Created
January 14, 2018 04:30
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[package] | |
name = "MandelbrotImage" | |
version = "0.1.0" | |
authors = ["Johnathan Walker <jhwalking0@gmail.com>"] | |
[dependencies] | |
image = "*" | |
num = "*" |
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extern crate image; | |
extern crate num; | |
use std::fs::File; | |
use std::path::Path; | |
use num::Complex; | |
// a function which takes a borrowed Complex<f32> and checks if its within | |
// the bounds of the mandelbrot set | |
fn in_mandel(p : &Complex<f32>) -> bool { | |
p.norm_sqr() < 4.0 | |
} | |
// takes in an iteration limit and a borrowed Complex<f32> | |
// preforms z = z^2 + p until it reaches the iteration limit or | |
// it goes out of bounds | |
fn iter(limit : usize, p : &Complex<f32>) -> usize { | |
let mut i : usize = 0; | |
let mut z : Complex<f32> = Complex::new(0.0, 0.0); | |
while i < limit && in_mandel(&z) { | |
z = z.powf(2.0) + p; | |
i += 1; | |
}; | |
i | |
} | |
// really shitty color pallet just uses the iteration count as a color | |
// looks awful | |
fn color(i : usize) -> [u8;1] { | |
[ i as u8 ] | |
} | |
// main function o boi | |
fn main() { | |
// some dumb x and y offsets with variables | |
let x : f32 = 1.0; | |
let y : f32 = 0.0; | |
let scale : f32 = 0.005; | |
// reserves the space for the image in ram of size 1000x1000 | |
let mut image = image::ImageBuffer::new(1000u32, 1000u32); | |
// showing off the beautiful iterator trait | |
// enumerate_pixels_mut() returns an iterator of the x, y, and reference to | |
// the pixels | |
for (re, im, p) in image.enumerate_pixels_mut() { | |
// this is dumb shit don't do this in practice | |
// just shoving functions into one another | |
// you can use some libs like command to have pipelines but I cba | |
*p = image::Luma(color(iter( | |
255 | |
, &Complex::new( (re as f32 - 500.0 - x) * scale | |
, (im as f32 - 500.0 - y) * scale | |
)))); | |
}; | |
// creating the file reference | |
let ref mut fout = File::create(&Path::new("test.png")).unwrap(); | |
// writing the image to the file and throwing away the result | |
let _ = image::ImageLuma8(image).save(fout, image::PNG); | |
} |
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