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@ivtpz
Last active May 21, 2017 06:59
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Spinning graph
license: mit
<!DOCTYPE html>
<head>
<meta charset="utf-8">
<script src="https://d3js.org/d3-timer.v1.min.js"></script>
<script src="https://d3js.org/d3.v4.min.js"></script>
<style>
body { margin:0;position:fixed;top:0;right:0;bottom:0;left:0; }
</style>
</head>
<body>
<canvas width="960" height="800"></canvas>
<script>
var length = 100;
var color = d3.scaleLinear().domain([1,length])
.interpolate(d3.interpolateHcl)
.range([d3.rgb("#00f946"), d3.rgb('#9500d1')]);
var canvas = document.querySelector("canvas"),
context = canvas.getContext("2d"),
width = canvas.width,
height = canvas.height,
minRadius = 2.5,
maxRadius = 5,
minDistance = 80,
maxDistance = 100,
minDistance2 = minDistance * minDistance,
maxDistance2 = maxDistance * maxDistance;
var tau = 2 * Math.PI,
n = 100,
particles = new Array(n);
for (var i = 0; i < n; ++i) {
particles[i] = {
x: width * Math.random(),
y0: height * Math.random(),
v: 0.1 * (Math.random() - 0.5),
r: minRadius + Math.random() * (maxRadius),
c: color(Math.floor(Math.random()*100))
};
}
d3.timer(function(elapsed) {
context.clearRect(0, 0, width, height);
for (var i = 0; i < n; ++i) {
for (var j = i + 1; j < n; ++j) {
var pi = particles[i],
pj = particles[j],
dx = pi.x - pj.x,
dy = pi.y - pj.y,
d2 = dx * dx + dy * dy;
if (d2 < maxDistance2) {
context.globalAlpha = d2 > minDistance2 ? (maxDistance2 - d2) / (maxDistance2 - minDistance2) : 1;
context.beginPath();
context.moveTo(pi.x, pi.y);
context.lineTo(pj.x, pj.y);
context.stroke();
}
}
}
context.globalAlpha = 1;
for (var i = 0; i < n; ++i) {
var p = particles[i];
p.y = p.y0 + elapsed * p.v;
if (p.y > height + maxDistance) p.x = width * Math.random(), p.y0 -= height + 2 * maxDistance;
else if (p.y < -maxDistance) p.x = width * Math.random(), p.y0 += height + 2 * maxDistance;
context.beginPath();
context.arc(p.x, p.y, p.r, 0, tau);
context.fillStyle = p.c;
context.fill();
}
});
</script>
</body>
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