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static const uint32_t resolvePipelineVertShaderCode[] = | |
{ | |
/* | |
#version 450 | |
void main() | |
{ | |
// 0 -> -1, -1 | |
// 1 -> 3, -1 | |
// 2 -> -1, 3 | |
gl_Position = vec4( 4 * ( gl_VertexIndex & 1 ) - 1, 2 * ( gl_VertexIndex & 2 ) - 1, 0, 1 ); | |
} | |
*/ | |
0x07230203, 0x00010000, 0x000d000a, 0x00000024, 0x00000000, 0x00020011, 0x00000001, 0x0006000b, | |
0x00000001, 0x4c534c47, 0x6474732e, 0x3035342e, 0x00000000, 0x0003000e, 0x00000000, 0x00000001, | |
0x0007000f, 0x00000000, 0x00000004, 0x6e69616d, 0x00000000, 0x0000000d, 0x00000012, 0x00050048, | |
0x0000000b, 0x00000000, 0x0000000b, 0x00000000, 0x00050048, 0x0000000b, 0x00000001, 0x0000000b, | |
0x00000001, 0x00050048, 0x0000000b, 0x00000002, 0x0000000b, 0x00000003, 0x00050048, 0x0000000b, | |
0x00000003, 0x0000000b, 0x00000004, 0x00030047, 0x0000000b, 0x00000002, 0x00040047, 0x00000012, | |
0x0000000b, 0x0000002a, 0x00020013, 0x00000002, 0x00030021, 0x00000003, 0x00000002, 0x00030016, | |
0x00000006, 0x00000020, 0x00040017, 0x00000007, 0x00000006, 0x00000004, 0x00040015, 0x00000008, | |
0x00000020, 0x00000000, 0x0004002b, 0x00000008, 0x00000009, 0x00000001, 0x0004001c, 0x0000000a, | |
0x00000006, 0x00000009, 0x0006001e, 0x0000000b, 0x00000007, 0x00000006, 0x0000000a, 0x0000000a, | |
0x00040020, 0x0000000c, 0x00000003, 0x0000000b, 0x0004003b, 0x0000000c, 0x0000000d, 0x00000003, | |
0x00040015, 0x0000000e, 0x00000020, 0x00000001, 0x0004002b, 0x0000000e, 0x0000000f, 0x00000000, | |
0x0004002b, 0x0000000e, 0x00000010, 0x00000004, 0x00040020, 0x00000011, 0x00000001, 0x0000000e, | |
0x0004003b, 0x00000011, 0x00000012, 0x00000001, 0x0004002b, 0x0000000e, 0x00000014, 0x00000001, | |
0x0004002b, 0x0000000e, 0x00000019, 0x00000002, 0x0004002b, 0x00000006, 0x0000001f, 0x00000000, | |
0x0004002b, 0x00000006, 0x00000020, 0x3f800000, 0x00040020, 0x00000022, 0x00000003, 0x00000007, | |
0x00050036, 0x00000002, 0x00000004, 0x00000000, 0x00000003, 0x000200f8, 0x00000005, 0x0004003d, | |
0x0000000e, 0x00000013, 0x00000012, 0x000500c7, 0x0000000e, 0x00000015, 0x00000013, 0x00000014, | |
0x00050084, 0x0000000e, 0x00000016, 0x00000010, 0x00000015, 0x00050082, 0x0000000e, 0x00000017, | |
0x00000016, 0x00000014, 0x0004006f, 0x00000006, 0x00000018, 0x00000017, 0x000500c7, 0x0000000e, | |
0x0000001b, 0x00000013, 0x00000019, 0x00050084, 0x0000000e, 0x0000001c, 0x00000019, 0x0000001b, | |
0x00050082, 0x0000000e, 0x0000001d, 0x0000001c, 0x00000014, 0x0004006f, 0x00000006, 0x0000001e, | |
0x0000001d, 0x00070050, 0x00000007, 0x00000021, 0x00000018, 0x0000001e, 0x0000001f, 0x00000020, | |
0x00050041, 0x00000022, 0x00000023, 0x0000000d, 0x0000000f, 0x0003003e, 0x00000023, 0x00000021, | |
0x000100fd, 0x00010038, | |
}; | |
static const uint32_t resolvePipelineFragShaderCode[] = | |
{ | |
/* | |
#version 450 | |
#define RESOLVE_MODE_FIRST_SAMPLE 0 | |
#define RESOLVE_MODE_MIN 1 | |
#define RESOLVE_MODE_MAX 2 | |
layout ( input_attachment_index = 0, binding = 0 ) uniform subpassInputMS msDepth; | |
layout ( constant_id = 0 ) const int SAMPLE_COUNT = 1; | |
layout ( constant_id = 1 ) const int RESOLVE_MODE = RESOLVE_MODE_FIRST_SAMPLE; | |
void main() | |
{ | |
float result = 0; | |
if( RESOLVE_MODE == RESOLVE_MODE_FIRST_SAMPLE ) | |
{ | |
