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@iwan4672
Created January 2, 2017 13:54
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GIANTS Engine Runtime 7.0.0 (13785) 64bit (Build Date: Nov 21 2016)
Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
Memory: 16264 MB
OS: Windows NT 6.1 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 970
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1920 x 1080
Started 4 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.600000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 8
Farming Simulator 17
Version: 1.3.1.0 1.3.1RC10
Available Languages: pl cz
Language: pl
Time: 2017-01-02 13:58:33
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: ZZZ_courseplay
dataS/cameraPath01.i3d (0.08) ms
dataS/cameraPath02.i3d (0.07) ms
dataS/cameraPath03.i3d (0.04) ms
data/sky/skyUS_day_night.i3d (5.98) ms
data/sky/rain.i3d (0.71) ms
data/sky/hail.i3d (0.46) ms
data/sky/dust.i3d (0.34) ms
data/maps/map01.i3d (1100.04) ms
data/objects/basketball/basketball.i3d (1.06) ms
Enabled withering
data/vehicles/steerable/caseIH/caseIH1660.i3d (34.68) ms
data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (23.86) ms
data/vehicles/steerable/newHolland/newHolland8340.i3d (27.19) ms
data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (13.13) ms
data/vehicles/steerable/caseIH/caseIH1455.i3d (37.34) ms
data/vehicles/tools/greatPlains/gp3P1006NT.i3d (15.49) ms
data/vehicles/trailers/metaltech/db8000.i3d (21.40) ms
data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (20.63) ms
data/placeables/shelters/storageShelter02.i3d (1.87) ms
data/placeables/shelters/storageShelter01.i3d (4.18) ms
data/placeables/shelters/vehicleShelter.i3d (1.09) ms
data/objects/bigBagContainer/bigBagContainerSeeds.i3d (2.96) ms
data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (1.45) ms
data/objects/pallets/fertilizerTank.i3d (1.65) ms
data/vehicles/train/locomotive.i3d (16.47) ms
data/vehicles/train/wagonTimber.i3d (8.00) ms
data/vehicles/train/wagonWoodChips.i3d (9.04) ms
data/vehicles/train/wagonGrain.i3d (8.71) ms
data/vehicles/train/wagonSugarbeets.i3d (8.70) ms
dataS2/character/player/player01.i3d (204.29) ms
dataS2/character/pedestrians/man03.i3d (3.19) ms
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