(sheet, sx, sy, 16, 18, pos.x - 8, pos.y - 18, 16, 18) | |
class World | |
constructor: -> | |
@grid = [] | |
@entities = [] | |
tick: -> | |
for entity in @entities | |
entity.tick() | |
generate: -> | |
noise = new SimplexNoise | |
for x in WORLD_SIZE | |
@grid[x] = [] | |
for y in WORLD_SIZE | |
nv = (noise.noise(x / 10, y / 10) + 1) / 2 | |
console.log nv | |
if y > 10 | |
@grid[x][y] = new BreakableBlock @, {x: x, y: y}, (if nv > y / 32 then 2 else 1), 10 | |
else if y == 10 | |
@grid[x][y] = new BreakableBlock @, {x: x, y: y}, 3, 10 | |
else | |
@grid[x][y] = new Air @, {x: x, y: y} | |
null | |
create: (type, args...) -> | |
new type(@, null, args...) | |
addEntity: (entity) -> | |
@entities.push entity | |
replace: (block, new_block) -> | |
{x, y} = block.pos | |
@grid[x][y] = new_block | |
new_block.pos = block.pos | |
new_block | |
to_grid: (pos) -> | |
{x: Math.floor(pos.x / 16), y: Math.floor(pos.y / 16)} | |
class Entity | |
constructor: (@world, @pos, @sprite) -> | |
tick: -> | |
render: (renderer) -> | |
class Human extends Entity | |
constructor: (world, pos) -> | |
super(world, pos, Texture.get 'human') | |
@vel = {x: 4, y: 0} | |
@spc = 0 | |
tick: -> | |
if @pos.x > 500 | |
@vel.x = -4 | |
else if @pos.x < 12 | |
@vel.x = 4 | |
@vel.y += 5 | |
@pos = Vector.add(@pos, @vel) | |
@gp = @world.to_grid @pos | |
if @world.grid[@gp.x][@gp.y].solid | |
@pos.y = @gp.y * 16 | |
@vel.y = 0 | |
render: (renderer) -> | |
renderer.drawBlock(@gp, 223) | |
renderer.drawSprite(@pos, @sprite, (if @vel.x > 0 then 10 else 30) + (@spc++ % 2)) | |
class Block | |
constructor: (@world, @pos, @id) -> | |
@solid = true | |
render: (renderer) -> | |
renderer.drawBlock(@pos, @id) | |
click: -> | |
class Air extends Block | |
constructor: (world, pos) -> | |
super(world, pos, -1) | |
@solid = false | |
render: (renderer) -> | |
# do nothing | |
class BreakableBlock extends Block | |
constructor: (world, pos, id, @health) -> | |
super | |
@max_health = @health | |
render: (renderer) -> | |
super | |
dmg = 10 - Math.floor(@damage() * 10) | |
renderer.drawBlock(@pos, 239 + dmg) if dmg > 0 | |
click: -> | |
console.log @id | |
if @health > 0 | |
@health -= 1 | |
else | |
@world.replace @, @world.create Air | |
damage: -> | |
@health / @max_health | |
Texture.load 'terrain.png', 'terrain' | |
Texture.load 'human_base.png', 'human' | |
world = new World | |
world.generate() | |
world.addEntity new Human(world, {x: 30, y: 30}) | |
document.addEventListener 'DOMContentLoaded', -> | |
canvas = document.getElementById 'cv' | |
canvas.addEventListener 'click', (evt) -> | |
x = Math.floor(evt.offsetX / 16) | |
y = Math.floor(evt.offsetY / 16) | |
world.grid[x][y].click() | |
ctx = canvas.getContext '2d' | |
renderer = new Renderer ctx, world | |
draw = -> | |
world.tick() | |
renderer.render() if Texture.ready() | |
setTimeout arguments.callee, 100 | |
setTimeout draw, 100 |
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