result = subpassLoad( msDepth, 0 ).r; | |
} | |
else if( RESOLVE_MODE == RESOLVE_MODE_MIN ) | |
{ | |
result = 1; | |
for( int i = 0; i < SAMPLE_COUNT; ++i ) | |
{ | |
result = min( result, subpassLoad( msDepth, i ).r ); | |
} | |
} | |
else if( RESOLVE_MODE == RESOLVE_MODE_MAX ) | |
{ | |
result = 0; | |
for( int i = 0; i < SAMPLE_COUNT; ++i ) | |
{ | |
result = max( result, subpassLoad( msDepth, i ).r ); | |
} | |
} | |
gl_FragDepth = result; | |
} | |
*/ | |
0x07230203, 0x00010000, 0x000d000a, 0x00000053, 0x00000000, 0x00020011, 0x00000001, 0x00020011, | |
0x00000028, 0x0006000b, 0x00000001, 0x4c534c47, 0x6474732e, 0x3035342e, 0x00000000, 0x0003000e, | |
0x00000000, 0x00000001, 0x0006000f, 0x00000004, 0x00000004, 0x6e69616d, 0x00000000, 0x0000004a, | |
0x00030010, 0x00000004, 0x00000007, 0x00030010, 0x00000004, 0x0000000c, 0x00040047, 0x0000000b, | |
0x00000001, 0x00000001, 0x00040047, 0x00000013, 0x00000022, 0x00000000, 0x00040047, 0x00000013, | |
0x00000021, 0x00000000, 0x00040047, 0x00000013, 0x0000002b, 0x00000000, 0x00040047, 0x0000002a, | |
0x00000001, 0x00000000, 0x00040047, 0x0000004a, 0x0000000b, 0x00000016, 0x00020013, 0x00000002, | |
0x00030021, 0x00000003, 0x00000002, 0x00030016, 0x00000006, 0x00000020, 0x0004002b, 0x00000006, | |
0x00000009, 0x00000000, 0x00040015, 0x0000000a, 0x00000020, 0x00000001, 0x00040032, 0x0000000a, | |
0x0000000b, 0x00000000, 0x0004002b, 0x0000000a, 0x0000000c, 0x00000000, 0x00020014, 0x0000000d, | |
0x00060034, 0x0000000d, 0x0000000e, 0x000000aa, 0x0000000b, 0x0000000c, 0x00090019, 0x00000011, | |
0x00000006, 0x00000006, 0x00000000, 0x00000000, 0x00000001, 0x00000002, 0x00000000, 0x00040020, | |
0x00000012, 0x00000000, 0x00000011, 0x0004003b, 0x00000012, 0x00000013, 0x00000000, 0x00040017, | |
0x00000015, 0x0000000a, 0x00000002, 0x0005002c, 0x00000015, 0x00000016, 0x0000000c, 0x0000000c, | |
0x00040017, 0x00000017, 0x00000006, 0x00000004, 0x0004002b, 0x0000000a, 0x0000001d, 0x00000001, | |
0x00060034, 0x0000000d, 0x0000001e, 0x000000aa, 0x0000000b, 0x0000001d, 0x0004002b, 0x00000006, | |
0x00000021, 0x3f800000, 0x00040032, 0x0000000a, 0x0000002a, 0x00000001, 0x0004002b, 0x0000000a, | |
0x00000035, 0x00000002, 0x00060034, 0x0000000d, 0x00000036, 0x000000aa, 0x0000000b, 0x00000035, | |
0x00040020, 0x00000049, 0x00000003, 0x00000006, 0x0004003b, 0x00000049, 0x0000004a, 0x00000003, | |
0x00050036, 0x00000002, 0x00000004, 0x00000000, 0x00000003, 0x000200f8, 0x00000005, 0x000300f7, | |
0x00000010, 0x00000000, 0x000400fa, 0x0000000e, 0x0000000f, 0x0000001c, 0x000200f8, 0x0000000f, | |
0x0004003d, 0x00000011, 0x00000014, 0x00000013, 0x00070062, 0x00000017, 0x00000018, 0x00000014, | |
0x00000016, 0x00000040, 0x0000000c, 0x00050051, 0x00000006, 0x0000001b, 0x00000018, 0x00000000, | |
0x000200f9, 0x00000010, 0x000200f8, 0x0000001c, 0x000300f7, 0x00000020, 0x00000000, 0x000400fa, | |
0x0000001e, 0x0000001f, 0x00000034, 0x000200f8, 0x0000001f, 0x000200f9, 0x00000024, 0x000200f8, | |
0x00000024, 0x000700f5, 0x00000006, 0x0000004f, 0x00000021, 0x0000001f, 0x00000031, 0x00000025, | |
0x000700f5, 0x0000000a, 0x0000004e, 0x0000000c, 0x0000001f, 0x00000033, 0x00000025, 0x000500b1, | |
0x0000000d, 0x0000002b, 0x0000004e, 0x0000002a, 0x000400f6, 0x00000026, 0x00000025, 0x00000000, | |
