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A* algorithm applied to a game map
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#!/usr/bin/env python | |
# coding: utf-8 | |
import math | |
from simpleai.search import SearchProblem, astar | |
MAP = """ | |
############################## | |
# # # # | |
# #### ######## # # | |
# o # # # # | |
# ### #### ###### # | |
# #### # # | |
# # # # #### # | |
# ###### # # x # | |
# # # # | |
############################## | |
""" | |
MAP = [list(x) for x in MAP.split("\n") if x] | |
COSTS = { | |
"up": 10, | |
"down": 10, | |
"left": 10, | |
"right": 10, | |
"up left": 14, | |
"up right": 14, | |
"down left": 14, | |
"down right": 14, | |
} | |
class GameWalkPuzzle(SearchProblem): | |
def __init__(self, board): | |
self.board = board | |
self.goal = (0, 0) | |
for y in xrange(len(self.board)): | |
for x in xrange(len(self.board[y])): | |
if self.board[y][x].lower() == "o": | |
self.initial = (x, y) | |
elif self.board[y][x].lower() == "x": | |
self.goal = (x, y) | |
super(GameWalkPuzzle, self).__init__(initial_state=self.initial) | |
def actions(self, state): | |
actions = [] | |
for action in COSTS.keys(): | |
newx, newy = self.result(state, action) | |
if self.board[newy][newx] != "#": | |
actions.append(action) | |
return actions | |
def result(self, state, action): | |
x, y = state | |
if action.count("up"): | |
y -= 1 | |
if action.count("down"): | |
y += 1 | |
if action.count("left"): | |
x -= 1 | |
if action.count("right"): | |
x += 1 | |
new_state = (x, y) | |
return new_state | |
def is_goal(self, state): | |
return state == self.goal | |
def cost(self, state, action, state2): | |
return COSTS[action] | |
def heuristic(self, state): | |
x, y = state | |
gx, gy = self.goal | |
return math.sqrt((x - gx) ** 2 + (y - gy) ** 2) | |
def main(): | |
problem = GameWalkPuzzle(MAP) | |
result = astar(problem, graph_search=True) | |
path = [x[1] for x in result.path()] | |
for y in xrange(len(MAP)): | |
for x in xrange(len(MAP[y])): | |
if (x, y) == problem.initial: | |
print "o", | |
elif (x, y) == problem.goal: | |
print "x", | |
elif (x, y) in path: | |
print "·", | |
else: | |
print MAP[y][x], | |
if __name__ == "__main__": | |
main() |
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