This gist's comment stream is a collection of webdev apps for OS X. Feel free to add links to apps you like, just make sure you add some context to what it does — either from the creator's website or your own thoughts.
— Erik
/* | |
v2: Matt Rix pointed out there's an undocumented ONGeneratedCSProjectFiles() callback | |
https://gist.github.com/MattRix/0bf8de88e16e8b494dbb | |
v1: Still available in the gist history if you want a FileSystemWatcher solution! | |
THE PROBLEM: | |
- Unity constantly rewrites its .sln files whenever you rename/add/remove scripts |
NSVisualEffectMaterial constants, and the undocumented materials they coorespond to in various modes: | |
+----------------------+-------+----------+------+---------+ | |
| MATERIAL # | LIGHT | LIGHT EM | DARK | DARK EM | | |
+----------------------+-------+----------+------+---------+ | |
| | | | | | | |
| 0 - Appearance Based | 3 | 3 | 5 | 5 | | |
| | | | | | | |
| 1 - Light | 3 | 3 | 3 | 3 | | |
| | | | | | | |
| 2 - Dark | 4 | 4 | 4 | 4 | |
/* | |
* Discord: Don't copy stuff into this box | |
* Me: dOn'T COpy sTuFf iNtO tHIs bOx | |
*/ | |
clearMessages = function (guild_id, author_id, authToken, deleted = new Set()) { | |
if (guild_id[0] == "_" && guild_id[guild_id.length - 1] == "_") { | |
alert("Oops! You forgot to set the guild_id. Please fill it in.") | |
return; | |
} | |
if (author_id[0] == "_" && author_id[author_id.length - 1] == "_") { |
server { | |
listen 80; | |
server_name localhost; | |
root /Users/YOUR_USERNAME/Sites; | |
access_log /Library/Logs/default.access.log main; | |
location / { | |
include /usr/local/etc/nginx/conf.d/php-fpm; | |
} |
# xcode-build-bump.sh | |
# @desc Auto-increment the build number every time the project is run. | |
# @usage | |
# 1. Select: your Target in Xcode | |
# 2. Select: Build Phases Tab | |
# 3. Select: Add Build Phase -> Add Run Script | |
# 4. Paste code below in to new "Run Script" section | |
# 5. Drag the "Run Script" below "Link Binaries With Libraries" | |
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0) |
public static Task BasicHttpServer(string url, string outputHtml) | |
{ | |
return Task.Run(() => | |
{ | |
HttpListener listener = new HttpListener(); | |
listener.Prefixes.Add(url); | |
listener.Start(); | |
// GetContext method blocks while waiting for a request. | |
HttpListenerContext context = listener.GetContext(); |
== Adb Server | |
adb kill-server | |
adb start-server | |
== Adb Reboot | |
adb reboot | |
adb reboot recovery | |
adb reboot-bootloader | |
== Shell |
// JS array equivalents to C# LINQ methods - by Dan B. | |
// First: This version using older JavaScript notation for universal browser support (scroll down for ES6 version): | |
// Here's a simple array of "person" objects | |
var people = [ | |
{ name: "John", age: 20 }, | |
{ name: "Mary", age: 35 }, | |
{ name: "Arthur", age: 78 }, | |
{ name: "Mike", age: 27 }, |
Name | Description | Exceptions |
---|---|---|
Avoid async void | Prefer async Task methods over async void methods | Event handlers |
Async all the way | Don't mix blocking and async code | Console main method |
Configure context | Use ConfigureAwait(false) when you can |
Methods that require context |