0x000400fa, 0x0000002b, 0x00000025, 0x00000026, 0x000200f8, 0x00000025, 0x0004003d, 0x00000011, | |
0x0000002d, 0x00000013, 0x00070062, 0x00000017, 0x0000002f, 0x0000002d, 0x00000016, 0x00000040, | |
0x0000004e, 0x00050051, 0x00000006, 0x00000030, 0x0000002f, 0x00000000, 0x0007000c, 0x00000006, | |
0x00000031, 0x00000001, 0x00000025, 0x0000004f, 0x00000030, 0x00050080, 0x0000000a, 0x00000033, | |
0x0000004e, 0x0000001d, 0x000200f9, 0x00000024, 0x000200f8, 0x00000026, 0x000200f9, 0x00000020, | |
0x000200f8, 0x00000034, 0x000300f7, 0x00000038, 0x00000000, 0x000400fa, 0x00000036, 0x00000037, | |
0x00000038, 0x000200f8, 0x00000037, 0x000200f9, 0x0000003a, 0x000200f8, 0x0000003a, 0x000700f5, | |
0x00000006, 0x0000004d, 0x00000009, 0x00000037, 0x00000046, 0x0000003b, 0x000700f5, 0x0000000a, | |
0x0000004c, 0x0000000c, 0x00000037, 0x00000048, 0x0000003b, 0x000500b1, 0x0000000d, 0x00000040, | |
0x0000004c, 0x0000002a, 0x000400f6, 0x0000003c, 0x0000003b, 0x00000000, 0x000400fa, 0x00000040, | |
0x0000003b, 0x0000003c, 0x000200f8, 0x0000003b, 0x0004003d, 0x00000011, 0x00000042, 0x00000013, | |
0x00070062, 0x00000017, 0x00000044, 0x00000042, 0x00000016, 0x00000040, 0x0000004c, 0x00050051, | |
0x00000006, 0x00000045, 0x00000044, 0x00000000, 0x0007000c, 0x00000006, 0x00000046, 0x00000001, | |
0x00000028, 0x0000004d, 0x00000045, 0x00050080, 0x0000000a, 0x00000048, 0x0000004c, 0x0000001d, | |
0x000200f9, 0x0000003a, 0x000200f8, 0x0000003c, 0x000200f9, 0x00000038, 0x000200f8, 0x00000038, | |
0x000700f5, 0x00000006, 0x00000052, 0x00000009, 0x00000034, 0x0000004d, 0x0000003c, 0x000200f9, | |
0x00000020, 0x000200f8, 0x00000020, 0x000700f5, 0x00000006, 0x00000051, 0x0000004f, 0x00000026, | |
0x00000052, 0x00000038, 0x000200f9, 0x00000010, 0x000200f8, 0x00000010, 0x000700f5, 0x00000006, | |
0x00000050, 0x0000001b, 0x0000000f, 0x00000051, 0x00000020, 0x0003003e, 0x0000004a, 0x00000050, | |
0x000100fd, 0x00010038, | |
}; | |
void mainPassDraw(VkDevice device, VkCommandBuffer cmdBuffer, VkImageView *attachmentViews, uint32_t fbWidth, uint32_t fbHeight, int32_t resolveMode) | |
{ | |
// | |
// Render pass creation | |
// | |
VkAttachmentDescription attachments[8] = {}; | |
// Multisampled color | |
attachments[0].format = VK_FORMAT_B10G11R11_UFLOAT_PACK32; | |
attachments[0].samples = VK_SAMPLE_COUNT_4_BIT; | |
attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; | |
attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; | |
attachments[0].initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; | |
attachments[0].finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; | |
// Multisampled normals | |
attachments[1].format = VK_FORMAT_R8G8_UNORM; | |
attachments[1].samples = VK_SAMPLE_COUNT_4_BIT; | |
attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; | |
attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; | |
attachments[1].initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; | |
attachments[1].finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; | |
// Multisampled object mark | |
attachments[2].format = VK_FORMAT_R8_UNORM; | |
attachments[2].samples = VK_SAMPLE_COUNT_4_BIT; | |
attachments[2].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; | |
attachments[2].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; | |
