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public class EssenceCrystallizerTESR extends TileEntitySpecialRenderer | |
{ | |
//Base | |
private IModelCustom crystallizerBase = AdvancedModelLoader.loadModel(new ResourceLocation(Reference.MODID, "models/crystallizerBase.obj")); | |
private ResourceLocation crystallizerBaseTexture = new ResourceLocation(Reference.MODID, "textures/blocks/crystallizerBase.png"); | |
//Bell | |
private IModelCustom crystallizerBell = AdvancedModelLoader.loadModel(new ResourceLocation(Reference.MODID, "models/crystallizerBell.obj")); | |
private ResourceLocation crystallizerBellTexture = new ResourceLocation(Reference.MODID, "textures/blocks/crystallizerBell.png"); | |
//Crystals | |
private IModelCustom crystal1 = AdvancedModelLoader.loadModel(new ResourceLocation(Reference.MODID, "models/crystallizerCrystal1.obj")); | |
private IModelCustom crystal2 = AdvancedModelLoader.loadModel(new ResourceLocation(Reference.MODID, "models/crystallizerCrystal2.obj")); | |
private IModelCustom crystal3 = AdvancedModelLoader.loadModel(new ResourceLocation(Reference.MODID, "models/crystallizerCrystal3.obj")); | |
private IModelCustom crystal4 = AdvancedModelLoader.loadModel(new ResourceLocation(Reference.MODID, "models/crystallizerCrystal4.obj")); | |
private ResourceLocation crystalTexture1 = new ResourceLocation(Reference.MODID, "textures/blocks/crystallizerCrystal1.png"); | |
private ResourceLocation crystalTexture2 = new ResourceLocation(Reference.MODID, "textures/blocks/crystallizerCrystal2.png"); | |
private ResourceLocation crystalTexture3 = new ResourceLocation(Reference.MODID, "textures/blocks/crystallizerCrystal3.png"); | |
private ResourceLocation crystalTexture4 = new ResourceLocation(Reference.MODID, "textures/blocks/crystallizerCrystal4.png"); | |
//Liquids | |
private IModelCustom crystallizerLiquid = AdvancedModelLoader.loadModel(new ResourceLocation(Reference.MODID, "models/crystallizerLiquid.obj")); | |
private ResourceLocation crystallizerLiquidTextureRed = new ResourceLocation(Reference.MODID, "textures/blocks/crystallizerLiquidRed.png"); | |
private ResourceLocation crystallizerLiquidTextureBlue = new ResourceLocation(Reference.MODID, "textures/blocks/crystallizerLiquidBlue.png"); | |
private ResourceLocation crystallizerLiquidTextureGreen = new ResourceLocation(Reference.MODID, "textures/blocks/crystallizerLiquidGreen.png"); | |
private ResourceLocation crystallizerLiquidTextureWhite = new ResourceLocation(Reference.MODID, "textures/blocks/crystallizerLiquidWhite.png"); | |
private ResourceLocation crystallizerLiquidTextureBlack = new ResourceLocation(Reference.MODID, "textures/blocks/crystallizerLiquidBlack.png"); | |
public void renderBell(float x, float y, float z) | |
{ | |
GL11.glPushMatrix(); | |
GL11.glTranslatef(x, y, z); | |
GL11.glEnable(GL11.GL_BLEND); | |
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); | |
GL11.glDisable(GL11.GL_CULL_FACE); | |
GL11.glColor4f(1.0f, 1.0f, 1.0f, 0.3f); | |
this.bindTexture(this.crystallizerBellTexture); | |
this.crystallizerBell.renderAll(); | |
GL11.glEnable(GL11.GL_CULL_FACE); | |
GL11.glDisable(GL11.GL_BLEND); | |
GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); | |
GL11.glPopMatrix(); | |
} | |
public void renderLiquid(TileEntity tileEntity, float x, float y, float z) | |
{ | |
GL11.glPushMatrix(); | |
GL11.glDisable(GL11.GL_LIGHTING); | |
GL11.glEnable(GL11.GL_BLEND); | |
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); | |
if(tileEntity instanceof TEEssenceCrystallizer) | |
{ | |
TEEssenceCrystallizer crystallizer = (TEEssenceCrystallizer)tileEntity; | |
if(crystallizer.hasItem()) | |
{ | |
float divisor = 2f; | |
if(crystallizer.getContents().getItem().equals(AAItems.fireEssence)) | |
{ | |
this.bindTexture(this.crystallizerLiquidTextureRed); | |
GL11.glColor4f(1.0f, 0.0f, 0.0f, 0.7f); | |
GL11.glTranslatef(x, y + 0.125f, z); | |
GL11.glScalef(1, 1 - Math.min(1, (float) crystallizer.getCrystallizationProgress() / Reference.CRYSTALLIZERMAXWORKTICKS), 1); | |
GL11.glTranslatef(0, -(Math.min(1, ((float) crystallizer.getCrystallizationProgress() / Reference.CRYSTALLIZERMAXWORKTICKS) / divisor)), 0); | |
this.crystallizerLiquid.renderAll(); | |
} | |
else if(crystallizer.getContents().getItem().equals(AAItems.waterEssence)) | |
