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# Camp of Sir Kuno (DLC) | |
cheat_teleport x:2246 y:948 z:77 | |
# Rattay south west fort | |
cheat_teleport x:2558 y:460 z:68 | |
# Talmberg fort | |
cheat_teleport x:2331 y:2769 z:104 | |
# Talmberg smith and stone quary |
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# Having trouble changing player speed. | |
# Not sure if lots of unused libraries/packages preventing finding out which acutally is used | |
# or if system has max speed limiters somewhere I'm not finding yet. | |
# The following changes are for Assembly-CSharp.dll via dnSpy 6.3.0 | |
# Weapon reload speed | |
C_ModuleBase's Update() contains if (this.m_IsReloading) where it speeds up NPC reload by 1.5f for some reason. | |
You can do the same for yourself with more fun numbers by adding for example: |
Sorry, something went wrong. Reload?
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Sorry, this file is invalid so it cannot be displayed.
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<!DOCTYPE html> | |
<meta charset="utf-8"> | |
<link rel="stylesheet" href="http://cmx.io/v/0.1/cmx.css"> | |
<script src="http://cmx.io/v/0.1/cmx.js" charset="utf-8"></script> | |
<style>.cmx-user-scene4 .cmx-text-border .cmx-path {stroke: orange}</style> | |
<body> | |
<div style="max-width:800px; -webkit-transform:rotate(0deg)"> | |
<scene id="scene1"> | |
<label t="translate(0,346)"> |
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Usage: | |
UnrealPak <PakFilename> -Test | |
UnrealPak <PakFilename> -List [-ExcludeDeleted] | |
UnrealPak <PakFilename> <GameUProjectName> <GameFolderName> -ExportDependencies=<OutputFileBase> -NoAssetRegistryCache -ForceDependsGathering | |
UnrealPak <PakFilename> -Extract <ExtractDir> [-Filter=<filename>] | |
UnrealPak <PakFilename> -Create=<ResponseFile> [Options] | |
UnrealPak <PakFilename> -Dest=<MountPoint> | |
UnrealPak <PakFilename> -Repack [-Output=Path] [-ExcludeDeleted] [Options] | |
UnrealPak <PakFilename1> <PakFilename2> -diff | |
UnrealPak <PakFolder> -AuditFiles [-OnlyDeleted] [-CSV=<filename>] [-order=<OrderingFile>] [-SortByOrdering] |
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/* Receiver 2 Tritium Sights mod | |
1 model_10 | |
-"barrel" | |
-"frame" | |
2 colt_detective | |
-"barrel" | |
-"frame" | |
3 colt_1911_a1 | |
-"slide" - "front_sight" |
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lvl angle power | |
lvl1 304 12000000 | |
lvl2 9 8880000 | |
lvl3 176 24000000 | |
lvl4 138 10560000 | |
lvl5 75 18240000 |
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Additional Assets Used: | |
Footstep sounds, felix.blume, CC0 (modified) | |
https://freesound.org/people/felix.blume/sounds/413839/ | |
Filing cabinet drawer sound, LloydEvans09, CC0 (modified) | |
https://freesound.org/people/LloydEvans09/sounds/185842/ | |
Lamp on/off sound, Goup_1, Attribution | |
https://freesound.org/people/Goup_1/sounds/171148/ |
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GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); | |
cube.transform.localScale = new Vector3(5,5,5); | |
Material mat = new Material(Shader.Find("Standard")); | |
mat.SetColor("_Color", new Color(1,0,0,.5f)); | |
mat.SetFloat("_Mode", 3); | |
mat.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha); | |
mat.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha); | |
mat.EnableKeyword("_ALPHABLEND_ON"); | |
mat.renderQueue = 3000; |
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