attachments[2].initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; | |
attachments[2].finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; | |
// Multisampled depth | |
attachments[3].format = VK_FORMAT_D32_SFLOAT; | |
attachments[3].samples = VK_SAMPLE_COUNT_4_BIT; | |
attachments[3].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; | |
attachments[3].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; | |
attachments[3].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL; | |
attachments[3].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL; | |
// Resolved color | |
attachments[4].format = VK_FORMAT_B10G11R11_UFLOAT_PACK32; | |
attachments[4].samples = VK_SAMPLE_COUNT_1_BIT; | |
attachments[4].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; | |
attachments[4].storeOp = VK_ATTACHMENT_STORE_OP_STORE; | |
attachments[4].initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; | |
attachments[4].finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; | |
// Resolved normals | |
attachments[5].format = VK_FORMAT_R8G8_UNORM; | |
attachments[5].samples = VK_SAMPLE_COUNT_1_BIT; | |
attachments[5].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; | |
attachments[5].storeOp = VK_ATTACHMENT_STORE_OP_STORE; | |
attachments[5].initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; | |
attachments[5].finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; | |
// Resolved object mark | |
attachments[6].format = VK_FORMAT_R8_UNORM; | |
attachments[6].samples = VK_SAMPLE_COUNT_1_BIT; | |
attachments[6].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; | |
attachments[6].storeOp = VK_ATTACHMENT_STORE_OP_STORE; | |
attachments[6].initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; | |
attachments[6].finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; | |
// Resolved depth | |
attachments[7].format = VK_FORMAT_D32_SFLOAT; | |
attachments[7].samples = VK_SAMPLE_COUNT_1_BIT; | |
attachments[7].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; | |
attachments[7].storeOp = VK_ATTACHMENT_STORE_OP_STORE; | |
attachments[7].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL; | |
attachments[7].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL; | |
VkAttachmentReference attachmentRefs[9] = | |
{ | |
{0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL}, // Multisampled color | |
{1, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL}, // Multisampled normals | |
{2, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL}, // Multisampled object mark | |
{3, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL}, // Multisampled depth | |
{4, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL}, // Resolved color | |
{5, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL}, // Resolved normals | |
{6, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL}, // Resolved object mark | |
{7, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL}, // Resolved depth | |
{3, VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL}, // Multisampled depth input | |
}; | |
VkClearValue clearValues[4] = {}; | |
clearValues[3].depthStencil.depth = 1.0f; | |
VkSubpassDescription subpasses[2] = {}; | |
subpasses[0].pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; | |
subpasses[0].colorAttachmentCount = 3; | |
