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Shumway + WebGL partial texture upload
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// Its a custom renderer, pixi fork, it'll be easy to port on vanilla v5 | |
// Careful: Method names differ from V5. Find appropriate fields. | |
export class Canvas2DSurface implements ISurface, gobi.core.ITextureResource { | |
width: number; | |
height: number; | |
canvas: HTMLCanvasElement; | |
context: CanvasRenderingContext2D; | |
private _regionAllocator: RegionAllocator.IRegionAllocator; | |
regions: Array<TextureRegion> = []; | |
updated: Array<TextureRegion> = []; | |
updateBounds = new core.Bounds(); | |
constructor(canvas: HTMLCanvasElement, regionAllocator?: RegionAllocator.IRegionAllocator) { | |
this.canvas = canvas; | |
this.context = canvas.getContext("2d"); | |
this.width = canvas.width; | |
this.height = canvas.height; | |
this._regionAllocator = regionAllocator; | |
new core.BaseTexture(this); | |
} | |
allocate(w: number, h: number): TextureRegion { | |
let region = this._regionAllocator.allocate(w, h); | |
if (region) { | |
let res = new TextureRegion(this, region); | |
this.regions.push(res); | |
return res; | |
} | |
return null; | |
} | |
free(surfaceRegion: TextureRegion) { | |
let ind = this.regions.indexOf(surfaceRegion); | |
if (ind >= 0) { | |
this._regionAllocator.free(surfaceRegion.region); | |
this.regions.splice(ind, 1); | |
} | |
} | |
baseTexture: gobi.core.BaseTexture = null; | |
onTextureNew(baseTexture: gobi.core.BaseTexture) { | |
this.baseTexture = baseTexture; | |
baseTexture.mipmap = false; | |
baseTexture.premultiplyAlpha = true; | |
baseTexture.setSize(this.width, this.height); | |
} | |
fixImageData(imageData: ImageData, fix: boolean = true) { | |
if (!fix) { | |
return imageData; | |
} | |
const data = imageData.data; | |
let opaque = 0; | |
let transparent = 0; | |
for (let i = 3; i < data.length; i += 4) { | |
if (data[i] > 0) { | |
if (data[i] == 255) { | |
opaque++; | |
} else { | |
transparent++; | |
} | |
} | |
} | |
if (opaque * 99 > transparent) { | |
for (let i = 3; i < data.length; i += 4) { | |
if (data[i] > 153) { | |
data[i] = data[i] * 10 - 153 * 9; | |
} | |
} | |
} | |
return imageData; | |
} | |
onTextureUpload(renderer: gobi.pixi.WebGLRenderer, baseTexture: gobi.core.BaseTexture, glTexture: gobi.glCore.GLTexture) { | |
const gl = renderer.gl; | |
if (glTexture._updateID < 0) { | |
gl.texImage2D( | |
gl.TEXTURE_2D, | |
0, | |
gl.RGBA, | |
gl.RGBA, | |
gl.UNSIGNED_BYTE, | |
this.fixImageData(this.context.getImageData(0, 0, baseTexture.width, baseTexture.height)) | |
); | |
glTexture.width = baseTexture.width; | |
glTexture.height = baseTexture.height; | |
return true; | |
} | |
const regions = this.regions; | |
const updated = this.updated; | |
const _updateID = glTexture._updateID; | |
const bounds = this.updateBounds; | |
bounds.clear(); | |
let area = 0; | |
updated.length = 0; | |
for (let i = 0; i < regions.length; i++) { | |
const region = regions[i]; | |
if (region._baseTexUpdateID > _updateID) { | |
updated.push(region); | |
bounds.addRect(region.region); | |
area += region.region.width * region.region.height; | |
} | |
} | |
let sq = (bounds.maxX - bounds.minX) * (bounds.maxY - bounds.minY); | |
if (area * 2 < sq) { | |
// multiple rects | |
for (let i = 0; i < updated.length; i++) { | |
const region = updated[i].region; | |
gl.texSubImage2D( | |
gl.TEXTURE_2D, | |
0, | |
region.x, | |
region.y, | |
gl.RGBA, | |
gl.UNSIGNED_BYTE, | |
this.fixImageData(this.context.getImageData(region.x, region.y, region.width, region.height)) | |
); | |
} | |
} else | |
/*if (sq * 2 < this.width * this.height)*/ { | |
// one rect | |
gl.texSubImage2D( | |
gl.TEXTURE_2D, | |
0, | |
bounds.minX, | |
bounds.minY, | |
gl.RGBA, | |
gl.UNSIGNED_BYTE, | |
this.fixImageData(this.context.getImageData(bounds.minX, bounds.minY, bounds.maxX - bounds.minX, bounds.maxY - bounds.minY)) | |
); | |
} | |
/* else { | |
// full canvas | |
gl.texImage2D( | |
gl.TEXTURE_2D, | |
0, | |
gl.RGBA, | |
gl.RGBA, | |
gl.UNSIGNED_BYTE, | |
this.canvas | |
); | |
} */ | |
updated.length = 0; | |
return true; | |
} | |
} |
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