{ | |
this.bindTexture(this.crystallizerLiquidTextureBlue); | |
GL11.glColor4f(0.0f, 0.0f, 1.0f, 0.7f); | |
GL11.glTranslatef(x, y + 0.125f, z); | |
GL11.glScalef(1, 1 - Math.min(1, (float) crystallizer.getCrystallizationProgress() / Reference.CRYSTALLIZERMAXWORKTICKS), 1); | |
GL11.glTranslatef(0, -(Math.min(1, ((float) crystallizer.getCrystallizationProgress() / Reference.CRYSTALLIZERMAXWORKTICKS) / divisor)), 0); | |
this.crystallizerLiquid.renderAll(); | |
} | |
else if(crystallizer.getContents().getItem().equals(AAItems.earthEssence)) | |
{ | |
this.bindTexture(this.crystallizerLiquidTextureGreen); | |
GL11.glColor4f(0.0f, 1.0f, 0.0f, 0.7f); | |
GL11.glTranslatef(x, y + 0.125f, z); | |
GL11.glScalef(1, 1 - Math.min(1, (float) crystallizer.getCrystallizationProgress() / Reference.CRYSTALLIZERMAXWORKTICKS), 1); | |
GL11.glTranslatef(0, -(Math.min(1, ((float) crystallizer.getCrystallizationProgress() / Reference.CRYSTALLIZERMAXWORKTICKS) / divisor)), 0); | |
this.crystallizerLiquid.renderAll(); | |
} | |
else if(crystallizer.getContents().getItem().equals(AAItems.lightEssence)) | |
{ | |
this.bindTexture(this.crystallizerLiquidTextureWhite); | |
GL11.glColor4f(1.0f, 1.0f, 1.0f, 0.7f); | |
GL11.glTranslatef(x, y + 0.125f, z); | |
GL11.glScalef(1, 1 - Math.min(1, (float) crystallizer.getCrystallizationProgress() / Reference.CRYSTALLIZERMAXWORKTICKS), 1); | |
GL11.glTranslatef(0, -(Math.min(1, ((float) crystallizer.getCrystallizationProgress() / Reference.CRYSTALLIZERMAXWORKTICKS) / divisor)), 0); | |
this.crystallizerLiquid.renderAll(); | |
} | |
else if(crystallizer.getContents().getItem().equals(AAItems.darkEssence)) | |
{ | |
this.bindTexture(this.crystallizerLiquidTextureBlack); | |
GL11.glColor4d(0.0f, 0.0f, 0.0f, 0.7f); | |
GL11.glTranslatef(x, y + 0.125f, z); | |
GL11.glScalef(1, 1 - Math.min(1, (float) crystallizer.getCrystallizationProgress() / Reference.CRYSTALLIZERMAXWORKTICKS), 1); | |
GL11.glTranslatef(0, -(Math.min(1, ((float) crystallizer.getCrystallizationProgress() / Reference.CRYSTALLIZERMAXWORKTICKS) / divisor)), 0); | |
this.crystallizerLiquid.renderAll(); | |
} | |
} | |
} | |
GL11.glDisable(GL11.GL_BLEND); | |
GL11.glEnable(GL11.GL_LIGHTING); | |
GL11.glPopMatrix(); | |
} | |
public void renderCrystal(TileEntity tileEntity, float x, float y, float z) | |
{ | |
GL11.glPushMatrix(); | |
GL11.glTranslatef(x, y, z); | |
if(tileEntity instanceof TEEssenceCrystallizer) | |
{ | |
TEEssenceCrystallizer crystallizer = (TEEssenceCrystallizer)tileEntity; | |
if(crystallizer.getCrystallizationProgress() < Reference.CRYSTALLIZERMAXWORKTICKS / 3 && crystallizer.getCrystallizationProgress() > Reference.CRYSTALLIZERMAXWORKTICKS / 6) | |
{ | |
//model1 | |
this.bindTexture(this.crystalTexture1); | |
this.crystal1.renderAll(); | |
} | |
else if(crystallizer.getCrystallizationProgress() < Reference.CRYSTALLIZERMAXWORKTICKS / 1.5 && crystallizer.getCrystallizationProgress() > Reference.CRYSTALLIZERMAXWORKTICKS / 6) | |
{ | |
//model2 | |
this.bindTexture(this.crystalTexture2); | |
this.crystal2.renderAll(); | |
} | |
else if(crystallizer.getCrystallizationProgress() < Reference.CRYSTALLIZERMAXWORKTICKS - 1 && crystallizer.getCrystallizationProgress() > Reference.CRYSTALLIZERMAXWORKTICKS / 6) | |
{ | |
//model3 | |
this.bindTexture(this.crystalTexture3); | |
this.crystal3.renderAll(); | |
} | |
else if(crystallizer.isFinished()) | |
{ | |
//model4 | |
this.bindTexture(this.crystalTexture4); | |
this.crystal4.renderAll(); | |
} | |
} | |
GL11.glPopMatrix(); | |
} | |
public void renderBase(float x, float y, float z) | |
{ | |
GL11.glPushMatrix(); | |
GL11.glTranslatef(x, y, z); | |
this.bindTexture(this.crystallizerBaseTexture); | |
this.crystallizerBase.renderAll(); | |
GL11.glPopMatrix(); | |
} | |
@Override | |
public void renderTileEntityAt(TileEntity tileEntity, double xPos, double yPos, double zPos, float idk) | |
{ | |
float x = (float)xPos; | |
float y = (float)yPos; | |
float z = (float)zPos; | |
GL11.glPushMatrix(); | |
GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); | |
this.renderCrystal(tileEntity, x, y, z); | |
this.renderBase(x, y, z); | |
this.renderLiquid(tileEntity, x, y, z); | |
this.renderBell(x, y, z); | |
GL11.glPopMatrix(); | |
} | |
} |
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