subpasses[0].pColorAttachments = attachmentRefs + 0; | |
subpasses[0].pDepthStencilAttachment = attachmentRefs + 3; | |
subpasses[0].pResolveAttachments = attachmentRefs + 4; | |
subpasses[1].pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; | |
subpasses[1].inputAttachmentCount = 1; | |
subpasses[1].pInputAttachments = attachmentRefs + 8; | |
subpasses[1].pDepthStencilAttachment = attachmentRefs + 7; | |
VkSubpassDependency dependency = {}; | |
dependency.srcSubpass = 0; | |
dependency.dstSubpass = 1; | |
dependency.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT; | |
dependency.srcStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT; | |
dependency.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; | |
dependency.dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; | |
dependency.dstAccessMask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT; | |
VkRenderPassCreateInfo renderPassInfo = {}; | |
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; | |
renderPassInfo.attachmentCount = 8; | |
renderPassInfo.pAttachments = attachments; | |
renderPassInfo.subpassCount = 2; | |
renderPassInfo.pSubpasses = subpasses; | |
renderPassInfo.dependencyCount = 1; | |
renderPassInfo.pDependencies = &dependency; | |
VkRenderPass mainPass = nullptr; | |
vkCreateRenderPass( device, &renderPassInfo, nullptr, &mainPass ); | |
// | |
// Framebuffer creation | |
// | |
VkFramebufferCreateInfo framebufferInfo = { VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO }; | |
framebufferInfo.renderPass = mainPass; | |
framebufferInfo.attachmentCount = 8; | |
framebufferInfo.pAttachments = attachmentViews; | |
framebufferInfo.width = fbWidth; | |
framebufferInfo.height = fbHeight; | |
framebufferInfo.layers = 1; | |
VkFramebuffer framebuffer = nullptr; | |
vkCreateFramebuffer( device, &framebufferInfo, nullptr, &framebuffer ); | |
// | |
// Resolve pipeline creation | |
// | |
int32_t resolveParams[2] = | |
{ | |
4, // sample count | |
resolveMode, | |
}; | |
VkPipelineShaderStageCreateInfo stages[2] = {}; | |
stages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; | |
stages[0].stage = VK_SHADER_STAGE_VERTEX_BIT; | |
stages[0].pName = "main"; | |
VkShaderModuleCreateInfo vertShaderCreateInfo = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO }; | |
vertShaderCreateInfo.codeSize = sizeof( resolvePipelineVertShaderCode ); | |
vertShaderCreateInfo.pCode = resolvePipelineVertShaderCode; | |
vkCreateShaderModule( device, &vertShaderCreateInfo, nullptr, &stages[0].module ); | |
VkSpecializationMapEntry specializationMap[2] = {}; | |
specializationMap[0].constantID = 0; | |
specializationMap[0].offset = 0; | |
specializationMap[0].size = sizeof( int32_t ); | |
specializationMap[1].constantID = 1; | |
specializationMap[1].offset = sizeof( int32_t ); | |
specializationMap[1].size = sizeof( int32_t ); | |
VkSpecializationInfo specializationInfo = {}; | |
specializationInfo.mapEntryCount = 2; | |
specializationInfo.pMapEntries = specializationMap; | |
specializationInfo.dataSize = sizeof( resolveParams ); | |
specializationInfo.pData = resolveParams; | |
stages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; | |
stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; | |
stages[1].pName = "main"; | |
