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@adamawolf
adamawolf / Apple_mobile_device_types.txt
Last active May 18, 2024 13:58
List of Apple's mobile device codes types a.k.a. machine ids (e.g. `iPhone1,1`, `Watch1,1`, etc.) and their matching product names
i386 : iPhone Simulator
x86_64 : iPhone Simulator
arm64 : iPhone Simulator
iPhone1,1 : iPhone
iPhone1,2 : iPhone 3G
iPhone2,1 : iPhone 3GS
iPhone3,1 : iPhone 4
iPhone3,2 : iPhone 4 GSM Rev A
iPhone3,3 : iPhone 4 CDMA
iPhone4,1 : iPhone 4S
@sekati
sekati / xcode-build-bump.sh
Created July 24, 2012 20:44
Xcode Auto-increment Build & Version Numbers
# xcode-build-bump.sh
# @desc Auto-increment the build number every time the project is run.
# @usage
# 1. Select: your Target in Xcode
# 2. Select: Build Phases Tab
# 3. Select: Add Build Phase -> Add Run Script
# 4. Paste code below in to new "Run Script" section
# 5. Drag the "Run Script" below "Link Binaries With Libraries"
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0)
@erikreagan
erikreagan / mac-apps.md
Created August 4, 2012 19:18
Mac developer must-haves

Mac web developer apps

This gist's comment stream is a collection of webdev apps for OS X. Feel free to add links to apps you like, just make sure you add some context to what it does — either from the creator's website or your own thoughts.

— Erik

@vilhalmer
vilhalmer / gist:3052f7e9e7f34b92a40f
Created November 1, 2014 01:28
NSVisualEffectView undocumentation
NSVisualEffectMaterial constants, and the undocumented materials they coorespond to in various modes:
+----------------------+-------+----------+------+---------+
| MATERIAL # | LIGHT | LIGHT EM | DARK | DARK EM |
+----------------------+-------+----------+------+---------+
| | | | | |
| 0 - Appearance Based | 3 | 3 | 5 | 5 |
| | | | | |
| 1 - Light | 3 | 3 | 3 | 3 |
| | | | | |
| 2 - Dark | 4 | 4 | 4 | 4 |
@prime31
prime31 / StripGeneratedSolutionSettings
Created May 2, 2015 19:02
Stick this in an Editor folder in your project. Every time the solution file is recreated by Unity it will remove all the cruft that Unity injects into the file. Hopefully, one day, Unity will actually fix this on their end.
/*
v2: Matt Rix pointed out there's an undocumented ONGeneratedCSProjectFiles() callback
https://gist.github.com/MattRix/0bf8de88e16e8b494dbb
v1: Still available in the gist history if you want a FileSystemWatcher solution!
THE PROBLEM:
- Unity constantly rewrites its .sln files whenever you rename/add/remove scripts
@DanDiplo
DanDiplo / JS-LINQ.js
Last active May 7, 2024 14:27
JavaScript equivalents of some common C# LINQ methods. To help me remember!
// JS array equivalents to C# LINQ methods - by Dan B.
// First: This version using older JavaScript notation for universal browser support (scroll down for ES6 version):
// Here's a simple array of "person" objects
var people = [
{ name: "John", age: 20 },
{ name: "Mary", age: 35 },
{ name: "Arthur", age: 78 },
{ name: "Mike", age: 27 },
@dtomasi
dtomasi / default
Last active December 8, 2023 04:20
Brew Nginx PHP7
server {
listen 80;
server_name localhost;
root /Users/YOUR_USERNAME/Sites;
access_log /Library/Logs/default.access.log main;
location / {
include /usr/local/etc/nginx/conf.d/php-fpm;
}
@jonlabelle
jonlabelle / async_await_best_practices_cheatsheet.md
Last active May 12, 2024 03:58
C# Asynchronous Programming Guideline Cheat Sheet

Async Await Best Practices Cheat Sheet

Summary of Asynchronous Programming Guidelines

Name Description Exceptions
Avoid async void Prefer async Task methods over async void methods Event handlers
Async all the way Don't mix blocking and async code Console main method
Configure context Use ConfigureAwait(false) when you can Methods that require con­text
@yetanotherchris
yetanotherchris / in-memory-http-server.cs
Last active February 4, 2024 14:00
In memory http server for C# unit and integration tests
public static Task BasicHttpServer(string url, string outputHtml)
{
return Task.Run(() =>
{
HttpListener listener = new HttpListener();
listener.Prefixes.Add(url);
listener.Start();
// GetContext method blocks while waiting for a request.
HttpListenerContext context = listener.GetContext();
@ernestkamara
ernestkamara / AdbCommands
Created June 26, 2018 08:42 — forked from Pulimet/AdbCommands
Adb useful commands list
== Adb Server
adb kill-server
adb start-server
== Adb Reboot
adb reboot
adb reboot recovery
adb reboot-bootloader
== Shell