stages[1].pSpecializationInfo = &specializationInfo; | |
VkShaderModuleCreateInfo fragShaderCreateInfo = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO }; | |
fragShaderCreateInfo.codeSize = sizeof( resolvePipelineFragShaderCode ); | |
fragShaderCreateInfo.pCode = resolvePipelineVertShaderCode; | |
vkCreateShaderModule( device, &fragShaderCreateInfo, nullptr, &stages[1].module ); | |
VkPipelineVertexInputStateCreateInfo vertexInputState = { VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO }; | |
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = { VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO }; | |
inputAssemblyState.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; | |
VkPipelineViewportStateCreateInfo viewportState = { VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO }; | |
viewportState.viewportCount = 1; | |
viewportState.scissorCount = 1; | |
VkPipelineRasterizationStateCreateInfo rasterizationState = { VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO }; | |
rasterizationState.polygonMode = VK_POLYGON_MODE_FILL; | |
VkPipelineMultisampleStateCreateInfo multisampleState = { VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO }; | |
multisampleState.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; | |
VkPipelineDepthStencilStateCreateInfo depthStencilState = { VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO }; | |
depthStencilState.depthTestEnable = true; | |
depthStencilState.depthWriteEnable = true; | |
depthStencilState.depthCompareOp = VK_COMPARE_OP_ALWAYS; | |
VkDynamicState dynamicStates[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; | |
VkPipelineDynamicStateCreateInfo dynamicState = { VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO }; | |
dynamicState.dynamicStateCount = 2; | |
dynamicState.pDynamicStates = dynamicStates; | |
VkDescriptorSetLayoutBinding layoutBinding = {}; | |
layoutBinding.binding = 0; | |
layoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; | |
layoutBinding.descriptorCount = 1; | |
layoutBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; | |
VkDescriptorSetLayoutCreateInfo layoutInfo = { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO }; | |
layoutInfo.bindingCount = 1; | |
layoutInfo.pBindings = &layoutBinding; | |
VkDescriptorSetLayout descriptorSetLayout = nullptr; | |
vkCreateDescriptorSetLayout( device, &layoutInfo, nullptr, &descriptorSetLayout ); | |
VkPipelineLayoutCreateInfo pipelineLayoutInfo = { VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO }; | |
pipelineLayoutInfo.setLayoutCount = 1; | |
pipelineLayoutInfo.pSetLayouts = &descriptorSetLayout; | |
VkPipelineLayout pipelineLayout = nullptr; | |
vkCreatePipelineLayout( device, &pipelineLayoutInfo, nullptr, &pipelineLayout ); | |
VkGraphicsPipelineCreateInfo pipelineCreateInfo = { VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO }; | |
pipelineCreateInfo.stageCount = 2; | |
pipelineCreateInfo.pStages = stages; | |
pipelineCreateInfo.pVertexInputState = &vertexInputState; | |
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState; | |
pipelineCreateInfo.pViewportState = &viewportState; | |
pipelineCreateInfo.pRasterizationState = &rasterizationState; | |
pipelineCreateInfo.pMultisampleState = &multisampleState; | |
pipelineCreateInfo.pDepthStencilState = &depthStencilState; | |
pipelineCreateInfo.pDynamicState = &dynamicState; | |
pipelineCreateInfo.layout = pipelineLayout; | |
pipelineCreateInfo.renderPass = mainPass; | |
pipelineCreateInfo.subpass = 1; | |
VkPipeline resolvePipeline = nullptr; | |
vkCreateGraphicsPipelines( device, nullptr, 1, &pipelineCreateInfo, nullptr, &resolvePipeline ); | |
// | |
// Resolve descriptor set creation / update | |
// | |
VkDescriptorPoolSize size = {}; | |
size.type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; | |
size.descriptorCount = 1; | |
VkDescriptorPoolCreateInfo poolInfo = { VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO }; | |
poolInfo.maxSets = 1; | |
poolInfo.poolSizeCount = 1; | |
poolInfo.pPoolSizes = &size; | |
VkDescriptorPool descriptorPool = nullptr; | |
vkCreateDescriptorPool( device, &poolInfo, nullptr, &descriptorPool ); | |
VkDescriptorSetAllocateInfo allocInfo = { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO }; | |
allocInfo.descriptorPool = descriptorPool; | |
allocInfo.descriptorSetCount = 1; | |
allocInfo.pSetLayouts = &descriptorSetLayout; | |
VkDescriptorSet descriptorSet = nullptr; | |
vkAllocateDescriptorSets( device, &allocInfo, &descriptorSet ); | |
VkDescriptorImageInfo imageInfo = {}; | |
imageInfo.sampler = nullptr; | |
imageInfo.imageLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL; | |
imageInfo.imageView = attachmentViews[3]; | |
VkWriteDescriptorSet descriptorWrite = { VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET }; | |
descriptorWrite.dstSet = descriptorSet; | |
descriptorWrite.dstBinding = 0; | |
descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; | |
descriptorWrite.dstArrayElement = 0; | |
descriptorWrite.descriptorCount = 1; | |
descriptorWrite.pImageInfo = &imageInfo; | |
vkUpdateDescriptorSets( device, 1, &descriptorWrite, 0, nullptr ); | |
// | |
// Subpass 0: A bunch of draws to multisampled targets. Only opaque geometry, many graphics pipelines, z test and z write are always enabled | |
// | |
VkRenderPassBeginInfo renderPassBegin = { VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO }; | |
renderPassBegin.renderPass = mainPass; | |
renderPassBegin.framebuffer = framebuffer; | |
renderPassBegin.renderArea.offset.x = 0; | |
renderPassBegin.renderArea.offset.y = 0; | |
renderPassBegin.renderArea.extent.width = fbWidth; | |
renderPassBegin.renderArea.extent.height = fbHeight; | |
renderPassBegin.clearValueCount = 4; | |
renderPassBegin.pClearValues = clearValues; | |
vkCmdBeginRenderPass( cmdBuffer, &renderPassBegin, VK_SUBPASS_CONTENTS_INLINE ); | |
VkViewport viewport = { 0, 0, ( float )fbWidth, ( float )fbHeight, 0, 1 }; | |
VkRect2D scissorRect = { 0, 0, fbWidth, fbHeight }; | |
vkCmdSetViewport( cmdBuffer, 0, 1, &viewport ); | |
vkCmdSetScissor( cmdBuffer, 0, 1, &scissorRect ); | |
// | |
// Subpass 1: multisampled depth resolve | |
// | |
vkCmdNextSubpass( cmdBuffer, VK_SUBPASS_CONTENTS_INLINE ); | |
vkCmdBindPipeline( cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, resolvePipeline ); | |
vkCmdBindDescriptorSets( cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr ); | |
vkCmdDraw( cmdBuffer, 3, 1, 0, 0 ); | |
vkCmdEndRenderPass( cmdBuffer ); | |
} |
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